CCD: take collision groups into account
This commit is contained in:
@@ -10,7 +10,7 @@ use crate::geometry::{
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use crate::math::Real;
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use crate::parry::utils::SortedPair;
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use crate::pipeline::{EventHandler, QueryPipeline, QueryPipelineMode};
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use crate::prelude::{ActiveEvents, ColliderFlags};
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use crate::prelude::{ActiveEvents, ColliderFlags, ColliderGroups};
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use parry::query::{DefaultQueryDispatcher, QueryDispatcher};
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use parry::utils::hashmap::HashMap;
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use std::collections::BinaryHeap;
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@@ -140,7 +140,8 @@ impl CCDSolver {
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Colliders: ComponentSetOption<ColliderParent>
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+ ComponentSet<ColliderPosition>
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+ ComponentSet<ColliderShape>
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+ ComponentSet<ColliderType>,
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+ ComponentSet<ColliderType>
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+ ComponentSet<ColliderGroups>,
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{
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// Update the query pipeline.
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self.query_pipeline.update_with_mode(
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@@ -201,16 +202,21 @@ impl CCDSolver {
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{
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let co_parent1: Option<&ColliderParent> = colliders.get(ch1.0);
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let co_parent2: Option<&ColliderParent> = colliders.get(ch2.0);
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let c1: (_, _, _) = colliders.index_bundle(ch1.0);
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let c2: (_, _, _) = colliders.index_bundle(ch2.0);
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let c1: (_, _, _, &ColliderGroups) = colliders.index_bundle(ch1.0);
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let c2: (_, _, _, &ColliderGroups) = colliders.index_bundle(ch2.0);
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let co_type1: &ColliderType = colliders.index(ch1.0);
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let co_type2: &ColliderType = colliders.index(ch1.0);
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let bh1 = co_parent1.map(|p| p.handle);
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let bh2 = co_parent2.map(|p| p.handle);
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if bh1 == bh2 || (co_type1.is_sensor() || co_type2.is_sensor()) {
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// Ignore self-intersection and sensors.
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// Ignore self-intersection and sensors and apply collision groups filter.
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if bh1 == bh2 // Ignore self-intersection.
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|| (co_type1.is_sensor() || co_type2.is_sensor()) // Ignore sensors.
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|| !c1.3.collision_groups.test(c2.3.collision_groups) // Apply collision groups.
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|| !c1.3.solver_groups.test(c2.3.solver_groups)
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// Apply solver groups.
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{
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return true;
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}
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@@ -226,8 +232,8 @@ impl CCDSolver {
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self.query_pipeline.query_dispatcher(),
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*ch1,
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*ch2,
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(c1.0, c1.1, c1.2, co_parent1),
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(c2.0, c2.1, c2.2, co_parent2),
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(c1.0, c1.1, c1.2, c1.3, co_parent1),
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(c2.0, c2.1, c2.2, c2.3, co_parent2),
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Some((rb_pos1, rb_vels1, rb_mprops1, rb_ccd1)),
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b2,
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None,
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@@ -274,7 +280,8 @@ impl CCDSolver {
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+ ComponentSet<ColliderPosition>
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+ ComponentSet<ColliderShape>
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+ ComponentSet<ColliderType>
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+ ComponentSet<ColliderFlags>,
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+ ComponentSet<ColliderFlags>
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+ ComponentSet<ColliderGroups>,
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{
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let mut frozen = HashMap::<_, Real>::default();
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let mut all_toi = BinaryHeap::new();
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@@ -336,14 +343,15 @@ impl CCDSolver {
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{
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let co_parent1: Option<&ColliderParent> = colliders.get(ch1.0);
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let co_parent2: Option<&ColliderParent> = colliders.get(ch2.0);
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let c1: (_, _, _) = colliders.index_bundle(ch1.0);
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let c2: (_, _, _) = colliders.index_bundle(ch2.0);
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let c1: (_, _, _, &ColliderGroups) = colliders.index_bundle(ch1.0);
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let c2: (_, _, _, &ColliderGroups) = colliders.index_bundle(ch2.0);
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let bh1 = co_parent1.map(|p| p.handle);
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let bh2 = co_parent2.map(|p| p.handle);
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if bh1 == bh2 {
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// Ignore self-intersection.
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// Ignore self-intersections and apply groups filter.
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if bh1 == bh2 || !c1.3.collision_groups.test(c2.3.collision_groups)
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{
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return true;
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}
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@@ -360,8 +368,8 @@ impl CCDSolver {
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self.query_pipeline.query_dispatcher(),
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*ch1,
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*ch2,
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(c1.0, c1.1, c1.2, co_parent1),
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(c2.0, c2.1, c2.2, co_parent2),
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(c1.0, c1.1, c1.2, c1.3, co_parent1),
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(c2.0, c2.1, c2.2, c2.3, co_parent2),
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b1,
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b2,
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None,
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@@ -400,7 +408,7 @@ impl CCDSolver {
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// NOTE: all static bodies (and kinematic bodies?) should be considered as "frozen", this
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// may avoid some resweeps.
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let mut intersections_to_check = vec![];
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let mut pseudo_intersections_to_check = vec![];
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while let Some(toi) = all_toi.pop() {
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assert!(toi.toi <= dt);
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@@ -422,7 +430,7 @@ impl CCDSolver {
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continue;
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}
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if toi.is_intersection_test {
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if toi.is_pseudo_intersection_test {
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// NOTE: this test is redundant with the previous `if !should_freeze && ...`
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// but let's keep it to avoid tricky regressions if we end up swapping both
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// `if` for some reasons in the future.
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@@ -430,7 +438,7 @@ impl CCDSolver {
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// This is only an intersection so we don't have to freeze and there is no
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// need to resweep. However we will need to see if we have to generate
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// intersection events, so push the TOI for further testing.
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intersections_to_check.push(toi);
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pseudo_intersections_to_check.push(toi);
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}
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continue;
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}
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@@ -462,14 +470,14 @@ impl CCDSolver {
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.colliders_with_aabb_intersecting_aabb(&aabb, |ch2| {
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let co_parent1: Option<&ColliderParent> = colliders.get(ch1.0);
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let co_parent2: Option<&ColliderParent> = colliders.get(ch2.0);
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let c1: (_, _, _) = colliders.index_bundle(ch1.0);
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let c2: (_, _, _) = colliders.index_bundle(ch2.0);
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let c1: (_, _, _, &ColliderGroups) = colliders.index_bundle(ch1.0);
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let c2: (_, _, _, &ColliderGroups) = colliders.index_bundle(ch2.0);
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let bh1 = co_parent1.map(|p| p.handle);
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let bh2 = co_parent2.map(|p| p.handle);
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if bh1 == bh2 {
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// Ignore self-intersection.
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// Ignore self-intersection and apply groups filter.
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if bh1 == bh2 || !c1.3.collision_groups.test(c2.3.collision_groups) {
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return true;
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}
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@@ -498,8 +506,8 @@ impl CCDSolver {
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self.query_pipeline.query_dispatcher(),
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*ch1,
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*ch2,
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(c1.0, c1.1, c1.2, co_parent1),
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(c2.0, c2.1, c2.2, co_parent2),
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(c1.0, c1.1, c1.2, c1.3, co_parent1),
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(c2.0, c2.1, c2.2, c2.3, co_parent2),
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b1,
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b2,
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frozen1.copied(),
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@@ -516,7 +524,7 @@ impl CCDSolver {
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}
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}
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for toi in intersections_to_check {
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for toi in pseudo_intersections_to_check {
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// See if the intersection is still active once the bodies
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// reach their final positions.
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// - If the intersection is still active, don't report it yet. It will be
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@@ -524,17 +532,30 @@ impl CCDSolver {
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// - If the intersection isn't active anymore, and it wasn't intersecting
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// before, then we need to generate one interaction-start and one interaction-stop
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// events because it will never be detected by the narrow-phase because of tunneling.
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let (co_pos1, co_shape1, co_flags1): (
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let (co_type1, co_pos1, co_shape1, co_flags1): (
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&ColliderType,
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&ColliderPosition,
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&ColliderShape,
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&ColliderFlags,
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) = colliders.index_bundle(toi.c1.0);
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let (co_pos2, co_shape2, co_flags2): (
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let (co_type2, co_pos2, co_shape2, co_flags2): (
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&ColliderType,
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&ColliderPosition,
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&ColliderShape,
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&ColliderFlags,
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) = colliders.index_bundle(toi.c2.0);
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if !co_type1.is_sensor() && !co_type2.is_sensor() {
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// TODO: this happens if we found a TOI between two non-sensor
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// colliders with mismatching solver_flags. It is not clear
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// what we should do in this case: we could report a
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// contact started/contact stopped event for example. But in
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// that case, what contact pair should be pass to these events?
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// For now we just ignore this special case. Let's wait for an actual
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// use-case to come up before we determine what we want to do here.
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continue;
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}
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let co_next_pos1 = if let Some(b1) = toi.b1 {
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let co_parent1: &ColliderParent = colliders.get(toi.c1.0).unwrap();
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let (rb_pos1, rb_vels1, rb_mprops1): (
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@@ -2,7 +2,7 @@ use crate::dynamics::{
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RigidBodyCcd, RigidBodyHandle, RigidBodyMassProps, RigidBodyPosition, RigidBodyVelocity,
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};
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use crate::geometry::{
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ColliderHandle, ColliderParent, ColliderPosition, ColliderShape, ColliderType,
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ColliderGroups, ColliderHandle, ColliderParent, ColliderPosition, ColliderShape, ColliderType,
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};
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use crate::math::Real;
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use parry::query::{NonlinearRigidMotion, QueryDispatcher};
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@@ -14,7 +14,9 @@ pub struct TOIEntry {
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pub b1: Option<RigidBodyHandle>,
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pub c2: ColliderHandle,
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pub b2: Option<RigidBodyHandle>,
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pub is_intersection_test: bool,
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// We call this "pseudo" intersection because this also
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// includes colliders pairs with mismatching solver_groups.
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pub is_pseudo_intersection_test: bool,
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pub timestamp: usize,
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}
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@@ -25,7 +27,7 @@ impl TOIEntry {
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b1: Option<RigidBodyHandle>,
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c2: ColliderHandle,
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b2: Option<RigidBodyHandle>,
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is_intersection_test: bool,
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is_pseudo_intersection_test: bool,
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timestamp: usize,
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) -> Self {
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Self {
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@@ -34,7 +36,7 @@ impl TOIEntry {
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b1,
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c2,
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b2,
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is_intersection_test,
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is_pseudo_intersection_test,
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timestamp,
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}
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}
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@@ -47,12 +49,14 @@ impl TOIEntry {
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&ColliderType,
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&ColliderShape,
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&ColliderPosition,
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&ColliderGroups,
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Option<&ColliderParent>,
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),
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c2: (
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&ColliderType,
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&ColliderShape,
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&ColliderPosition,
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&ColliderGroups,
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Option<&ColliderParent>,
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),
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b1: Option<(
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@@ -78,8 +82,8 @@ impl TOIEntry {
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return None;
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}
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let (co_type1, co_shape1, co_pos1, co_parent1) = c1;
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let (co_type2, co_shape2, co_pos2, co_parent2) = c2;
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let (co_type1, co_shape1, co_pos1, co_groups1, co_parent1) = c1;
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let (co_type2, co_shape2, co_pos2, co_groups2, co_parent2) = c2;
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let linvel1 =
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frozen1.is_none() as u32 as Real * b1.map(|b| b.1.linvel).unwrap_or(na::zero());
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@@ -104,7 +108,9 @@ impl TOIEntry {
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// keep it since more conservatism is good at this stage.
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let thickness = (co_shape1.0.ccd_thickness() + co_shape2.0.ccd_thickness())
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+ smallest_contact_dist.max(0.0);
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let is_intersection_test = co_type1.is_sensor() || co_type2.is_sensor();
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let is_pseudo_intersection_test = co_type1.is_sensor()
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|| co_type2.is_sensor()
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|| !co_groups1.solver_groups.test(co_groups2.solver_groups);
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if (end_time - start_time) * vel12 < thickness {
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return None;
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@@ -135,7 +141,7 @@ impl TOIEntry {
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// If the TOI search involves two non-sensor colliders then
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// we don't want to stop the TOI search at the first penetration
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// because the colliders may be in a separating trajectory.
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let stop_at_penetration = is_intersection_test;
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let stop_at_penetration = is_pseudo_intersection_test;
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let res_toi = query_dispatcher
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.nonlinear_time_of_impact(
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@@ -157,7 +163,7 @@ impl TOIEntry {
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co_parent1.map(|p| p.handle),
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ch2,
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co_parent2.map(|p| p.handle),
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is_intersection_test,
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is_pseudo_intersection_test,
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0,
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))
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}
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@@ -33,7 +33,6 @@ pub struct Collider {
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impl Collider {
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pub(crate) fn reset_internal_references(&mut self) {
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self.co_parent = None;
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self.co_bf_data.proxy_index = crate::INVALID_U32;
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self.co_changes = ColliderChanges::all();
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}
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@@ -134,6 +134,7 @@ impl ColliderSet {
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// Make sure the internal links are reset, they may not be
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// if this rigid-body was obtained by cloning another one.
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coll.reset_internal_references();
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coll.co_parent = None;
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let handle = ColliderHandle(self.colliders.insert(coll));
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self.modified_colliders.push(handle);
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handle
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@@ -147,12 +148,17 @@ impl ColliderSet {
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bodies: &mut RigidBodySet,
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) -> ColliderHandle {
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// Make sure the internal links are reset, they may not be
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// if this rigid-body was obtained by cloning another one.
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// if this collider was obtained by cloning another one.
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coll.reset_internal_references();
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coll.co_parent = Some(ColliderParent {
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handle: parent_handle,
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pos_wrt_parent: coll.co_pos.0,
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});
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if let Some(prev_parent) = &mut coll.co_parent {
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prev_parent.handle = parent_handle;
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} else {
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coll.co_parent = Some(ColliderParent {
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handle: parent_handle,
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pos_wrt_parent: coll.co_pos.0,
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});
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}
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// NOTE: we use `get_mut` instead of `get_mut_internal` so that the
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// modification flag is updated properly.
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@@ -367,7 +367,8 @@ impl PhysicsPipeline {
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+ ComponentSet<ColliderPosition>
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+ ComponentSet<ColliderShape>
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+ ComponentSet<ColliderType>
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+ ComponentSet<ColliderFlags>,
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+ ComponentSet<ColliderFlags>
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+ ComponentSet<ColliderGroups>,
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{
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self.counters.ccd.toi_computation_time.start();
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// Handle CCD
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@@ -430,7 +431,10 @@ impl PhysicsPipeline {
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islands: &IslandManager,
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bodies: &mut Bodies,
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) where
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Bodies: ComponentSetMut<RigidBodyVelocity> + ComponentSet<RigidBodyPosition>,
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Bodies: ComponentSetMut<RigidBodyVelocity>
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+ ComponentSetMut<RigidBodyPosition>
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+ ComponentSet<RigidBodyType>
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+ ComponentSet<RigidBodyMassProps>,
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{
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// Update kinematic bodies velocities.
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// TODO: what is the best place for this? It should at least be
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@@ -438,9 +442,31 @@ impl PhysicsPipeline {
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// there to determine if this kinematic body should wake-up dynamic
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// bodies it is touching.
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for handle in islands.active_kinematic_bodies() {
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let ppos: &RigidBodyPosition = bodies.index(handle.0);
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let new_vel = ppos.interpolate_velocity(integration_parameters.inv_dt());
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bodies.set_internal(handle.0, new_vel);
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let (rb_type, rb_pos, rb_vel, rb_mprops): (
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&RigidBodyType,
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&RigidBodyPosition,
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&RigidBodyVelocity,
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&RigidBodyMassProps,
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) = bodies.index_bundle(handle.0);
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match rb_type {
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RigidBodyType::KinematicPositionBased => {
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let rb_pos: &RigidBodyPosition = bodies.index(handle.0);
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let new_vel = rb_pos.interpolate_velocity(integration_parameters.inv_dt());
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bodies.set_internal(handle.0, new_vel);
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}
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RigidBodyType::KinematicVelocityBased => {
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let new_pos = rb_vel.integrate(
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integration_parameters.dt,
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&rb_pos.position,
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// NOTE: we don't use the `world_com` here because it is not
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// really updated for kinematic bodies.
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&(rb_pos.position * rb_mprops.local_mprops.local_com),
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);
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bodies.set_internal(handle.0, RigidBodyPosition::from(new_pos));
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}
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_ => {}
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}
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}
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}
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@@ -100,7 +100,8 @@ pub(crate) fn handle_user_changes_to_rigid_bodies<Bodies, Colliders>(
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// the active_dynamic_set.
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changes.set(RigidBodyChanges::SLEEP, true);
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}
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RigidBodyType::Kinematic => {
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RigidBodyType::KinematicVelocityBased
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| RigidBodyType::KinematicPositionBased => {
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// Remove from the active dynamic set if it was there.
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if islands.active_dynamic_set.get(ids.active_set_id) == Some(&handle) {
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islands.active_dynamic_set.swap_remove(ids.active_set_id);
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