Merge pull request #103 from EmbarkStudios/energy-inspection

Add functions for kinetic and potential energy of a RigidBody
This commit is contained in:
Sébastien Crozet
2021-02-04 18:07:09 +01:00
committed by GitHub

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@@ -569,6 +569,36 @@ impl RigidBody {
let dpt = point - self.world_com;
self.linvel + self.angvel.gcross(dpt)
}
/// The kinetic energy of this body.
pub fn kinetic_energy(&self) -> Real {
let mut energy = (self.mass() * self.linvel().norm_squared()) / 2.0;
#[cfg(feature = "dim2")]
if !self.effective_world_inv_inertia_sqrt.is_zero() {
let inertia_sqrt = 1.0 / self.effective_world_inv_inertia_sqrt;
energy += (inertia_sqrt * self.angvel).powi(2) / 2.0;
}
#[cfg(feature = "dim3")]
if !self.effective_world_inv_inertia_sqrt.is_zero() {
let inertia_sqrt = self.effective_world_inv_inertia_sqrt.inverse_unchecked();
energy += (inertia_sqrt * self.angvel).norm_squared() / 2.0;
}
energy
}
/// The potential energy of this body in a gravity field.
pub fn gravitational_potential_energy(&self, dt: Real, gravity: Vector<Real>) -> Real {
let world_com = self.mass_properties().world_com(&self.position).coords;
// Project position back along velocity vector one half-step (leap-frog)
// to sync up the potential energy with the kinetic energy:
let world_com = world_com - self.linvel() * (dt / 2.0);
-self.mass() * self.gravity_scale() * gravity.dot(&world_com)
}
}
/// A builder for rigid-bodies.