Move the infinite fall debug example to the 3D examples.

All our other debug examples were there.
This commit is contained in:
Crozet Sébastien
2020-11-10 17:03:28 +01:00
parent 2102aeb422
commit da5f47df47
3 changed files with 6 additions and 7 deletions

View File

@@ -14,7 +14,6 @@ mod add_remove2;
mod collision_groups2;
mod damping2;
mod debug_box_ball2;
mod debug_infinite_fall;
mod heightfield2;
mod joints2;
mod platform2;
@@ -65,7 +64,6 @@ pub fn main() {
("Restitution", restitution2::init_world),
("Sensor", sensor2::init_world),
("(Debug) box ball", debug_box_ball2::init_world),
("(Debug) infinite fall", debug_infinite_fall::init_world),
];
// Lexicographic sort, with stress tests moved at the end of the list.

View File

@@ -16,6 +16,7 @@ mod compound3;
mod damping3;
mod debug_boxes3;
mod debug_cylinder3;
mod debug_infinite_fall3;
mod debug_triangle3;
mod debug_trimesh3;
mod domino3;
@@ -84,6 +85,7 @@ pub fn main() {
("(Debug) triangle", debug_triangle3::init_world),
("(Debug) trimesh", debug_trimesh3::init_world),
("(Debug) cylinder", debug_cylinder3::init_world),
("(Debug) infinite fall", debug_infinite_fall3::init_world),
];
// Lexicographic sort, with stress tests moved at the end of the list.

View File

@@ -1,6 +1,6 @@
use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
use rapier2d::geometry::{ColliderBuilder, ColliderSet};
use rapier_testbed2d::Testbed;
use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
use rapier3d::geometry::{ColliderBuilder, ColliderSet};
use rapier_testbed3d::Testbed;
pub fn init_world(testbed: &mut Testbed) {
/*
@@ -13,7 +13,7 @@ pub fn init_world(testbed: &mut Testbed) {
let rad = 1.0;
// Build the dynamic box rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(0.0, 3.0 * rad)
.translation(0.0, 3.0 * rad, 0.0)
.can_sleep(false)
.build();
let handle = bodies.insert(rigid_body);
@@ -24,7 +24,6 @@ pub fn init_world(testbed: &mut Testbed) {
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, joints);
// testbed.look_at(Point2::new(10.0, 10.0, 10.0), Point2::origin());
}
fn main() {