Add motors to prismatic joints.

This commit is contained in:
Crozet Sébastien
2021-02-22 12:12:24 +01:00
parent f204a5f736
commit aaba6c8927
3 changed files with 240 additions and 74 deletions

View File

@@ -1,3 +1,4 @@
use crate::dynamics::SpringModel;
use crate::math::{Isometry, Point, Real, Vector, DIM}; use crate::math::{Isometry, Point, Real, Vector, DIM};
use crate::utils::WBasis; use crate::utils::WBasis;
use na::Unit; use na::Unit;
@@ -36,10 +37,23 @@ pub struct PrismaticJoint {
/// ///
/// The impulse applied to the second body is given by `-impulse`. /// The impulse applied to the second body is given by `-impulse`.
pub limits_impulse: Real, pub limits_impulse: Real,
// pub motor_enabled: bool,
// pub target_motor_vel: Real, /// The target relative angular velocity the motor will attempt to reach.
// pub max_motor_impulse: Real, pub motor_target_vel: Real,
// pub motor_impulse: Real, /// The target relative angle along the joint axis the motor will attempt to reach.
pub motor_target_pos: Real,
/// The motor's stiffness.
/// See the documentation of `SpringModel` for more information on this parameter.
pub motor_stiffness: Real,
/// The motor's damping.
/// See the documentation of `SpringModel` for more information on this parameter.
pub motor_damping: Real,
/// The maximal impulse the motor is able to deliver.
pub motor_max_impulse: Real,
/// The angular impulse applied by the motor.
pub motor_impulse: Real,
/// The spring-like model used by the motor to reach the target velocity and .
pub motor_model: SpringModel,
} }
impl PrismaticJoint { impl PrismaticJoint {
@@ -63,10 +77,13 @@ impl PrismaticJoint {
limits_enabled: false, limits_enabled: false,
limits: [-Real::MAX, Real::MAX], limits: [-Real::MAX, Real::MAX],
limits_impulse: 0.0, limits_impulse: 0.0,
// motor_enabled: false, motor_target_vel: 0.0,
// target_motor_vel: 0.0, motor_target_pos: 0.0,
// max_motor_impulse: Real::MAX, motor_stiffness: 0.0,
// motor_impulse: 0.0, motor_damping: 0.0,
motor_max_impulse: Real::MAX,
motor_impulse: 0.0,
motor_model: SpringModel::VelocityBased,
} }
} }
@@ -118,10 +135,13 @@ impl PrismaticJoint {
limits_enabled: false, limits_enabled: false,
limits: [-Real::MAX, Real::MAX], limits: [-Real::MAX, Real::MAX],
limits_impulse: 0.0, limits_impulse: 0.0,
// motor_enabled: false, motor_target_vel: 0.0,
// target_motor_vel: 0.0, motor_target_pos: 0.0,
// max_motor_impulse: Real::MAX, motor_stiffness: 0.0,
// motor_impulse: 0.0, motor_damping: 0.0,
motor_max_impulse: Real::MAX,
motor_impulse: 0.0,
motor_model: SpringModel::VelocityBased,
} }
} }
@@ -137,7 +157,8 @@ impl PrismaticJoint {
/// Can a SIMD constraint be used for resolving this joint? /// Can a SIMD constraint be used for resolving this joint?
pub fn supports_simd_constraints(&self) -> bool { pub fn supports_simd_constraints(&self) -> bool {
true // SIMD revolute constraints don't support motors right now.
self.motor_max_impulse == 0.0 || (self.motor_stiffness == 0.0 && self.motor_damping == 0.0)
} }
// FIXME: precompute this? // FIXME: precompute this?
@@ -195,4 +216,29 @@ impl PrismaticJoint {
let translation = self.local_anchor2.coords.into(); let translation = self.local_anchor2.coords.into();
Isometry::from_parts(translation, rotation) Isometry::from_parts(translation, rotation)
} }
pub fn configure_motor_model(&mut self, model: SpringModel) {
self.motor_model = model;
}
pub fn configure_motor_velocity(&mut self, target_vel: Real, factor: Real) {
self.configure_motor(self.motor_target_pos, target_vel, 0.0, factor)
}
pub fn configure_motor_position(&mut self, target_pos: Real, stiffness: Real, damping: Real) {
self.configure_motor(target_pos, 0.0, stiffness, damping)
}
pub fn configure_motor(
&mut self,
target_pos: Real,
target_vel: Real,
stiffness: Real,
damping: Real,
) {
self.motor_target_vel = target_vel;
self.motor_target_pos = target_pos;
self.motor_stiffness = stiffness;
self.motor_damping = damping;
}
} }

View File

@@ -23,6 +23,7 @@ pub struct RevoluteJoint {
/// ///
/// The impulse applied to the second body is given by `-impulse`. /// The impulse applied to the second body is given by `-impulse`.
pub impulse: Vector5<Real>, pub impulse: Vector5<Real>,
/// The target relative angular velocity the motor will attempt to reach. /// The target relative angular velocity the motor will attempt to reach.
pub motor_target_vel: Real, pub motor_target_vel: Real,
/// The target relative angle along the joint axis the motor will attempt to reach. /// The target relative angle along the joint axis the motor will attempt to reach.
@@ -39,6 +40,7 @@ pub struct RevoluteJoint {
pub motor_impulse: Real, pub motor_impulse: Real,
/// The spring-like model used by the motor to reach the target velocity and . /// The spring-like model used by the motor to reach the target velocity and .
pub motor_model: SpringModel, pub motor_model: SpringModel,
// Used to handle cases where the position target ends up being more than pi radians away. // Used to handle cases where the position target ends up being more than pi radians away.
pub(crate) motor_last_angle: Real, pub(crate) motor_last_angle: Real,
// The angular impulse expressed in world-space. // The angular impulse expressed in world-space.

View File

@@ -41,6 +41,13 @@ pub(crate) struct PrismaticVelocityConstraint {
#[cfg(feature = "dim2")] #[cfg(feature = "dim2")]
impulse: Vector2<Real>, impulse: Vector2<Real>,
motor_axis1: Vector<Real>,
motor_axis2: Vector<Real>,
motor_impulse: Real,
motor_rhs: Real,
motor_inv_lhs: Real,
motor_max_impulse: Real,
limits_impulse: Real, limits_impulse: Real,
limits_forcedirs: Option<(Vector<Real>, Vector<Real>)>, limits_forcedirs: Option<(Vector<Real>, Vector<Real>)>,
limits_rhs: Real, limits_rhs: Real,
@@ -63,35 +70,21 @@ impl PrismaticVelocityConstraint {
joint_id: JointIndex, joint_id: JointIndex,
rb1: &RigidBody, rb1: &RigidBody,
rb2: &RigidBody, rb2: &RigidBody,
cparams: &PrismaticJoint, joint: &PrismaticJoint,
) -> Self { ) -> Self {
// Linear part. // Linear part.
let anchor1 = rb1.position * cparams.local_anchor1; let anchor1 = rb1.position * joint.local_anchor1;
let anchor2 = rb2.position * cparams.local_anchor2; let anchor2 = rb2.position * joint.local_anchor2;
let axis1 = rb1.position * cparams.local_axis1; let axis1 = rb1.position * joint.local_axis1;
let axis2 = rb2.position * cparams.local_axis2; let axis2 = rb2.position * joint.local_axis2;
#[cfg(feature = "dim2")] #[cfg(feature = "dim2")]
let basis1 = rb1.position * cparams.basis1[0]; let basis1 = rb1.position * joint.basis1[0];
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
let basis1 = Matrix3x2::from_columns(&[ let basis1 = Matrix3x2::from_columns(&[
rb1.position * cparams.basis1[0], rb1.position * joint.basis1[0],
rb1.position * cparams.basis1[1], rb1.position * joint.basis1[1],
]); ]);
// #[cfg(feature = "dim2")]
// let r21 = Rotation::rotation_between_axis(&axis1, &axis2)
// .to_rotation_matrix()
// .into_inner();
// #[cfg(feature = "dim3")]
// let r21 = Rotation::rotation_between_axis(&axis1, &axis2)
// .unwrap_or_else(Rotation::identity)
// .to_rotation_matrix()
// .into_inner();
// let basis2 = r21 * basis1;
// NOTE: we use basis2 := basis1 for now is that allows
// simplifications of the computation without introducing
// much instabilities.
let im1 = rb1.effective_inv_mass; let im1 = rb1.effective_inv_mass;
let ii1 = rb1.effective_world_inv_inertia_sqrt.squared(); let ii1 = rb1.effective_world_inv_inertia_sqrt.squared();
let r1 = anchor1 - rb1.world_com; let r1 = anchor1 - rb1.world_com;
@@ -149,25 +142,57 @@ impl PrismaticVelocityConstraint {
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
let rhs = Vector5::new(lin_rhs.x, lin_rhs.y, ang_rhs.x, ang_rhs.y, ang_rhs.z); let rhs = Vector5::new(lin_rhs.x, lin_rhs.y, ang_rhs.x, ang_rhs.y, ang_rhs.z);
// Setup limit constraint. /*
* Setup motor.
*/
let mut motor_rhs = 0.0;
let mut motor_inv_lhs = 0.0;
let mut motor_max_impulse = joint.motor_max_impulse;
let (stiffness, damping, gamma, keep_lhs) = joint.motor_model.combine_coefficients(
params.dt,
joint.motor_stiffness,
joint.motor_damping,
);
if stiffness != 0.0 {
let dist = anchor2.coords.dot(&axis2) - anchor1.coords.dot(&axis1);
motor_rhs += (dist - joint.motor_target_pos) * stiffness;
}
if damping != 0.0 {
let curr_vel = rb2.linvel.dot(&axis2) - rb1.linvel.dot(&axis1);
motor_rhs += (curr_vel - joint.motor_target_vel) * damping;
}
if stiffness != 0.0 || damping != 0.0 {
motor_inv_lhs = if keep_lhs { gamma / (im1 + im2) } else { gamma };
motor_rhs /= gamma;
}
let motor_impulse = na::clamp(joint.motor_impulse, -motor_max_impulse, motor_max_impulse);
/*
* Setup limit constraint.
*/
let mut limits_forcedirs = None; let mut limits_forcedirs = None;
let mut limits_rhs = 0.0; let mut limits_rhs = 0.0;
let mut limits_impulse = 0.0; let mut limits_impulse = 0.0;
if cparams.limits_enabled { if joint.limits_enabled {
let danchor = anchor2 - anchor1; let danchor = anchor2 - anchor1;
let dist = danchor.dot(&axis1); let dist = danchor.dot(&axis1);
// FIXME: we should allow both limits to be active at // TODO: we should allow both limits to be active at
// the same time, and allow predictive constraint activation. // the same time, and allow predictive constraint activation.
if dist < cparams.limits[0] { if dist < joint.limits[0] {
limits_forcedirs = Some((-axis1.into_inner(), axis2.into_inner())); limits_forcedirs = Some((-axis1.into_inner(), axis2.into_inner()));
limits_rhs = anchor_linvel2.dot(&axis2) - anchor_linvel1.dot(&axis1); limits_rhs = anchor_linvel2.dot(&axis2) - anchor_linvel1.dot(&axis1);
limits_impulse = cparams.limits_impulse; limits_impulse = joint.limits_impulse;
} else if dist > cparams.limits[1] { } else if dist > joint.limits[1] {
limits_forcedirs = Some((axis1.into_inner(), -axis2.into_inner())); limits_forcedirs = Some((axis1.into_inner(), -axis2.into_inner()));
limits_rhs = -anchor_linvel2.dot(&axis2) + anchor_linvel1.dot(&axis1); limits_rhs = -anchor_linvel2.dot(&axis2) + anchor_linvel1.dot(&axis1);
limits_impulse = cparams.limits_impulse; limits_impulse = joint.limits_impulse;
} }
} }
@@ -179,10 +204,16 @@ impl PrismaticVelocityConstraint {
ii1_sqrt: rb1.effective_world_inv_inertia_sqrt, ii1_sqrt: rb1.effective_world_inv_inertia_sqrt,
im2, im2,
ii2_sqrt: rb2.effective_world_inv_inertia_sqrt, ii2_sqrt: rb2.effective_world_inv_inertia_sqrt,
impulse: cparams.impulse * params.warmstart_coeff, impulse: joint.impulse * params.warmstart_coeff,
limits_impulse: limits_impulse * params.warmstart_coeff, limits_impulse: limits_impulse * params.warmstart_coeff,
limits_forcedirs, limits_forcedirs,
limits_rhs, limits_rhs,
motor_rhs,
motor_inv_lhs,
motor_impulse,
motor_axis1: *axis1,
motor_axis2: *axis2,
motor_max_impulse,
basis1, basis1,
inv_lhs, inv_lhs,
rhs, rhs,
@@ -211,6 +242,11 @@ impl PrismaticVelocityConstraint {
.ii2_sqrt .ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse)); .transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
// Warmstart motors.
mj_lambda1.linear += self.motor_axis1 * (self.im1 * self.motor_impulse);
mj_lambda2.linear -= self.motor_axis2 * (self.im2 * self.motor_impulse);
// Warmstart limits.
if let Some((limits_forcedir1, limits_forcedir2)) = self.limits_forcedirs { if let Some((limits_forcedir1, limits_forcedir2)) = self.limits_forcedirs {
mj_lambda1.linear += limits_forcedir1 * (self.im1 * self.limits_impulse); mj_lambda1.linear += limits_forcedir1 * (self.im1 * self.limits_impulse);
mj_lambda2.linear += limits_forcedir2 * (self.im2 * self.limits_impulse); mj_lambda2.linear += limits_forcedir2 * (self.im2 * self.limits_impulse);
@@ -225,7 +261,7 @@ impl PrismaticVelocityConstraint {
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize]; let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
/* /*
* Joint consraint. * Joint constraint.
*/ */
let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular); let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular); let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
@@ -256,12 +292,29 @@ impl PrismaticVelocityConstraint {
.ii2_sqrt .ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse)); .transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
/*
* Motors.
*/
if self.motor_inv_lhs != 0.0 {
let lin_dvel = self.motor_axis2.dot(&mj_lambda2.linear)
- self.motor_axis1.dot(&mj_lambda1.linear)
+ self.motor_rhs;
let new_impulse = na::clamp(
self.motor_impulse + lin_dvel * self.motor_inv_lhs,
-self.motor_max_impulse,
self.motor_max_impulse,
);
let dimpulse = new_impulse - self.motor_impulse;
self.motor_impulse = new_impulse;
mj_lambda1.linear += self.motor_axis1 * (self.im1 * dimpulse);
mj_lambda2.linear -= self.motor_axis2 * (self.im2 * dimpulse);
}
/* /*
* Joint limits. * Joint limits.
*/ */
if let Some((limits_forcedir1, limits_forcedir2)) = self.limits_forcedirs { if let Some((limits_forcedir1, limits_forcedir2)) = self.limits_forcedirs {
// FIXME: the transformation by ii2_sqrt could be avoided by
// reusing some computations above.
let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular); let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular); let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
@@ -284,6 +337,7 @@ impl PrismaticVelocityConstraint {
let joint = &mut joints_all[self.joint_id].weight; let joint = &mut joints_all[self.joint_id].weight;
if let JointParams::PrismaticJoint(revolute) = &mut joint.params { if let JointParams::PrismaticJoint(revolute) = &mut joint.params {
revolute.impulse = self.impulse; revolute.impulse = self.impulse;
revolute.motor_impulse = self.motor_impulse;
revolute.limits_impulse = self.limits_impulse; revolute.limits_impulse = self.limits_impulse;
} }
} }
@@ -315,6 +369,11 @@ pub(crate) struct PrismaticVelocityGroundConstraint {
limits_rhs: Real, limits_rhs: Real,
axis2: Vector<Real>, axis2: Vector<Real>,
motor_impulse: Real,
motor_rhs: Real,
motor_inv_lhs: Real,
motor_max_impulse: Real,
#[cfg(feature = "dim2")] #[cfg(feature = "dim2")]
basis1: Vector2<Real>, basis1: Vector2<Real>,
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
@@ -331,7 +390,7 @@ impl PrismaticVelocityGroundConstraint {
joint_id: JointIndex, joint_id: JointIndex,
rb1: &RigidBody, rb1: &RigidBody,
rb2: &RigidBody, rb2: &RigidBody,
cparams: &PrismaticJoint, joint: &PrismaticJoint,
flipped: bool, flipped: bool,
) -> Self { ) -> Self {
let anchor2; let anchor2;
@@ -341,35 +400,35 @@ impl PrismaticVelocityGroundConstraint {
let basis1; let basis1;
if flipped { if flipped {
anchor2 = rb2.position * cparams.local_anchor1; anchor2 = rb2.position * joint.local_anchor1;
anchor1 = rb1.position * cparams.local_anchor2; anchor1 = rb1.position * joint.local_anchor2;
axis2 = rb2.position * cparams.local_axis1; axis2 = rb2.position * joint.local_axis1;
axis1 = rb1.position * cparams.local_axis2; axis1 = rb1.position * joint.local_axis2;
#[cfg(feature = "dim2")] #[cfg(feature = "dim2")]
{ {
basis1 = rb1.position * cparams.basis2[0]; basis1 = rb1.position * joint.basis2[0];
} }
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
{ {
basis1 = Matrix3x2::from_columns(&[ basis1 = Matrix3x2::from_columns(&[
rb1.position * cparams.basis2[0], rb1.position * joint.basis2[0],
rb1.position * cparams.basis2[1], rb1.position * joint.basis2[1],
]); ]);
} }
} else { } else {
anchor2 = rb2.position * cparams.local_anchor2; anchor2 = rb2.position * joint.local_anchor2;
anchor1 = rb1.position * cparams.local_anchor1; anchor1 = rb1.position * joint.local_anchor1;
axis2 = rb2.position * cparams.local_axis2; axis2 = rb2.position * joint.local_axis2;
axis1 = rb1.position * cparams.local_axis1; axis1 = rb1.position * joint.local_axis1;
#[cfg(feature = "dim2")] #[cfg(feature = "dim2")]
{ {
basis1 = rb1.position * cparams.basis1[0]; basis1 = rb1.position * joint.basis1[0];
} }
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
{ {
basis1 = Matrix3x2::from_columns(&[ basis1 = Matrix3x2::from_columns(&[
rb1.position * cparams.basis1[0], rb1.position * joint.basis1[0],
rb1.position * cparams.basis1[1], rb1.position * joint.basis1[1],
]); ]);
} }
}; };
@@ -438,26 +497,62 @@ impl PrismaticVelocityGroundConstraint {
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
let rhs = Vector5::new(lin_rhs.x, lin_rhs.y, ang_rhs.x, ang_rhs.y, ang_rhs.z); let rhs = Vector5::new(lin_rhs.x, lin_rhs.y, ang_rhs.x, ang_rhs.y, ang_rhs.z);
// Setup limit constraint. /*
* Setup motor.
*/
/*
* Setup motor.
*/
let mut motor_rhs = 0.0;
let mut motor_inv_lhs = 0.0;
let mut motor_max_impulse = joint.motor_max_impulse;
let (stiffness, damping, gamma, keep_lhs) = joint.motor_model.combine_coefficients(
params.dt,
joint.motor_stiffness,
joint.motor_damping,
);
if stiffness != 0.0 {
let dist = anchor2.coords.dot(&axis2) - anchor1.coords.dot(&axis1);
motor_rhs += (dist - joint.motor_target_pos) * stiffness;
}
if damping != 0.0 {
let curr_vel = rb2.linvel.dot(&axis2) - rb1.linvel.dot(&axis1);
motor_rhs += (curr_vel - joint.motor_target_vel) * damping;
}
if stiffness != 0.0 || damping != 0.0 {
motor_inv_lhs = if keep_lhs { gamma / im2 } else { gamma };
motor_rhs /= gamma;
}
let motor_impulse = na::clamp(joint.motor_impulse, -motor_max_impulse, motor_max_impulse);
/*
* Setup limit constraint.
*/
let mut limits_forcedir2 = None; let mut limits_forcedir2 = None;
let mut limits_rhs = 0.0; let mut limits_rhs = 0.0;
let mut limits_impulse = 0.0; let mut limits_impulse = 0.0;
if cparams.limits_enabled { if joint.limits_enabled {
let danchor = anchor2 - anchor1; let danchor = anchor2 - anchor1;
let dist = danchor.dot(&axis1); let dist = danchor.dot(&axis1);
// FIXME: we should allow both limits to be active at // TODO: we should allow both limits to be active at
// the same time. // the same time.
// FIXME: allow predictive constraint activation. // TODO: allow predictive constraint activation.
if dist < cparams.limits[0] { if dist < joint.limits[0] {
limits_forcedir2 = Some(axis2.into_inner()); limits_forcedir2 = Some(axis2.into_inner());
limits_rhs = anchor_linvel2.dot(&axis2) - anchor_linvel1.dot(&axis1); limits_rhs = anchor_linvel2.dot(&axis2) - anchor_linvel1.dot(&axis1);
limits_impulse = cparams.limits_impulse; limits_impulse = joint.limits_impulse;
} else if dist > cparams.limits[1] { } else if dist > joint.limits[1] {
limits_forcedir2 = Some(-axis2.into_inner()); limits_forcedir2 = Some(-axis2.into_inner());
limits_rhs = -anchor_linvel2.dot(&axis2) + anchor_linvel1.dot(&axis1); limits_rhs = -anchor_linvel2.dot(&axis2) + anchor_linvel1.dot(&axis1);
limits_impulse = cparams.limits_impulse; limits_impulse = joint.limits_impulse;
} }
} }
@@ -466,8 +561,12 @@ impl PrismaticVelocityGroundConstraint {
mj_lambda2: rb2.active_set_offset, mj_lambda2: rb2.active_set_offset,
im2, im2,
ii2_sqrt: rb2.effective_world_inv_inertia_sqrt, ii2_sqrt: rb2.effective_world_inv_inertia_sqrt,
impulse: cparams.impulse * params.warmstart_coeff, impulse: joint.impulse * params.warmstart_coeff,
limits_impulse: limits_impulse * params.warmstart_coeff, limits_impulse: limits_impulse * params.warmstart_coeff,
motor_rhs,
motor_inv_lhs,
motor_impulse,
motor_max_impulse,
basis1, basis1,
inv_lhs, inv_lhs,
rhs, rhs,
@@ -492,6 +591,10 @@ impl PrismaticVelocityGroundConstraint {
.ii2_sqrt .ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse)); .transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
// Warmstart motors.
mj_lambda2.linear -= self.axis2 * (self.im2 * self.motor_impulse);
// Warmstart limits.
if let Some(limits_forcedir2) = self.limits_forcedir2 { if let Some(limits_forcedir2) = self.limits_forcedir2 {
mj_lambda2.linear += limits_forcedir2 * (self.im2 * self.limits_impulse); mj_lambda2.linear += limits_forcedir2 * (self.im2 * self.limits_impulse);
} }
@@ -503,7 +606,7 @@ impl PrismaticVelocityGroundConstraint {
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize]; let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
/* /*
* Joint consraint. * Joint constraint.
*/ */
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular); let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let lin_vel2 = mj_lambda2.linear + ang_vel2.gcross(self.r2); let lin_vel2 = mj_lambda2.linear + ang_vel2.gcross(self.r2);
@@ -527,12 +630,26 @@ impl PrismaticVelocityGroundConstraint {
.ii2_sqrt .ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse)); .transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
/*
* Motors.
*/
if self.motor_inv_lhs != 0.0 {
let lin_dvel = self.axis2.dot(&mj_lambda2.linear) + self.motor_rhs;
let new_impulse = na::clamp(
self.motor_impulse + lin_dvel * self.motor_inv_lhs,
-self.motor_max_impulse,
self.motor_max_impulse,
);
let dimpulse = new_impulse - self.motor_impulse;
self.motor_impulse = new_impulse;
mj_lambda2.linear -= self.axis2 * (self.im2 * dimpulse);
}
/* /*
* Joint limits. * Joint limits.
*/ */
if let Some(limits_forcedir2) = self.limits_forcedir2 { if let Some(limits_forcedir2) = self.limits_forcedir2 {
// FIXME: the transformation by ii2_sqrt could be avoided by
// reusing some computations above.
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular); let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let lin_dvel = limits_forcedir2.dot(&(mj_lambda2.linear + ang_vel2.gcross(self.r2))) let lin_dvel = limits_forcedir2.dot(&(mj_lambda2.linear + ang_vel2.gcross(self.r2)))
@@ -547,11 +664,12 @@ impl PrismaticVelocityGroundConstraint {
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2; mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
} }
// FIXME: duplicated code with the non-ground constraint. // TODO: duplicated code with the non-ground constraint.
pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) { pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) {
let joint = &mut joints_all[self.joint_id].weight; let joint = &mut joints_all[self.joint_id].weight;
if let JointParams::PrismaticJoint(revolute) = &mut joint.params { if let JointParams::PrismaticJoint(revolute) = &mut joint.params {
revolute.impulse = self.impulse; revolute.impulse = self.impulse;
revolute.motor_impulse = self.motor_impulse;
revolute.limits_impulse = self.limits_impulse; revolute.limits_impulse = self.limits_impulse;
} }
} }