Reorganize the CHANGELOG for the next version.
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45
CHANGELOG.md
45
CHANGELOG.md
@@ -11,48 +11,61 @@ The user-guide has been fully rewritten and is now exhaustive! Check it out on [
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`RigidBodyType::KinematicVelocityBased`.
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### Modified
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- Renamed `BodyStatus` to `RigidBodyType`.
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The use of `RigidBodySet, ColliderSet, RigidBody, Collider` is no longer mandatory. Rigid-bodies and colliders have
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been split into multiple components that can be stored in a user-defined set. This is useful for integrating Rapier
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with other engines (for example this allows use to use Bevy's Query as our rigid-body/collider sets).
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FIXME:
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The `RigidBodySet, ColliderSet, RigidBody, Collider` are still the best option for whoever doesn't want to
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provide their own component sets.
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#### Rigid-bodies
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- Renamed `BodyStatus` to `RigidBodyType`.
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- `RigidBodyBuilder::translation` now takes a vector instead of individual components.
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- `RigidBodyBuilder::linvel` now takes a vector instead of individual components.
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- The `RigidBodyBuilder::new_kinematic` has be replaced by the `RigidBodyBuilder::new_kinematic_position_based` and
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`RigidBodyBuilder::new_kinematic_velocity_based` constructors.
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- The `RigidBodyType::Kinematic` variant has been replaced by two variants: `RigidBodyType::KinematicVelocityBased` and
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`RigidBodyType::KinematicPositionBased`.
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#### Colliders
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- `Colliderbuilder::translation` now takes a vector instead of individual components.
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- The way `PhysicsHooks` are enabled changed. Now, a physics hooks is executed if any of the two
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colliders involved in the contact/intersection pair contains the related `PhysicsHooksFlag`.
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These flags are configured on each collider with `ColliderBuilder::active_hooks`. As a result,
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there is no `PhysicsHooks::active_hooks` method any more.
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- All events are now disabled for all colliders by default. Enable events for specific colliders by setting its
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`active_events` bit mask to `ActiveEvents::CONTACT_EVENTS` and/or `ActiveEvents::PROXIMITY_EVENTS`.
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- Add a simpler way of enabling collision-detection between colliders attached to two non-dynamic rigid-bodies: see
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`ColliderBuilder::active_collision_types`.
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- The `InteractionGroups` is now a structures with two `u32` integers: one integers for the groups
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membership and one for the group filter mask. (Before, both were only 16-bits wide, and were
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packed into a single `u32`).
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- Before, sensor colliders had a default density set to 0.0 whereas non-sensor colliders had a
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default density of 1.0. This has been unified by setting the default density to 1.0 for both
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sensor and non-sensor colliders.
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- Colliders are no longer required to be attached to a rigid-body. Therefore, `ColliderSet::insert`
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only takes the collider as argument now. In order to attach the collider to a rigid-body,
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(i.e., the old behavior of `ColliderSet::insert`), use `ColliderSet::insert_with_parent`.
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- The field `ContactPair::pair` (which contained two collider handles) has been replaced by two
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fields: `ContactPair::collider1` and `ContactPair::collider2`.
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- Fixed a bug where collision groups were ignored by CCD.
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#### Joints
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- The fields `FixedJoint::local_anchor1` and `FixedJoint::local_anchor2` have been renamed to
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`FixedJoint::local_frame1` and `FixedJoint::local_frame2`.
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#### Pipelines and others
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- The field `ContactPair::pair` (which contained two collider handles) has been replaced by two
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fields: `ContactPair::collider1` and `ContactPair::collider2`.
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- The list of active dynamic bodies is no retrieved with `IslandManager::active_dynamic_bodies`
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instead of `RigidBodySet::iter_active_dynamic`.
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- The list of active kinematic bodies is no retrieved with `IslandManager::active_kinematic_bodies`
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instead of `RigidBodySet::iter_active_kinematic`.
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- The `InteractionGroups` is now a structures with two `u32` integers: one integers for the groups
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membership and one for the group filter mask. (Before, both were only 16-bits wide, and were
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packed into a single `u32`).
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- `NarrowPhase::contacts_with` now returns an `impl Iterator<Item = &ContactPair>` instead of
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an `Option<impl Iterator<Item = (ColliderHandle, ColliderHandle, &ContactPair)>>`. The colliders
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handles can be read from the contact-pair itself.
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- `NarrowPhase::intersections_with` now returns an iterator directly instead of an `Option<impl Iterator>`.
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- Rename `PhysicsHooksFlags` to `ActiveHooks`.
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- The `RigidBodyBuilder::new_kinematic` has be replaced by the `RigidBodyBuilder::new_kinematic_position_based` and
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`RigidBodyBuilder::new_kinematic_velocity_based` constructors.
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- The `RigidBodyType::Kinematic` variant has been replaced by two variants: `RigidBodyType::KinematicVelocityBased` and
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`RigidBodyType::KinematicPositionBased`.
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- Fixed a bug where collision groups were ignored by CCD.
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- Add the contact pair as an argument to `EventHandler::handle_contact_event`
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- All events are now disabled for all colliders by default. Enable events for specific colliders by setting its
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`active_events` bit mask to `ActiveEvents::CONTACT_EVENTS` and/or `ActiveEvents::PROXIMITY_EVENTS`.
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- Add a simpler way of enabling collision-detection between colliders attached to two non-dynamic rigid-bodies: see
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`ColliderBuilder::active_collision_types`.
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## v0.8.0
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### Modified
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