Projection friction impulses on an implicit cone instead of a pyramidal approximation.
This commit is contained in:
@@ -1,13 +1,42 @@
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use super::{AnyVelocityConstraint, DeltaVel};
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use crate::math::{AngVector, Real, Vector, DIM, MAX_MANIFOLD_POINTS};
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use crate::utils::{WAngularInertia, WBasis, WCross, WDot};
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#[cfg(feature = "dim2")]
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use crate::utils::WBasis;
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use crate::utils::{WAngularInertia, WCross, WDot};
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use crate::dynamics::{IntegrationParameters, RigidBodySet};
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use crate::geometry::{ContactManifold, ContactManifoldIndex};
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use simba::simd::SimdPartialOrd;
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#[cfg(feature = "dim2")]
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use na::SimdPartialOrd;
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#[derive(Copy, Clone, Debug)]
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pub(crate) struct VelocityGroundConstraintElementPart {
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pub(crate) struct VelocityGroundConstraintTangentPart {
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pub gcross2: [AngVector<Real>; DIM - 1],
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pub rhs: [Real; DIM - 1],
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#[cfg(feature = "dim2")]
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pub impulse: [Real; DIM - 1],
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#[cfg(feature = "dim3")]
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pub impulse: na::Vector2<Real>,
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pub r: [Real; DIM - 1],
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}
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#[cfg(not(target_arch = "wasm32"))]
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impl VelocityGroundConstraintTangentPart {
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fn zero() -> Self {
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Self {
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gcross2: [na::zero(); DIM - 1],
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rhs: [0.0; DIM - 1],
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#[cfg(feature = "dim2")]
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impulse: [0.0; DIM - 1],
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#[cfg(feature = "dim3")]
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impulse: na::zero(),
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r: [0.0; DIM - 1],
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}
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}
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}
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#[derive(Copy, Clone, Debug)]
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pub(crate) struct VelocityGroundConstraintNormalPart {
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pub gcross2: AngVector<Real>,
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pub rhs: Real,
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pub impulse: Real,
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@@ -15,7 +44,7 @@ pub(crate) struct VelocityGroundConstraintElementPart {
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}
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#[cfg(not(target_arch = "wasm32"))]
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impl VelocityGroundConstraintElementPart {
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impl VelocityGroundConstraintNormalPart {
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fn zero() -> Self {
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Self {
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gcross2: na::zero(),
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@@ -28,16 +57,16 @@ impl VelocityGroundConstraintElementPart {
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#[derive(Copy, Clone, Debug)]
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pub(crate) struct VelocityGroundConstraintElement {
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pub normal_part: VelocityGroundConstraintElementPart,
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pub tangent_part: [VelocityGroundConstraintElementPart; DIM - 1],
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pub normal_part: VelocityGroundConstraintNormalPart,
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pub tangent_part: VelocityGroundConstraintTangentPart,
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}
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#[cfg(not(target_arch = "wasm32"))]
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impl VelocityGroundConstraintElement {
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pub fn zero() -> Self {
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Self {
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normal_part: VelocityGroundConstraintElementPart::zero(),
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tangent_part: [VelocityGroundConstraintElementPart::zero(); DIM - 1],
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normal_part: VelocityGroundConstraintNormalPart::zero(),
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tangent_part: VelocityGroundConstraintTangentPart::zero(),
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}
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}
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}
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@@ -45,6 +74,10 @@ impl VelocityGroundConstraintElement {
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#[derive(Copy, Clone, Debug)]
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pub(crate) struct VelocityGroundConstraint {
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pub dir1: Vector<Real>, // Non-penetration force direction for the first body.
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#[cfg(feature = "dim3")]
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pub tangent1: Vector<Real>, // One of the friction force directions.
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#[cfg(feature = "dim3")]
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pub tangent_rot1: na::UnitComplex<Real>, // Orientation of the tangent basis wrt. the reference basis.
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pub im2: Real,
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pub limit: Real,
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pub mj_lambda2: usize,
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@@ -77,6 +110,12 @@ impl VelocityGroundConstraint {
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(-manifold.data.normal, 1.0)
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};
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#[cfg(feature = "dim2")]
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let tangents1 = force_dir1.orthonormal_basis();
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#[cfg(feature = "dim3")]
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let (tangents1, tangent_rot1) =
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super::compute_tangent_contact_directions(&force_dir1, &rb1.linvel, &rb2.linvel);
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let mj_lambda2 = rb2.active_set_offset;
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let warmstart_coeff = manifold.data.warmstart_multiplier * params.warmstart_coeff;
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@@ -89,6 +128,10 @@ impl VelocityGroundConstraint {
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#[cfg(not(target_arch = "wasm32"))]
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let mut constraint = VelocityGroundConstraint {
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dir1: force_dir1,
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#[cfg(feature = "dim3")]
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tangent1: tangents1[0],
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#[cfg(feature = "dim3")]
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tangent_rot1,
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elements: [VelocityGroundConstraintElement::zero(); MAX_MANIFOLD_POINTS],
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im2: rb2.effective_inv_mass,
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limit: 0.0,
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@@ -166,7 +209,7 @@ impl VelocityGroundConstraint {
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rhs *= is_bouncy + is_resting * params.velocity_solve_fraction;
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rhs += is_resting * velocity_based_erp_inv_dt * manifold_point.dist.min(0.0);
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constraint.elements[k].normal_part = VelocityGroundConstraintElementPart {
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constraint.elements[k].normal_part = VelocityGroundConstraintNormalPart {
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gcross2,
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rhs,
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impulse: manifold_point.data.impulse * warmstart_coeff,
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@@ -176,7 +219,12 @@ impl VelocityGroundConstraint {
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// Tangent parts.
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{
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let tangents1 = force_dir1.orthonormal_basis();
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#[cfg(feature = "dim3")]
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let impulse =
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tangent_rot1 * manifold_points[k].data.tangent_impulse * warmstart_coeff;
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#[cfg(feature = "dim2")]
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let impulse = [manifold_points[k].data.tangent_impulse * warmstart_coeff];
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constraint.elements[k].tangent_part.impulse = impulse;
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for j in 0..DIM - 1 {
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let gcross2 = rb2
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@@ -186,18 +234,10 @@ impl VelocityGroundConstraint {
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let rhs = (vel1 - vel2
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+ flipped_multiplier * manifold_point.tangent_velocity)
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.dot(&tangents1[j]);
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#[cfg(feature = "dim2")]
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let impulse = manifold_points[k].data.tangent_impulse * warmstart_coeff;
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#[cfg(feature = "dim3")]
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let impulse = manifold_points[k].data.tangent_impulse[j] * warmstart_coeff;
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constraint.elements[k].tangent_part[j] =
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VelocityGroundConstraintElementPart {
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gcross2,
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rhs,
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impulse,
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r,
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};
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constraint.elements[k].tangent_part.gcross2[j] = gcross2;
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constraint.elements[k].tangent_part.rhs[j] = rhs;
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constraint.elements[k].tangent_part.r[j] = r;
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}
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}
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}
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@@ -214,6 +254,9 @@ impl VelocityGroundConstraint {
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pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<Real>]) {
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let mut mj_lambda2 = DeltaVel::zero();
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#[cfg(feature = "dim3")]
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let tangents1 = [self.tangent1, self.dir1.cross(&self.tangent1)];
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#[cfg(feature = "dim2")]
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let tangents1 = self.dir1.orthonormal_basis();
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for i in 0..self.num_contacts as usize {
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@@ -222,9 +265,9 @@ impl VelocityGroundConstraint {
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mj_lambda2.angular += elt.gcross2 * elt.impulse;
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for j in 0..DIM - 1 {
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let elt = &self.elements[i].tangent_part[j];
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mj_lambda2.linear += tangents1[j] * (-self.im2 * elt.impulse);
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mj_lambda2.angular += elt.gcross2 * elt.impulse;
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let elt = &self.elements[i].tangent_part;
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mj_lambda2.linear += tangents1[j] * (-self.im2 * elt.impulse[j]);
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mj_lambda2.angular += elt.gcross2[j] * elt.impulse[j];
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}
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}
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@@ -236,23 +279,51 @@ impl VelocityGroundConstraint {
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let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
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// Solve friction.
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#[cfg(feature = "dim3")]
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let bitangent1 = self.dir1.cross(&self.tangent1);
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#[cfg(feature = "dim2")]
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let tangents1 = self.dir1.orthonormal_basis();
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#[cfg(feature = "dim2")]
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for i in 0..self.num_contacts as usize {
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for j in 0..DIM - 1 {
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let normal_elt = &self.elements[i].normal_part;
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let elt = &mut self.elements[i].tangent_part[j];
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let dimpulse = -tangents1[j].dot(&mj_lambda2.linear)
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+ elt.gcross2.gdot(mj_lambda2.angular)
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+ elt.rhs;
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let limit = self.limit * normal_elt.impulse;
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let new_impulse = (elt.impulse - elt.r * dimpulse).simd_clamp(-limit, limit);
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let dlambda = new_impulse - elt.impulse;
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elt.impulse = new_impulse;
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let normal_elt = &self.elements[i].normal_part;
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let elt = &mut self.elements[i].tangent_part;
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let dimpulse = -tangents1[0].dot(&mj_lambda2.linear)
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+ elt.gcross2[0].gdot(mj_lambda2.angular)
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+ elt.rhs[0];
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let limit = self.limit * normal_elt.impulse;
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let new_impulse = (elt.impulse[0] - elt.r[0] * dimpulse).simd_clamp(-limit, limit);
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let dlambda = new_impulse - elt.impulse[0];
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elt.impulse[0] = new_impulse;
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mj_lambda2.linear += tangents1[j] * (-self.im2 * dlambda);
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mj_lambda2.angular += elt.gcross2 * dlambda;
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}
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mj_lambda2.linear += tangents1[0] * (-self.im2 * dlambda);
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mj_lambda2.angular += elt.gcross2[0] * dlambda;
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}
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#[cfg(feature = "dim3")]
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for i in 0..self.num_contacts as usize {
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let limit = self.limit * self.elements[i].normal_part.impulse;
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let elts = &mut self.elements[i].tangent_part;
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let dimpulse_0 = -self.tangent1.dot(&mj_lambda2.linear)
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+ elts.gcross2[0].gdot(mj_lambda2.angular)
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+ elts.rhs[0];
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let dimpulse_1 = -bitangent1.dot(&mj_lambda2.linear)
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+ elts.gcross2[1].gdot(mj_lambda2.angular)
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+ elts.rhs[1];
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let new_impulse = na::Vector2::new(
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elts.impulse[0] - elts.r[0] * dimpulse_0,
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elts.impulse[1] - elts.r[1] * dimpulse_1,
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);
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let new_impulse = new_impulse.cap_magnitude(limit);
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let dlambda = new_impulse - elts.impulse;
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elts.impulse = new_impulse;
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mj_lambda2.linear +=
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self.tangent1 * (-self.im2 * dlambda[0]) + bitangent1 * (-self.im2 * dlambda[1]);
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mj_lambda2.angular += elts.gcross2[0] * dlambda[0] + elts.gcross2[1] * dlambda[1];
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}
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// Solve penetration.
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@@ -281,14 +352,13 @@ impl VelocityGroundConstraint {
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active_contact.data.impulse = self.elements[k].normal_part.impulse;
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#[cfg(feature = "dim2")]
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{
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active_contact.data.tangent_impulse = self.elements[k].tangent_part[0].impulse;
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active_contact.data.tangent_impulse = self.elements[k].tangent_part.impulse[0];
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}
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#[cfg(feature = "dim3")]
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{
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active_contact.data.tangent_impulse = [
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self.elements[k].tangent_part[0].impulse,
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self.elements[k].tangent_part[1].impulse,
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];
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active_contact.data.tangent_impulse = self
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.tangent_rot1
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.inverse_transform_vector(&self.elements[k].tangent_part.impulse);
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}
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}
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}
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