First public release of Rapier.
This commit is contained in:
27
examples2d/Cargo.toml
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27
examples2d/Cargo.toml
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@@ -0,0 +1,27 @@
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[package]
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name = "nphysics-examples-2d"
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version = "0.1.0"
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authors = [ "Sébastien Crozet <developer@crozet.re>" ]
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edition = "2018"
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[features]
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parallel = [ "rapier2d/parallel", "rapier_testbed2d/parallel" ]
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simd-stable = [ "rapier2d/simd-stable" ]
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simd-nightly = [ "rapier2d/simd-nightly" ]
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other-backends = [ "rapier_testbed2d/other-backends" ]
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enhanced-determinism = [ "rapier2d/enhanced-determinism" ]
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[dependencies]
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rand = "0.7"
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Inflector = "0.11"
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nalgebra = "0.22"
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[dependencies.rapier_testbed2d]
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path = "../build/rapier_testbed2d"
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[dependencies.rapier2d]
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path = "../build/rapier2d"
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[[bin]]
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name = "all_examples2"
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path = "./all_examples2.rs"
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90
examples2d/all_examples2.rs
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90
examples2d/all_examples2.rs
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#![allow(dead_code)]
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extern crate nalgebra as na;
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#[cfg(target_arch = "wasm32")]
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use wasm_bindgen::prelude::*;
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use inflector::Inflector;
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use rapier_testbed2d::Testbed;
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use std::cmp::Ordering;
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mod balls2;
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mod boxes2;
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mod capsules2;
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mod debug_box_ball2;
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mod heightfield2;
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mod joints2;
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mod kinematic2;
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mod pyramid2;
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mod sensor2;
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mod stress_joint_ball2;
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mod stress_joint_fixed2;
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mod stress_joint_prismatic2;
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fn demo_name_from_command_line() -> Option<String> {
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let mut args = std::env::args();
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while let Some(arg) = args.next() {
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if &arg[..] == "--example" {
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return args.next();
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}
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}
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None
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}
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#[cfg(any(target_arch = "wasm32", target_arch = "asmjs"))]
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fn demo_name_from_url() -> Option<String> {
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None
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// let window = stdweb::web::window();
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// let hash = window.location()?.search().ok()?;
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// Some(hash[1..].to_string())
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}
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#[cfg(not(any(target_arch = "wasm32", target_arch = "asmjs")))]
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fn demo_name_from_url() -> Option<String> {
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None
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}
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#[cfg_attr(target_arch = "wasm32", wasm_bindgen(start))]
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pub fn main() {
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let demo = demo_name_from_command_line()
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.or_else(|| demo_name_from_url())
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.unwrap_or(String::new())
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.to_camel_case();
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let mut builders: Vec<(_, fn(&mut Testbed))> = vec![
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("Balls", balls2::init_world),
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("Boxes", boxes2::init_world),
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("Capsules", capsules2::init_world),
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("Heightfield", heightfield2::init_world),
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("Joints", joints2::init_world),
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("Kinematic", kinematic2::init_world),
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("Pyramid", pyramid2::init_world),
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("Sensor", sensor2::init_world),
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("(Debug) box ball", debug_box_ball2::init_world),
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("(Stress test) joint ball", stress_joint_ball2::init_world),
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("(Stress test) joint fixed", stress_joint_fixed2::init_world),
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(
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"(Stress test) joint prismatic",
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stress_joint_prismatic2::init_world,
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),
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];
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// Lexicographic sort, with stress tests moved at the end of the list.
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builders.sort_by(|a, b| match (a.0.starts_with("("), b.0.starts_with("(")) {
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(true, true) | (false, false) => a.0.cmp(b.0),
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(true, false) => Ordering::Greater,
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(false, true) => Ordering::Less,
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});
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let i = builders
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.iter()
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.position(|builder| builder.0.to_camel_case().as_str() == demo.as_str())
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.unwrap_or(0);
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let testbed = Testbed::from_builders(i, builders);
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testbed.run()
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}
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68
examples2d/balls2.rs
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68
examples2d/balls2.rs
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use na::Point2;
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use rapier2d::dynamics::{BodyStatus, JointSet, RigidBodyBuilder, RigidBodySet};
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use rapier2d::geometry::{ColliderBuilder, ColliderSet};
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use rapier_testbed2d::Testbed;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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* World
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*/
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let joints = JointSet::new();
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/*
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* Ground
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*/
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let _ground_size = 25.0;
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/*
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let ground_shape = ShapeHandle::new(Cuboid::new(Vector2::new(ground_size, 1.0)));
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let ground_handle = bodies.insert(Ground::new());
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let co = ColliderDesc::new(ground_shape)
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.translation(-Vector2::y())
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.build(BodyPartHandle(ground_handle, 0));
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colliders.insert(co);
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*/
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/*
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* Create the balls
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*/
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let num = 50;
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let rad = 1.0;
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let shiftx = rad * 2.5;
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let shifty = rad * 2.0;
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let centerx = shiftx * (num as f32) / 2.0;
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let centery = shifty / 2.0;
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for i in 0..num {
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for j in 0usize..num * 5 {
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let x = i as f32 * shiftx - centerx;
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let y = j as f32 * shifty + centery;
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let status = if j == 0 {
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BodyStatus::Static
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} else {
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BodyStatus::Dynamic
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};
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new(status).translation(x, y).build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::ball(rad).density(1.0).build();
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colliders.insert(collider, handle, &mut bodies);
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}
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}
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/*
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, joints);
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testbed.look_at(Point2::new(0.0, 2.5), 5.0);
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}
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fn main() {
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let testbed = Testbed::from_builders(0, vec![("Balls", init_world)]);
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testbed.run()
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}
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73
examples2d/boxes2.rs
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73
examples2d/boxes2.rs
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use na::Point2;
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use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
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use rapier2d::geometry::{ColliderBuilder, ColliderSet};
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use rapier_testbed2d::Testbed;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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* World
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*/
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let joints = JointSet::new();
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/*
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* Ground
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*/
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let ground_size = 25.0;
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let rigid_body = RigidBodyBuilder::new_static().build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, 1.2).build();
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colliders.insert(collider, handle, &mut bodies);
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let rigid_body = RigidBodyBuilder::new_static()
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.rotation(std::f32::consts::FRAC_PI_2)
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.translation(ground_size, ground_size * 2.0)
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.build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2).build();
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colliders.insert(collider, handle, &mut bodies);
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let rigid_body = RigidBodyBuilder::new_static()
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.rotation(std::f32::consts::FRAC_PI_2)
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.translation(-ground_size, ground_size * 2.0)
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.build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2).build();
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colliders.insert(collider, handle, &mut bodies);
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/*
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* Create the cubes
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*/
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let num = 26;
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let rad = 0.5;
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let shift = rad * 2.0;
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let centerx = shift * (num as f32) / 2.0;
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let centery = shift / 2.0;
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for i in 0..num {
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for j in 0usize..num * 5 {
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let x = i as f32 * shift - centerx;
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let y = j as f32 * shift + centery + 2.0;
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(rad, rad).density(1.0).build();
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colliders.insert(collider, handle, &mut bodies);
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}
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}
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/*
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, joints);
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testbed.look_at(Point2::new(0.0, 50.0), 10.0);
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}
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fn main() {
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let testbed = Testbed::from_builders(0, vec![("Balls", init_world)]);
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testbed.run()
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}
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76
examples2d/capsules2.rs
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76
examples2d/capsules2.rs
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use na::Point2;
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use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
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use rapier2d::geometry::{ColliderBuilder, ColliderSet};
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use rapier_testbed2d::Testbed;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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* World
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*/
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let joints = JointSet::new();
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/*
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* Ground
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*/
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let ground_size = 25.0;
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let rigid_body = RigidBodyBuilder::new_static().build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, 1.2).build();
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colliders.insert(collider, handle, &mut bodies);
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let rigid_body = RigidBodyBuilder::new_static()
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.rotation(std::f32::consts::FRAC_PI_2)
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.translation(ground_size, ground_size * 4.0)
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.build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size * 4.0, 1.2).build();
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colliders.insert(collider, handle, &mut bodies);
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let rigid_body = RigidBodyBuilder::new_static()
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.rotation(std::f32::consts::FRAC_PI_2)
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.translation(-ground_size, ground_size * 4.0)
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.build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size * 4.0, 1.2).build();
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colliders.insert(collider, handle, &mut bodies);
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/*
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* Create the cubes
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*/
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let num = 26;
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let rad = 0.5;
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let shift = rad * 2.0;
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let shifty = rad * 5.0;
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let centerx = shift * (num as f32) / 2.0;
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let centery = shift / 2.0;
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for i in 0..num {
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for j in 0usize..num * 5 {
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let x = i as f32 * shift - centerx;
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let y = j as f32 * shifty + centery + 3.0;
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::capsule_y(rad * 1.5, rad)
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.density(1.0)
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.build();
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colliders.insert(collider, handle, &mut bodies);
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}
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}
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/*
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, joints);
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testbed.look_at(Point2::new(0.0, 50.0), 10.0);
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}
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fn main() {
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let testbed = Testbed::from_builders(0, vec![("Balls", init_world)]);
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testbed.run()
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}
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44
examples2d/debug_box_ball2.rs
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44
examples2d/debug_box_ball2.rs
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use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
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use rapier2d::geometry::{ColliderBuilder, ColliderSet};
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use rapier_testbed2d::Testbed;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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* World
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*/
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let joints = JointSet::new();
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/*
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* Ground
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*/
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let rad = 1.0;
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let rigid_body = RigidBodyBuilder::new_static()
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.translation(0.0, -rad)
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.rotation(std::f32::consts::PI / 4.0)
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.build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(rad, rad).build();
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colliders.insert(collider, handle, &mut bodies);
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// Build the dynamic box rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.translation(0.0, 3.0 * rad)
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.can_sleep(false)
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.build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::ball(rad).density(1.0).build();
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colliders.insert(collider, handle, &mut bodies);
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/*
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, joints);
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// testbed.look_at(Point2::new(10.0, 10.0, 10.0), Point2::origin());
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}
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fn main() {
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let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
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testbed.run()
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}
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72
examples2d/heightfield2.rs
Normal file
72
examples2d/heightfield2.rs
Normal file
@@ -0,0 +1,72 @@
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use na::{DVector, Point2, Vector2};
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use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
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use rapier2d::geometry::{ColliderBuilder, ColliderSet};
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use rapier_testbed2d::Testbed;
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pub fn init_world(testbed: &mut Testbed) {
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/*
|
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* World
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*/
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let joints = JointSet::new();
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/*
|
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* Ground
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*/
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let ground_size = Vector2::new(50.0, 1.0);
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let nsubdivs = 2000;
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let heights = DVector::from_fn(nsubdivs + 1, |i, _| {
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if i == 0 || i == nsubdivs {
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80.0
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} else {
|
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(i as f32 * ground_size.x / (nsubdivs as f32)).cos() * 2.0
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}
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});
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||||
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let rigid_body = RigidBodyBuilder::new_static().build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::heightfield(heights, ground_size).build();
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colliders.insert(collider, handle, &mut bodies);
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/*
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* Create the cubes
|
||||
*/
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||||
let num = 26;
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let rad = 0.5;
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||||
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||||
let shift = rad * 2.0;
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let centerx = shift * (num / 2) as f32;
|
||||
let centery = shift / 2.0;
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||||
|
||||
for i in 0..num {
|
||||
for j in 0usize..num * 5 {
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||||
let x = i as f32 * shift - centerx;
|
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let y = j as f32 * shift + centery + 3.0;
|
||||
|
||||
// Build the rigid body.
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build();
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let handle = bodies.insert(rigid_body);
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||||
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||||
if j % 2 == 0 {
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||||
let collider = ColliderBuilder::cuboid(rad, rad).density(1.0).build();
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||||
colliders.insert(collider, handle, &mut bodies);
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} else {
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||||
let collider = ColliderBuilder::ball(rad).density(1.0).build();
|
||||
colliders.insert(collider, handle, &mut bodies);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Set up the testbed.
|
||||
*/
|
||||
testbed.set_world(bodies, colliders, joints);
|
||||
testbed.look_at(Point2::new(0.0, 50.0), 10.0);
|
||||
}
|
||||
|
||||
fn main() {
|
||||
let testbed = Testbed::from_builders(0, vec![("Heightfield", init_world)]);
|
||||
testbed.run()
|
||||
}
|
||||
75
examples2d/joints2.rs
Normal file
75
examples2d/joints2.rs
Normal file
@@ -0,0 +1,75 @@
|
||||
use na::Point2;
|
||||
use rapier2d::dynamics::{BallJoint, BodyStatus, JointSet, RigidBodyBuilder, RigidBodySet};
|
||||
use rapier2d::geometry::{ColliderBuilder, ColliderSet};
|
||||
use rapier_testbed2d::Testbed;
|
||||
|
||||
pub fn init_world(testbed: &mut Testbed) {
|
||||
/*
|
||||
* World
|
||||
*/
|
||||
let mut bodies = RigidBodySet::new();
|
||||
let mut colliders = ColliderSet::new();
|
||||
let mut joints = JointSet::new();
|
||||
|
||||
/*
|
||||
* Create the balls
|
||||
*/
|
||||
// Build the rigid body.
|
||||
// NOTE: a smaller radius (e.g. 0.1) breaks Box2D so
|
||||
// in order to be able to compare rapier with Box2D,
|
||||
// we set it to 0.4.
|
||||
let rad = 0.4;
|
||||
let numi = 100; // Num vertical nodes.
|
||||
let numk = 100; // Num horizontal nodes.
|
||||
let shift = 1.0;
|
||||
|
||||
let mut body_handles = Vec::new();
|
||||
|
||||
for k in 0..numk {
|
||||
for i in 0..numi {
|
||||
let fk = k as f32;
|
||||
let fi = i as f32;
|
||||
|
||||
let status = if i == 0 && (k % 4 == 0 || k == numk - 1) {
|
||||
BodyStatus::Static
|
||||
} else {
|
||||
BodyStatus::Dynamic
|
||||
};
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new(status)
|
||||
.translation(fk * shift, -fi * shift)
|
||||
.build();
|
||||
let child_handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::ball(rad).density(1.0).build();
|
||||
colliders.insert(collider, child_handle, &mut bodies);
|
||||
|
||||
// Vertical joint.
|
||||
if i > 0 {
|
||||
let parent_handle = *body_handles.last().unwrap();
|
||||
let joint = BallJoint::new(Point2::origin(), Point2::new(0.0, shift));
|
||||
joints.insert(&mut bodies, parent_handle, child_handle, joint);
|
||||
}
|
||||
|
||||
// Horizontal joint.
|
||||
if k > 0 {
|
||||
let parent_index = body_handles.len() - numi;
|
||||
let parent_handle = body_handles[parent_index];
|
||||
let joint = BallJoint::new(Point2::origin(), Point2::new(-shift, 0.0));
|
||||
joints.insert(&mut bodies, parent_handle, child_handle, joint);
|
||||
}
|
||||
|
||||
body_handles.push(child_handle);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Set up the testbed.
|
||||
*/
|
||||
testbed.set_world(bodies, colliders, joints);
|
||||
testbed.look_at(Point2::new(numk as f32 * rad, numi as f32 * -rad), 5.0);
|
||||
}
|
||||
|
||||
fn main() {
|
||||
let testbed = Testbed::from_builders(0, vec![("Joints", init_world)]);
|
||||
testbed.run()
|
||||
}
|
||||
93
examples2d/kinematic2.rs
Normal file
93
examples2d/kinematic2.rs
Normal file
@@ -0,0 +1,93 @@
|
||||
use na::Point2;
|
||||
use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
|
||||
use rapier2d::geometry::{ColliderBuilder, ColliderSet};
|
||||
use rapier_testbed2d::Testbed;
|
||||
|
||||
pub fn init_world(testbed: &mut Testbed) {
|
||||
/*
|
||||
* World
|
||||
*/
|
||||
let mut bodies = RigidBodySet::new();
|
||||
let mut colliders = ColliderSet::new();
|
||||
let joints = JointSet::new();
|
||||
|
||||
/*
|
||||
* Ground.
|
||||
*/
|
||||
let ground_size = 10.0;
|
||||
let ground_height = 0.1;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static()
|
||||
.translation(0.0, -ground_height)
|
||||
.build();
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height).build();
|
||||
colliders.insert(collider, handle, &mut bodies);
|
||||
|
||||
/*
|
||||
* Create the boxes
|
||||
*/
|
||||
let num = 6;
|
||||
let rad = 0.2;
|
||||
|
||||
let shift = rad * 2.0;
|
||||
let centerx = shift * num as f32 / 2.0;
|
||||
let centery = shift / 2.0 + 3.04;
|
||||
|
||||
for i in 0usize..num {
|
||||
for j in 0usize..num * 50 {
|
||||
let x = i as f32 * shift - centerx;
|
||||
let y = j as f32 * shift + centery;
|
||||
|
||||
// Build the rigid body.
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build();
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(rad, rad).density(1.0).build();
|
||||
colliders.insert(collider, handle, &mut bodies);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Setup a kinematic rigid body.
|
||||
*/
|
||||
let platform_body = RigidBodyBuilder::new_kinematic()
|
||||
.translation(-10.0 * rad, 1.5 + 0.8)
|
||||
.build();
|
||||
let platform_handle = bodies.insert(platform_body);
|
||||
let collider = ColliderBuilder::cuboid(rad * 10.0, rad)
|
||||
.density(1.0)
|
||||
.build();
|
||||
colliders.insert(collider, platform_handle, &mut bodies);
|
||||
|
||||
/*
|
||||
* Setup a callback to control the platform.
|
||||
*/
|
||||
testbed.add_callback(move |bodies, _, _, _, time| {
|
||||
let mut platform = bodies.get_mut(platform_handle).unwrap();
|
||||
let mut next_pos = platform.position;
|
||||
|
||||
let dt = 0.016;
|
||||
next_pos.translation.vector.y += (time * 5.0).sin() * dt;
|
||||
next_pos.translation.vector.x += time.sin() * 5.0 * dt;
|
||||
|
||||
if next_pos.translation.vector.x >= rad * 10.0 {
|
||||
next_pos.translation.vector.x -= dt;
|
||||
}
|
||||
if next_pos.translation.vector.x <= -rad * 10.0 {
|
||||
next_pos.translation.vector.x += dt;
|
||||
}
|
||||
|
||||
platform.set_next_kinematic_position(next_pos);
|
||||
});
|
||||
|
||||
/*
|
||||
* Run the simulation.
|
||||
*/
|
||||
testbed.set_world(bodies, colliders, joints);
|
||||
testbed.look_at(Point2::new(0.0, 1.0), 40.0);
|
||||
}
|
||||
|
||||
fn main() {
|
||||
let testbed = Testbed::from_builders(0, vec![("Kinematic body", init_world)]);
|
||||
testbed.run()
|
||||
}
|
||||
60
examples2d/pyramid2.rs
Normal file
60
examples2d/pyramid2.rs
Normal file
@@ -0,0 +1,60 @@
|
||||
use na::Point2;
|
||||
use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
|
||||
use rapier2d::geometry::{ColliderBuilder, ColliderSet};
|
||||
use rapier_testbed2d::Testbed;
|
||||
|
||||
pub fn init_world(testbed: &mut Testbed) {
|
||||
/*
|
||||
* World
|
||||
*/
|
||||
let mut bodies = RigidBodySet::new();
|
||||
let mut colliders = ColliderSet::new();
|
||||
let joints = JointSet::new();
|
||||
|
||||
/*
|
||||
* Ground
|
||||
*/
|
||||
let ground_size = 100.0;
|
||||
let ground_thickness = 1.0;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static().build();
|
||||
let ground_handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_thickness).build();
|
||||
colliders.insert(collider, ground_handle, &mut bodies);
|
||||
|
||||
/*
|
||||
* Create the cubes
|
||||
*/
|
||||
let num = 100;
|
||||
let rad = 0.5;
|
||||
|
||||
let shift = rad * 2.0;
|
||||
let centerx = shift * (num as f32) / 2.0;
|
||||
let centery = shift / 2.0 + ground_thickness + rad * 1.5;
|
||||
|
||||
for i in 0usize..num {
|
||||
for j in i..num {
|
||||
let fj = j as f32;
|
||||
let fi = i as f32;
|
||||
let x = (fi * shift / 2.0) + (fj - fi) * shift - centerx;
|
||||
let y = fi * shift + centery;
|
||||
|
||||
// Build the rigid body.
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build();
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(rad, rad).density(1.0).build();
|
||||
colliders.insert(collider, handle, &mut bodies);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Set up the testbed.
|
||||
*/
|
||||
testbed.set_world(bodies, colliders, joints);
|
||||
testbed.look_at(Point2::new(0.0, 2.5), 5.0);
|
||||
}
|
||||
|
||||
fn main() {
|
||||
let testbed = Testbed::from_builders(0, vec![("Balls", init_world)]);
|
||||
testbed.run()
|
||||
}
|
||||
101
examples2d/sensor2.rs
Normal file
101
examples2d/sensor2.rs
Normal file
@@ -0,0 +1,101 @@
|
||||
use na::{Point2, Point3};
|
||||
use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
|
||||
use rapier2d::geometry::{ColliderBuilder, ColliderSet, Proximity};
|
||||
use rapier_testbed2d::Testbed;
|
||||
|
||||
pub fn init_world(testbed: &mut Testbed) {
|
||||
/*
|
||||
* World
|
||||
*/
|
||||
let mut bodies = RigidBodySet::new();
|
||||
let mut colliders = ColliderSet::new();
|
||||
let joints = JointSet::new();
|
||||
|
||||
/*
|
||||
* Ground.
|
||||
*/
|
||||
let ground_size = 200.1;
|
||||
let ground_height = 0.1;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static()
|
||||
.translation(0.0, -ground_height)
|
||||
.build();
|
||||
let ground_handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height).build();
|
||||
colliders.insert(collider, ground_handle, &mut bodies);
|
||||
|
||||
/*
|
||||
* Create some boxes.
|
||||
*/
|
||||
let num = 10;
|
||||
let rad = 0.2;
|
||||
|
||||
let shift = rad * 2.0;
|
||||
let centerx = shift * num as f32 / 2.0;
|
||||
|
||||
for i in 0usize..num {
|
||||
let x = i as f32 * shift - centerx;
|
||||
let y = 3.0;
|
||||
|
||||
// Build the rigid body.
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build();
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(rad, rad).density(1.0).build();
|
||||
colliders.insert(collider, handle, &mut bodies);
|
||||
|
||||
testbed.set_body_color(handle, Point3::new(0.5, 0.5, 1.0));
|
||||
}
|
||||
|
||||
/*
|
||||
* Create a cube that will have a ball-shaped sensor attached.
|
||||
*/
|
||||
|
||||
// Rigid body so that the sensor can move.
|
||||
let sensor = RigidBodyBuilder::new_dynamic()
|
||||
.translation(0.0, 10.0)
|
||||
.build();
|
||||
let sensor_handle = bodies.insert(sensor);
|
||||
|
||||
// Solid cube attached to the sensor which
|
||||
// other colliders can touch.
|
||||
let collider = ColliderBuilder::cuboid(rad, rad).density(1.0).build();
|
||||
colliders.insert(collider, sensor_handle, &mut bodies);
|
||||
|
||||
// We create a collider desc without density because we don't
|
||||
// want it to contribute to the rigid body mass.
|
||||
let sensor_collider = ColliderBuilder::ball(rad * 5.0).sensor(true).build();
|
||||
colliders.insert(sensor_collider, sensor_handle, &mut bodies);
|
||||
|
||||
testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0));
|
||||
|
||||
// Callback that will be executed on the main loop to handle proximities.
|
||||
testbed.add_callback(move |_, colliders, events, graphics, _| {
|
||||
while let Ok(prox) = events.proximity_events.try_recv() {
|
||||
let color = match prox.new_status {
|
||||
Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
|
||||
Proximity::Disjoint => Point3::new(0.5, 0.5, 1.0),
|
||||
};
|
||||
|
||||
let parent_handle1 = colliders.get(prox.collider1).unwrap().parent();
|
||||
let parent_handle2 = colliders.get(prox.collider2).unwrap().parent();
|
||||
|
||||
if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
|
||||
graphics.set_body_color(parent_handle1, color);
|
||||
}
|
||||
if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
|
||||
graphics.set_body_color(parent_handle2, color);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
/*
|
||||
* Set up the testbed.
|
||||
*/
|
||||
testbed.set_world(bodies, colliders, joints);
|
||||
testbed.look_at(Point2::new(0.0, 1.0), 100.0);
|
||||
}
|
||||
|
||||
fn main() {
|
||||
let testbed = Testbed::from_builders(0, vec![("Sensor", init_world)]);
|
||||
testbed.run()
|
||||
}
|
||||
72
examples2d/stress_joint_ball2.rs
Normal file
72
examples2d/stress_joint_ball2.rs
Normal file
@@ -0,0 +1,72 @@
|
||||
use na::Point2;
|
||||
use rapier2d::dynamics::{BallJoint, BodyStatus, JointSet, RigidBodyBuilder, RigidBodySet};
|
||||
use rapier2d::geometry::{ColliderBuilder, ColliderSet};
|
||||
use rapier_testbed2d::Testbed;
|
||||
|
||||
pub fn init_world(testbed: &mut Testbed) {
|
||||
/*
|
||||
* World
|
||||
*/
|
||||
let mut bodies = RigidBodySet::new();
|
||||
let mut colliders = ColliderSet::new();
|
||||
let mut joints = JointSet::new();
|
||||
|
||||
/*
|
||||
* Create the balls
|
||||
*/
|
||||
// Build the rigid body.
|
||||
let rad = 0.4;
|
||||
let numi = 100; // Num vertical nodes.
|
||||
let numk = 100; // Num horizontal nodes.
|
||||
let shift = 1.0;
|
||||
|
||||
let mut body_handles = Vec::new();
|
||||
|
||||
for k in 0..numk {
|
||||
for i in 0..numi {
|
||||
let fk = k as f32;
|
||||
let fi = i as f32;
|
||||
|
||||
let status = if k >= numk / 2 - 3 && k <= numk / 2 + 3 && i == 0 {
|
||||
BodyStatus::Static
|
||||
} else {
|
||||
BodyStatus::Dynamic
|
||||
};
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new(status)
|
||||
.translation(fk * shift, -fi * shift)
|
||||
.build();
|
||||
let child_handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::ball(rad).density(1.0).build();
|
||||
colliders.insert(collider, child_handle, &mut bodies);
|
||||
|
||||
// Vertical joint.
|
||||
if i > 0 {
|
||||
let parent_handle = *body_handles.last().unwrap();
|
||||
let joint = BallJoint::new(Point2::origin(), Point2::new(0.0, shift));
|
||||
joints.insert(&mut bodies, parent_handle, child_handle, joint);
|
||||
}
|
||||
|
||||
// Horizontal joint.
|
||||
if k > 0 {
|
||||
let parent_index = body_handles.len() - numi;
|
||||
let parent_handle = body_handles[parent_index];
|
||||
let joint = BallJoint::new(Point2::origin(), Point2::new(-shift, 0.0));
|
||||
joints.insert(&mut bodies, parent_handle, child_handle, joint);
|
||||
}
|
||||
|
||||
body_handles.push(child_handle);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Set up the testbed.
|
||||
*/
|
||||
testbed.set_world(bodies, colliders, joints);
|
||||
testbed.look_at(Point2::new(numk as f32 * rad, numi as f32 * -rad), 5.0);
|
||||
}
|
||||
|
||||
fn main() {
|
||||
let testbed = Testbed::from_builders(0, vec![("Joints", init_world)]);
|
||||
testbed.run()
|
||||
}
|
||||
85
examples2d/stress_joint_fixed2.rs
Normal file
85
examples2d/stress_joint_fixed2.rs
Normal file
@@ -0,0 +1,85 @@
|
||||
use na::{Isometry2, Point2};
|
||||
use rapier2d::dynamics::{BodyStatus, FixedJoint, JointSet, RigidBodyBuilder, RigidBodySet};
|
||||
use rapier2d::geometry::{ColliderBuilder, ColliderSet};
|
||||
use rapier_testbed2d::Testbed;
|
||||
|
||||
pub fn init_world(testbed: &mut Testbed) {
|
||||
/*
|
||||
* World
|
||||
*/
|
||||
let mut bodies = RigidBodySet::new();
|
||||
let mut colliders = ColliderSet::new();
|
||||
let mut joints = JointSet::new();
|
||||
|
||||
/*
|
||||
* Create the balls
|
||||
*/
|
||||
// Build the rigid body.
|
||||
let rad = 0.4;
|
||||
let num = 30; // Num vertical nodes.
|
||||
let shift = 1.0;
|
||||
|
||||
let mut body_handles = Vec::new();
|
||||
|
||||
for xx in 0..4 {
|
||||
let x = xx as f32 * shift * (num as f32 + 2.0);
|
||||
|
||||
for yy in 0..4 {
|
||||
let y = yy as f32 * shift * (num as f32 + 4.0);
|
||||
|
||||
for k in 0..num {
|
||||
for i in 0..num {
|
||||
let fk = k as f32;
|
||||
let fi = i as f32;
|
||||
|
||||
let status = if k == 0 {
|
||||
BodyStatus::Static
|
||||
} else {
|
||||
BodyStatus::Dynamic
|
||||
};
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new(status)
|
||||
.translation(x + fk * shift, y - fi * shift)
|
||||
.build();
|
||||
let child_handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::ball(rad).density(1.0).build();
|
||||
colliders.insert(collider, child_handle, &mut bodies);
|
||||
|
||||
// Vertical joint.
|
||||
if i > 0 {
|
||||
let parent_handle = *body_handles.last().unwrap();
|
||||
let joint = FixedJoint::new(
|
||||
Isometry2::identity(),
|
||||
Isometry2::translation(0.0, shift),
|
||||
);
|
||||
joints.insert(&mut bodies, parent_handle, child_handle, joint);
|
||||
}
|
||||
|
||||
// Horizontal joint.
|
||||
if k > 0 {
|
||||
let parent_index = body_handles.len() - num;
|
||||
let parent_handle = body_handles[parent_index];
|
||||
let joint = FixedJoint::new(
|
||||
Isometry2::identity(),
|
||||
Isometry2::translation(-shift, 0.0),
|
||||
);
|
||||
joints.insert(&mut bodies, parent_handle, child_handle, joint);
|
||||
}
|
||||
|
||||
body_handles.push(child_handle);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Set up the testbed.
|
||||
*/
|
||||
testbed.set_world(bodies, colliders, joints);
|
||||
testbed.look_at(Point2::new(50.0, 50.0), 5.0);
|
||||
}
|
||||
|
||||
fn main() {
|
||||
let testbed = Testbed::from_builders(0, vec![("Joints", init_world)]);
|
||||
testbed.run()
|
||||
}
|
||||
69
examples2d/stress_joint_prismatic2.rs
Normal file
69
examples2d/stress_joint_prismatic2.rs
Normal file
@@ -0,0 +1,69 @@
|
||||
use na::{Point2, Unit, Vector2};
|
||||
use rapier2d::dynamics::{JointSet, PrismaticJoint, RigidBodyBuilder, RigidBodySet};
|
||||
use rapier2d::geometry::{ColliderBuilder, ColliderSet};
|
||||
use rapier_testbed2d::Testbed;
|
||||
|
||||
pub fn init_world(testbed: &mut Testbed) {
|
||||
/*
|
||||
* World
|
||||
*/
|
||||
let mut bodies = RigidBodySet::new();
|
||||
let mut colliders = ColliderSet::new();
|
||||
let mut joints = JointSet::new();
|
||||
|
||||
/*
|
||||
* Create the balls
|
||||
*/
|
||||
// Build the rigid body.
|
||||
let rad = 0.4;
|
||||
let num = 10;
|
||||
let shift = 1.0;
|
||||
|
||||
for l in 0..25 {
|
||||
let y = l as f32 * shift * (num as f32 + 2.0) * 2.0;
|
||||
|
||||
for j in 0..50 {
|
||||
let x = j as f32 * shift * 4.0;
|
||||
|
||||
let ground = RigidBodyBuilder::new_static().translation(x, y).build();
|
||||
let mut curr_parent = bodies.insert(ground);
|
||||
let collider = ColliderBuilder::cuboid(rad, rad).build();
|
||||
colliders.insert(collider, curr_parent, &mut bodies);
|
||||
|
||||
for i in 0..num {
|
||||
let y = y - (i + 1) as f32 * shift;
|
||||
let density = 1.0;
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build();
|
||||
let curr_child = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(rad, rad).density(density).build();
|
||||
colliders.insert(collider, curr_child, &mut bodies);
|
||||
|
||||
let axis = if i % 2 == 0 {
|
||||
Unit::new_normalize(Vector2::new(1.0, 1.0))
|
||||
} else {
|
||||
Unit::new_normalize(Vector2::new(-1.0, 1.0))
|
||||
};
|
||||
|
||||
let mut prism =
|
||||
PrismaticJoint::new(Point2::origin(), axis, Point2::new(0.0, shift), axis);
|
||||
prism.limits_enabled = true;
|
||||
prism.limits[0] = -1.5;
|
||||
prism.limits[1] = 1.5;
|
||||
joints.insert(&mut bodies, curr_parent, curr_child, prism);
|
||||
|
||||
curr_parent = curr_child;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Set up the testbed.
|
||||
*/
|
||||
testbed.set_world(bodies, colliders, joints);
|
||||
testbed.look_at(Point2::new(80.0, 80.0), 15.0);
|
||||
}
|
||||
|
||||
fn main() {
|
||||
let testbed = Testbed::from_builders(0, vec![("Joints", init_world)]);
|
||||
testbed.run()
|
||||
}
|
||||
Reference in New Issue
Block a user