Remove offset

This commit is contained in:
Jan Nils Ferner
2023-01-26 23:36:41 +01:00
parent 6a437f47a9
commit c0c8ddb9d4

View File

@@ -603,7 +603,7 @@ impl KinematicCharacterController {
) {
let [_vertical_slope_translation, horizontal_slope_translation] =
self.split_into_components(translation_remaining)
.map(|remaining| subtract_hit(remaining, &hit, 0.));
.map(|remaining| subtract_hit(remaining, &hit, offset));
let angle_with_floor = self.up.angle(&hit.normal1);
@@ -731,6 +731,6 @@ impl KinematicCharacterController {
}
fn subtract_hit(translation: Vector<Real>, hit: &TOI, offset: Real) -> Vector<Real> {
let hit_normal = (translation.dot(&hit.normal1) * (1.0 + offset)).min(0.0);
let hit_normal = (translation.dot(&hit.normal1) * (1.0 + 0.)).min(0.0);
translation - *hit.normal1 * hit_normal
}