Reorganize the CHANGELOG for the next version.

This commit is contained in:
Crozet Sébastien
2021-06-02 16:07:14 +02:00
parent e0e341214c
commit acc4e4f301

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@@ -11,48 +11,61 @@ The user-guide has been fully rewritten and is now exhaustive! Check it out on [
`RigidBodyType::KinematicVelocityBased`.
### Modified
- Renamed `BodyStatus` to `RigidBodyType`.
The use of `RigidBodySet, ColliderSet, RigidBody, Collider` is no longer mandatory. Rigid-bodies and colliders have
been split into multiple components that can be stored in a user-defined set. This is useful for integrating Rapier
with other engines (for example this allows use to use Bevy's Query as our rigid-body/collider sets).
FIXME:
The `RigidBodySet, ColliderSet, RigidBody, Collider` are still the best option for whoever doesn't want to
provide their own component sets.
#### Rigid-bodies
- Renamed `BodyStatus` to `RigidBodyType`.
- `RigidBodyBuilder::translation` now takes a vector instead of individual components.
- `RigidBodyBuilder::linvel` now takes a vector instead of individual components.
- The `RigidBodyBuilder::new_kinematic` has be replaced by the `RigidBodyBuilder::new_kinematic_position_based` and
`RigidBodyBuilder::new_kinematic_velocity_based` constructors.
- The `RigidBodyType::Kinematic` variant has been replaced by two variants: `RigidBodyType::KinematicVelocityBased` and
`RigidBodyType::KinematicPositionBased`.
#### Colliders
- `Colliderbuilder::translation` now takes a vector instead of individual components.
- The way `PhysicsHooks` are enabled changed. Now, a physics hooks is executed if any of the two
colliders involved in the contact/intersection pair contains the related `PhysicsHooksFlag`.
These flags are configured on each collider with `ColliderBuilder::active_hooks`. As a result,
there is no `PhysicsHooks::active_hooks` method any more.
- All events are now disabled for all colliders by default. Enable events for specific colliders by setting its
`active_events` bit mask to `ActiveEvents::CONTACT_EVENTS` and/or `ActiveEvents::PROXIMITY_EVENTS`.
- Add a simpler way of enabling collision-detection between colliders attached to two non-dynamic rigid-bodies: see
`ColliderBuilder::active_collision_types`.
- The `InteractionGroups` is now a structures with two `u32` integers: one integers for the groups
membership and one for the group filter mask. (Before, both were only 16-bits wide, and were
packed into a single `u32`).
- Before, sensor colliders had a default density set to 0.0 whereas non-sensor colliders had a
default density of 1.0. This has been unified by setting the default density to 1.0 for both
sensor and non-sensor colliders.
- Colliders are no longer required to be attached to a rigid-body. Therefore, `ColliderSet::insert`
only takes the collider as argument now. In order to attach the collider to a rigid-body,
(i.e., the old behavior of `ColliderSet::insert`), use `ColliderSet::insert_with_parent`.
- The field `ContactPair::pair` (which contained two collider handles) has been replaced by two
fields: `ContactPair::collider1` and `ContactPair::collider2`.
- Fixed a bug where collision groups were ignored by CCD.
#### Joints
- The fields `FixedJoint::local_anchor1` and `FixedJoint::local_anchor2` have been renamed to
`FixedJoint::local_frame1` and `FixedJoint::local_frame2`.
#### Pipelines and others
- The field `ContactPair::pair` (which contained two collider handles) has been replaced by two
fields: `ContactPair::collider1` and `ContactPair::collider2`.
- The list of active dynamic bodies is no retrieved with `IslandManager::active_dynamic_bodies`
instead of `RigidBodySet::iter_active_dynamic`.
- The list of active kinematic bodies is no retrieved with `IslandManager::active_kinematic_bodies`
instead of `RigidBodySet::iter_active_kinematic`.
- The `InteractionGroups` is now a structures with two `u32` integers: one integers for the groups
membership and one for the group filter mask. (Before, both were only 16-bits wide, and were
packed into a single `u32`).
- `NarrowPhase::contacts_with` now returns an `impl Iterator<Item = &ContactPair>` instead of
an `Option<impl Iterator<Item = (ColliderHandle, ColliderHandle, &ContactPair)>>`. The colliders
handles can be read from the contact-pair itself.
- `NarrowPhase::intersections_with` now returns an iterator directly instead of an `Option<impl Iterator>`.
- Rename `PhysicsHooksFlags` to `ActiveHooks`.
- The `RigidBodyBuilder::new_kinematic` has be replaced by the `RigidBodyBuilder::new_kinematic_position_based` and
`RigidBodyBuilder::new_kinematic_velocity_based` constructors.
- The `RigidBodyType::Kinematic` variant has been replaced by two variants: `RigidBodyType::KinematicVelocityBased` and
`RigidBodyType::KinematicPositionBased`.
- Fixed a bug where collision groups were ignored by CCD.
- Add the contact pair as an argument to `EventHandler::handle_contact_event`
- All events are now disabled for all colliders by default. Enable events for specific colliders by setting its
`active_events` bit mask to `ActiveEvents::CONTACT_EVENTS` and/or `ActiveEvents::PROXIMITY_EVENTS`.
- Add a simpler way of enabling collision-detection between colliders attached to two non-dynamic rigid-bodies: see
`ColliderBuilder::active_collision_types`.
## v0.8.0
### Modified