Add motors to prismatic joints.
This commit is contained in:
@@ -1,3 +1,4 @@
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use crate::dynamics::SpringModel;
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use crate::math::{Isometry, Point, Real, Vector, DIM};
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use crate::utils::WBasis;
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use na::Unit;
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@@ -36,10 +37,23 @@ pub struct PrismaticJoint {
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///
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/// The impulse applied to the second body is given by `-impulse`.
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pub limits_impulse: Real,
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// pub motor_enabled: bool,
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// pub target_motor_vel: Real,
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// pub max_motor_impulse: Real,
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// pub motor_impulse: Real,
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/// The target relative angular velocity the motor will attempt to reach.
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pub motor_target_vel: Real,
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/// The target relative angle along the joint axis the motor will attempt to reach.
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pub motor_target_pos: Real,
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/// The motor's stiffness.
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/// See the documentation of `SpringModel` for more information on this parameter.
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pub motor_stiffness: Real,
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/// The motor's damping.
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/// See the documentation of `SpringModel` for more information on this parameter.
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pub motor_damping: Real,
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/// The maximal impulse the motor is able to deliver.
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pub motor_max_impulse: Real,
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/// The angular impulse applied by the motor.
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pub motor_impulse: Real,
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/// The spring-like model used by the motor to reach the target velocity and .
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pub motor_model: SpringModel,
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}
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impl PrismaticJoint {
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@@ -63,10 +77,13 @@ impl PrismaticJoint {
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limits_enabled: false,
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limits: [-Real::MAX, Real::MAX],
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limits_impulse: 0.0,
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// motor_enabled: false,
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// target_motor_vel: 0.0,
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// max_motor_impulse: Real::MAX,
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// motor_impulse: 0.0,
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motor_target_vel: 0.0,
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motor_target_pos: 0.0,
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motor_stiffness: 0.0,
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motor_damping: 0.0,
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motor_max_impulse: Real::MAX,
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motor_impulse: 0.0,
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motor_model: SpringModel::VelocityBased,
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}
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}
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@@ -118,10 +135,13 @@ impl PrismaticJoint {
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limits_enabled: false,
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limits: [-Real::MAX, Real::MAX],
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limits_impulse: 0.0,
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// motor_enabled: false,
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// target_motor_vel: 0.0,
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// max_motor_impulse: Real::MAX,
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// motor_impulse: 0.0,
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motor_target_vel: 0.0,
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motor_target_pos: 0.0,
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motor_stiffness: 0.0,
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motor_damping: 0.0,
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motor_max_impulse: Real::MAX,
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motor_impulse: 0.0,
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motor_model: SpringModel::VelocityBased,
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}
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}
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@@ -137,7 +157,8 @@ impl PrismaticJoint {
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/// Can a SIMD constraint be used for resolving this joint?
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pub fn supports_simd_constraints(&self) -> bool {
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true
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// SIMD revolute constraints don't support motors right now.
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self.motor_max_impulse == 0.0 || (self.motor_stiffness == 0.0 && self.motor_damping == 0.0)
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}
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// FIXME: precompute this?
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@@ -195,4 +216,29 @@ impl PrismaticJoint {
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let translation = self.local_anchor2.coords.into();
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Isometry::from_parts(translation, rotation)
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}
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pub fn configure_motor_model(&mut self, model: SpringModel) {
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self.motor_model = model;
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}
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pub fn configure_motor_velocity(&mut self, target_vel: Real, factor: Real) {
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self.configure_motor(self.motor_target_pos, target_vel, 0.0, factor)
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}
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pub fn configure_motor_position(&mut self, target_pos: Real, stiffness: Real, damping: Real) {
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self.configure_motor(target_pos, 0.0, stiffness, damping)
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}
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pub fn configure_motor(
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&mut self,
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target_pos: Real,
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target_vel: Real,
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stiffness: Real,
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damping: Real,
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) {
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self.motor_target_vel = target_vel;
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self.motor_target_pos = target_pos;
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self.motor_stiffness = stiffness;
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self.motor_damping = damping;
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}
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}
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@@ -23,6 +23,7 @@ pub struct RevoluteJoint {
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///
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/// The impulse applied to the second body is given by `-impulse`.
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pub impulse: Vector5<Real>,
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/// The target relative angular velocity the motor will attempt to reach.
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pub motor_target_vel: Real,
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/// The target relative angle along the joint axis the motor will attempt to reach.
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@@ -39,6 +40,7 @@ pub struct RevoluteJoint {
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pub motor_impulse: Real,
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/// The spring-like model used by the motor to reach the target velocity and .
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pub motor_model: SpringModel,
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// Used to handle cases where the position target ends up being more than pi radians away.
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pub(crate) motor_last_angle: Real,
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// The angular impulse expressed in world-space.
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@@ -41,6 +41,13 @@ pub(crate) struct PrismaticVelocityConstraint {
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#[cfg(feature = "dim2")]
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impulse: Vector2<Real>,
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motor_axis1: Vector<Real>,
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motor_axis2: Vector<Real>,
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motor_impulse: Real,
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motor_rhs: Real,
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motor_inv_lhs: Real,
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motor_max_impulse: Real,
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limits_impulse: Real,
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limits_forcedirs: Option<(Vector<Real>, Vector<Real>)>,
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limits_rhs: Real,
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@@ -63,35 +70,21 @@ impl PrismaticVelocityConstraint {
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joint_id: JointIndex,
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rb1: &RigidBody,
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rb2: &RigidBody,
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cparams: &PrismaticJoint,
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joint: &PrismaticJoint,
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) -> Self {
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// Linear part.
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let anchor1 = rb1.position * cparams.local_anchor1;
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let anchor2 = rb2.position * cparams.local_anchor2;
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let axis1 = rb1.position * cparams.local_axis1;
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let axis2 = rb2.position * cparams.local_axis2;
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let anchor1 = rb1.position * joint.local_anchor1;
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let anchor2 = rb2.position * joint.local_anchor2;
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let axis1 = rb1.position * joint.local_axis1;
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let axis2 = rb2.position * joint.local_axis2;
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#[cfg(feature = "dim2")]
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let basis1 = rb1.position * cparams.basis1[0];
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let basis1 = rb1.position * joint.basis1[0];
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#[cfg(feature = "dim3")]
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let basis1 = Matrix3x2::from_columns(&[
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rb1.position * cparams.basis1[0],
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rb1.position * cparams.basis1[1],
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rb1.position * joint.basis1[0],
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rb1.position * joint.basis1[1],
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]);
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// #[cfg(feature = "dim2")]
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// let r21 = Rotation::rotation_between_axis(&axis1, &axis2)
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// .to_rotation_matrix()
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// .into_inner();
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// #[cfg(feature = "dim3")]
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// let r21 = Rotation::rotation_between_axis(&axis1, &axis2)
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// .unwrap_or_else(Rotation::identity)
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// .to_rotation_matrix()
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// .into_inner();
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// let basis2 = r21 * basis1;
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// NOTE: we use basis2 := basis1 for now is that allows
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// simplifications of the computation without introducing
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// much instabilities.
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let im1 = rb1.effective_inv_mass;
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let ii1 = rb1.effective_world_inv_inertia_sqrt.squared();
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let r1 = anchor1 - rb1.world_com;
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@@ -149,25 +142,57 @@ impl PrismaticVelocityConstraint {
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#[cfg(feature = "dim3")]
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let rhs = Vector5::new(lin_rhs.x, lin_rhs.y, ang_rhs.x, ang_rhs.y, ang_rhs.z);
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// Setup limit constraint.
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/*
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* Setup motor.
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*/
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let mut motor_rhs = 0.0;
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let mut motor_inv_lhs = 0.0;
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let mut motor_max_impulse = joint.motor_max_impulse;
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let (stiffness, damping, gamma, keep_lhs) = joint.motor_model.combine_coefficients(
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params.dt,
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joint.motor_stiffness,
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joint.motor_damping,
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);
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if stiffness != 0.0 {
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let dist = anchor2.coords.dot(&axis2) - anchor1.coords.dot(&axis1);
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motor_rhs += (dist - joint.motor_target_pos) * stiffness;
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}
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if damping != 0.0 {
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let curr_vel = rb2.linvel.dot(&axis2) - rb1.linvel.dot(&axis1);
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motor_rhs += (curr_vel - joint.motor_target_vel) * damping;
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}
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if stiffness != 0.0 || damping != 0.0 {
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motor_inv_lhs = if keep_lhs { gamma / (im1 + im2) } else { gamma };
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motor_rhs /= gamma;
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}
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let motor_impulse = na::clamp(joint.motor_impulse, -motor_max_impulse, motor_max_impulse);
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/*
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* Setup limit constraint.
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*/
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let mut limits_forcedirs = None;
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let mut limits_rhs = 0.0;
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let mut limits_impulse = 0.0;
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if cparams.limits_enabled {
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if joint.limits_enabled {
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let danchor = anchor2 - anchor1;
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let dist = danchor.dot(&axis1);
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// FIXME: we should allow both limits to be active at
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// TODO: we should allow both limits to be active at
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// the same time, and allow predictive constraint activation.
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if dist < cparams.limits[0] {
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if dist < joint.limits[0] {
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limits_forcedirs = Some((-axis1.into_inner(), axis2.into_inner()));
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limits_rhs = anchor_linvel2.dot(&axis2) - anchor_linvel1.dot(&axis1);
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limits_impulse = cparams.limits_impulse;
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} else if dist > cparams.limits[1] {
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limits_impulse = joint.limits_impulse;
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} else if dist > joint.limits[1] {
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limits_forcedirs = Some((axis1.into_inner(), -axis2.into_inner()));
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limits_rhs = -anchor_linvel2.dot(&axis2) + anchor_linvel1.dot(&axis1);
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limits_impulse = cparams.limits_impulse;
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limits_impulse = joint.limits_impulse;
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}
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}
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@@ -179,10 +204,16 @@ impl PrismaticVelocityConstraint {
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ii1_sqrt: rb1.effective_world_inv_inertia_sqrt,
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im2,
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ii2_sqrt: rb2.effective_world_inv_inertia_sqrt,
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impulse: cparams.impulse * params.warmstart_coeff,
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impulse: joint.impulse * params.warmstart_coeff,
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limits_impulse: limits_impulse * params.warmstart_coeff,
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limits_forcedirs,
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limits_rhs,
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motor_rhs,
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motor_inv_lhs,
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motor_impulse,
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motor_axis1: *axis1,
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motor_axis2: *axis2,
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motor_max_impulse,
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basis1,
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inv_lhs,
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rhs,
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@@ -211,6 +242,11 @@ impl PrismaticVelocityConstraint {
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.ii2_sqrt
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.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
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// Warmstart motors.
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mj_lambda1.linear += self.motor_axis1 * (self.im1 * self.motor_impulse);
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mj_lambda2.linear -= self.motor_axis2 * (self.im2 * self.motor_impulse);
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// Warmstart limits.
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if let Some((limits_forcedir1, limits_forcedir2)) = self.limits_forcedirs {
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mj_lambda1.linear += limits_forcedir1 * (self.im1 * self.limits_impulse);
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mj_lambda2.linear += limits_forcedir2 * (self.im2 * self.limits_impulse);
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@@ -225,7 +261,7 @@ impl PrismaticVelocityConstraint {
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let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
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/*
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* Joint consraint.
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* Joint constraint.
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*/
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let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
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let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
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@@ -256,12 +292,29 @@ impl PrismaticVelocityConstraint {
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.ii2_sqrt
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.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
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/*
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* Motors.
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*/
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if self.motor_inv_lhs != 0.0 {
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let lin_dvel = self.motor_axis2.dot(&mj_lambda2.linear)
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- self.motor_axis1.dot(&mj_lambda1.linear)
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+ self.motor_rhs;
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let new_impulse = na::clamp(
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self.motor_impulse + lin_dvel * self.motor_inv_lhs,
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-self.motor_max_impulse,
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self.motor_max_impulse,
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);
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let dimpulse = new_impulse - self.motor_impulse;
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self.motor_impulse = new_impulse;
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mj_lambda1.linear += self.motor_axis1 * (self.im1 * dimpulse);
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mj_lambda2.linear -= self.motor_axis2 * (self.im2 * dimpulse);
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}
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/*
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* Joint limits.
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*/
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if let Some((limits_forcedir1, limits_forcedir2)) = self.limits_forcedirs {
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// FIXME: the transformation by ii2_sqrt could be avoided by
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// reusing some computations above.
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let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
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let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
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@@ -284,6 +337,7 @@ impl PrismaticVelocityConstraint {
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let joint = &mut joints_all[self.joint_id].weight;
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if let JointParams::PrismaticJoint(revolute) = &mut joint.params {
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revolute.impulse = self.impulse;
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revolute.motor_impulse = self.motor_impulse;
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revolute.limits_impulse = self.limits_impulse;
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}
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}
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@@ -315,6 +369,11 @@ pub(crate) struct PrismaticVelocityGroundConstraint {
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limits_rhs: Real,
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axis2: Vector<Real>,
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motor_impulse: Real,
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motor_rhs: Real,
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motor_inv_lhs: Real,
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motor_max_impulse: Real,
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#[cfg(feature = "dim2")]
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basis1: Vector2<Real>,
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#[cfg(feature = "dim3")]
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@@ -331,7 +390,7 @@ impl PrismaticVelocityGroundConstraint {
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joint_id: JointIndex,
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rb1: &RigidBody,
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rb2: &RigidBody,
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cparams: &PrismaticJoint,
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joint: &PrismaticJoint,
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flipped: bool,
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) -> Self {
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let anchor2;
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@@ -341,35 +400,35 @@ impl PrismaticVelocityGroundConstraint {
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let basis1;
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if flipped {
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anchor2 = rb2.position * cparams.local_anchor1;
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anchor1 = rb1.position * cparams.local_anchor2;
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axis2 = rb2.position * cparams.local_axis1;
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axis1 = rb1.position * cparams.local_axis2;
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anchor2 = rb2.position * joint.local_anchor1;
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anchor1 = rb1.position * joint.local_anchor2;
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axis2 = rb2.position * joint.local_axis1;
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axis1 = rb1.position * joint.local_axis2;
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#[cfg(feature = "dim2")]
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{
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basis1 = rb1.position * cparams.basis2[0];
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basis1 = rb1.position * joint.basis2[0];
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}
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#[cfg(feature = "dim3")]
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{
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basis1 = Matrix3x2::from_columns(&[
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rb1.position * cparams.basis2[0],
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rb1.position * cparams.basis2[1],
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rb1.position * joint.basis2[0],
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rb1.position * joint.basis2[1],
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]);
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}
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} else {
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anchor2 = rb2.position * cparams.local_anchor2;
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anchor1 = rb1.position * cparams.local_anchor1;
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axis2 = rb2.position * cparams.local_axis2;
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axis1 = rb1.position * cparams.local_axis1;
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anchor2 = rb2.position * joint.local_anchor2;
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anchor1 = rb1.position * joint.local_anchor1;
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axis2 = rb2.position * joint.local_axis2;
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axis1 = rb1.position * joint.local_axis1;
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#[cfg(feature = "dim2")]
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{
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basis1 = rb1.position * cparams.basis1[0];
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basis1 = rb1.position * joint.basis1[0];
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}
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#[cfg(feature = "dim3")]
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{
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basis1 = Matrix3x2::from_columns(&[
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rb1.position * cparams.basis1[0],
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rb1.position * cparams.basis1[1],
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rb1.position * joint.basis1[0],
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rb1.position * joint.basis1[1],
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]);
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}
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};
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@@ -438,26 +497,62 @@ impl PrismaticVelocityGroundConstraint {
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#[cfg(feature = "dim3")]
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let rhs = Vector5::new(lin_rhs.x, lin_rhs.y, ang_rhs.x, ang_rhs.y, ang_rhs.z);
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// Setup limit constraint.
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/*
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* Setup motor.
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*/
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/*
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* Setup motor.
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*/
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let mut motor_rhs = 0.0;
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let mut motor_inv_lhs = 0.0;
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let mut motor_max_impulse = joint.motor_max_impulse;
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let (stiffness, damping, gamma, keep_lhs) = joint.motor_model.combine_coefficients(
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params.dt,
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joint.motor_stiffness,
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joint.motor_damping,
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);
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if stiffness != 0.0 {
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let dist = anchor2.coords.dot(&axis2) - anchor1.coords.dot(&axis1);
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motor_rhs += (dist - joint.motor_target_pos) * stiffness;
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}
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if damping != 0.0 {
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let curr_vel = rb2.linvel.dot(&axis2) - rb1.linvel.dot(&axis1);
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motor_rhs += (curr_vel - joint.motor_target_vel) * damping;
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}
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if stiffness != 0.0 || damping != 0.0 {
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motor_inv_lhs = if keep_lhs { gamma / im2 } else { gamma };
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motor_rhs /= gamma;
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||||
}
|
||||
|
||||
let motor_impulse = na::clamp(joint.motor_impulse, -motor_max_impulse, motor_max_impulse);
|
||||
|
||||
/*
|
||||
* Setup limit constraint.
|
||||
*/
|
||||
let mut limits_forcedir2 = None;
|
||||
let mut limits_rhs = 0.0;
|
||||
let mut limits_impulse = 0.0;
|
||||
|
||||
if cparams.limits_enabled {
|
||||
if joint.limits_enabled {
|
||||
let danchor = anchor2 - anchor1;
|
||||
let dist = danchor.dot(&axis1);
|
||||
|
||||
// FIXME: we should allow both limits to be active at
|
||||
// TODO: we should allow both limits to be active at
|
||||
// the same time.
|
||||
// FIXME: allow predictive constraint activation.
|
||||
if dist < cparams.limits[0] {
|
||||
// TODO: allow predictive constraint activation.
|
||||
if dist < joint.limits[0] {
|
||||
limits_forcedir2 = Some(axis2.into_inner());
|
||||
limits_rhs = anchor_linvel2.dot(&axis2) - anchor_linvel1.dot(&axis1);
|
||||
limits_impulse = cparams.limits_impulse;
|
||||
} else if dist > cparams.limits[1] {
|
||||
limits_impulse = joint.limits_impulse;
|
||||
} else if dist > joint.limits[1] {
|
||||
limits_forcedir2 = Some(-axis2.into_inner());
|
||||
limits_rhs = -anchor_linvel2.dot(&axis2) + anchor_linvel1.dot(&axis1);
|
||||
limits_impulse = cparams.limits_impulse;
|
||||
limits_impulse = joint.limits_impulse;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -466,8 +561,12 @@ impl PrismaticVelocityGroundConstraint {
|
||||
mj_lambda2: rb2.active_set_offset,
|
||||
im2,
|
||||
ii2_sqrt: rb2.effective_world_inv_inertia_sqrt,
|
||||
impulse: cparams.impulse * params.warmstart_coeff,
|
||||
impulse: joint.impulse * params.warmstart_coeff,
|
||||
limits_impulse: limits_impulse * params.warmstart_coeff,
|
||||
motor_rhs,
|
||||
motor_inv_lhs,
|
||||
motor_impulse,
|
||||
motor_max_impulse,
|
||||
basis1,
|
||||
inv_lhs,
|
||||
rhs,
|
||||
@@ -492,6 +591,10 @@ impl PrismaticVelocityGroundConstraint {
|
||||
.ii2_sqrt
|
||||
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
|
||||
|
||||
// Warmstart motors.
|
||||
mj_lambda2.linear -= self.axis2 * (self.im2 * self.motor_impulse);
|
||||
|
||||
// Warmstart limits.
|
||||
if let Some(limits_forcedir2) = self.limits_forcedir2 {
|
||||
mj_lambda2.linear += limits_forcedir2 * (self.im2 * self.limits_impulse);
|
||||
}
|
||||
@@ -503,7 +606,7 @@ impl PrismaticVelocityGroundConstraint {
|
||||
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
|
||||
|
||||
/*
|
||||
* Joint consraint.
|
||||
* Joint constraint.
|
||||
*/
|
||||
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
|
||||
let lin_vel2 = mj_lambda2.linear + ang_vel2.gcross(self.r2);
|
||||
@@ -527,12 +630,26 @@ impl PrismaticVelocityGroundConstraint {
|
||||
.ii2_sqrt
|
||||
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
|
||||
|
||||
/*
|
||||
* Motors.
|
||||
*/
|
||||
if self.motor_inv_lhs != 0.0 {
|
||||
let lin_dvel = self.axis2.dot(&mj_lambda2.linear) + self.motor_rhs;
|
||||
let new_impulse = na::clamp(
|
||||
self.motor_impulse + lin_dvel * self.motor_inv_lhs,
|
||||
-self.motor_max_impulse,
|
||||
self.motor_max_impulse,
|
||||
);
|
||||
let dimpulse = new_impulse - self.motor_impulse;
|
||||
self.motor_impulse = new_impulse;
|
||||
|
||||
mj_lambda2.linear -= self.axis2 * (self.im2 * dimpulse);
|
||||
}
|
||||
|
||||
/*
|
||||
* Joint limits.
|
||||
*/
|
||||
if let Some(limits_forcedir2) = self.limits_forcedir2 {
|
||||
// FIXME: the transformation by ii2_sqrt could be avoided by
|
||||
// reusing some computations above.
|
||||
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
|
||||
|
||||
let lin_dvel = limits_forcedir2.dot(&(mj_lambda2.linear + ang_vel2.gcross(self.r2)))
|
||||
@@ -547,11 +664,12 @@ impl PrismaticVelocityGroundConstraint {
|
||||
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
|
||||
}
|
||||
|
||||
// FIXME: duplicated code with the non-ground constraint.
|
||||
// TODO: duplicated code with the non-ground constraint.
|
||||
pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) {
|
||||
let joint = &mut joints_all[self.joint_id].weight;
|
||||
if let JointParams::PrismaticJoint(revolute) = &mut joint.params {
|
||||
revolute.impulse = self.impulse;
|
||||
revolute.motor_impulse = self.motor_impulse;
|
||||
revolute.limits_impulse = self.limits_impulse;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user