Merge pull request #59 from dimforge/sap_serialization

Sap serialization: skip cache data
This commit is contained in:
Sébastien Crozet
2020-11-10 17:25:14 +01:00
committed by GitHub
4 changed files with 17 additions and 16 deletions

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@@ -14,7 +14,6 @@ mod add_remove2;
mod collision_groups2;
mod damping2;
mod debug_box_ball2;
mod debug_infinite_fall;
mod heightfield2;
mod joints2;
mod platform2;
@@ -65,7 +64,6 @@ pub fn main() {
("Restitution", restitution2::init_world),
("Sensor", sensor2::init_world),
("(Debug) box ball", debug_box_ball2::init_world),
("(Debug) infinite fall", debug_infinite_fall::init_world),
];
// Lexicographic sort, with stress tests moved at the end of the list.

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@@ -16,6 +16,7 @@ mod compound3;
mod damping3;
mod debug_boxes3;
mod debug_cylinder3;
mod debug_infinite_fall3;
mod debug_triangle3;
mod debug_trimesh3;
mod domino3;
@@ -84,6 +85,7 @@ pub fn main() {
("(Debug) triangle", debug_triangle3::init_world),
("(Debug) trimesh", debug_trimesh3::init_world),
("(Debug) cylinder", debug_cylinder3::init_world),
("(Debug) infinite fall", debug_infinite_fall3::init_world),
];
// Lexicographic sort, with stress tests moved at the end of the list.

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@@ -1,6 +1,6 @@
use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
use rapier2d::geometry::{ColliderBuilder, ColliderSet};
use rapier_testbed2d::Testbed;
use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
use rapier3d::geometry::{ColliderBuilder, ColliderSet};
use rapier_testbed3d::Testbed;
pub fn init_world(testbed: &mut Testbed) {
/*
@@ -13,7 +13,7 @@ pub fn init_world(testbed: &mut Testbed) {
let rad = 1.0;
// Build the dynamic box rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(0.0, 3.0 * rad)
.translation(0.0, 3.0 * rad, 0.0)
.can_sleep(false)
.build();
let handle = bodies.insert(rigid_body);
@@ -24,7 +24,6 @@ pub fn init_world(testbed: &mut Testbed) {
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, joints);
// testbed.look_at(Point2::new(10.0, 10.0, 10.0), Point2::origin());
}
fn main() {

View File

@@ -340,7 +340,7 @@ struct SAPRegion {
existing_proxies: BitVec,
#[cfg_attr(feature = "serde-serialize", serde(skip))]
to_insert: Vec<usize>, // Workspace
update_count: usize,
update_count: u8,
proxy_count: usize,
}
@@ -376,9 +376,7 @@ impl SAPRegion {
assert_eq!(old.proxy_count, 0);
assert!(old.to_insert.is_empty());
debug_assert!(!old.existing_proxies.any());
for axis in old.axes.iter() {
assert!(axis.endpoints.len() == 2); // Account for sentinels
}
assert!(old.axes.iter().all(|ax| ax.endpoints.len() == 2));
old
}
@@ -422,6 +420,7 @@ impl SAPRegion {
if self.update_count > 0 {
// Update endpoints.
let mut deleted = 0;
for dim in 0..DIM {
self.axes[dim].update_endpoints(dim, proxies, reporting);
deleted += self.axes[dim].delete_out_of_bounds_proxies(&mut self.existing_proxies);
@@ -460,8 +459,10 @@ pub struct BroadPhase {
regions: HashMap<Point<i32>, SAPRegion>,
removed_colliders: Option<Subscription<RemovedCollider>>,
deleted_any: bool,
region_pool: Vec<SAPRegion>,
points_to_remove: Vec<Point<i32>>, // Workspace
#[cfg_attr(feature = "serde-serialize", serde(skip))]
region_pool: Vec<SAPRegion>, // To avoid repeated allocations.
#[cfg_attr(feature = "serde-serialize", serde(skip))]
regions_to_remove: Vec<Point<i32>>, // Workspace
// We could think serializing this workspace is useless.
// It turns out is is important to serialize at least its capacity
// and restore this capacity when deserializing the hashmap.
@@ -555,7 +556,7 @@ impl BroadPhase {
proxies: Proxies::new(),
regions: HashMap::default(),
region_pool: Vec::new(),
points_to_remove: Vec::new(),
regions_to_remove: Vec::new(),
reporting: HashMap::default(),
deleted_any: false,
}
@@ -658,6 +659,7 @@ impl BroadPhase {
let regions = &mut self.regions;
let pool = &mut self.region_pool;
#[cfg(feature = "dim2")]
for i in start.x..=end.x {
for j in start.y..=end.y {
@@ -691,14 +693,14 @@ impl BroadPhase {
for (point, region) in &mut self.regions {
region.update(&self.proxies, &mut self.reporting);
if region.proxy_count == 0 {
self.points_to_remove.push(*point);
self.regions_to_remove.push(*point);
}
}
// Remove all the empty regions and store them in the region pool
let regions = &mut self.regions;
self.region_pool.extend(
self.points_to_remove
self.regions_to_remove
.drain(..)
.map(|p| regions.remove(&p).unwrap()),
);