Remove offset
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@@ -603,7 +603,7 @@ impl KinematicCharacterController {
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) {
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) {
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let [_vertical_slope_translation, horizontal_slope_translation] =
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let [_vertical_slope_translation, horizontal_slope_translation] =
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self.split_into_components(translation_remaining)
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self.split_into_components(translation_remaining)
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.map(|remaining| subtract_hit(remaining, &hit, 0.));
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.map(|remaining| subtract_hit(remaining, &hit, offset));
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let angle_with_floor = self.up.angle(&hit.normal1);
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let angle_with_floor = self.up.angle(&hit.normal1);
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@@ -731,6 +731,6 @@ impl KinematicCharacterController {
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}
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}
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fn subtract_hit(translation: Vector<Real>, hit: &TOI, offset: Real) -> Vector<Real> {
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fn subtract_hit(translation: Vector<Real>, hit: &TOI, offset: Real) -> Vector<Real> {
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let hit_normal = (translation.dot(&hit.normal1) * (1.0 + offset)).min(0.0);
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let hit_normal = (translation.dot(&hit.normal1) * (1.0 + 0.)).min(0.0);
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translation - *hit.normal1 * hit_normal
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translation - *hit.normal1 * hit_normal
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}
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}
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