77 lines
2.3 KiB
Rust
77 lines
2.3 KiB
Rust
use na::Point2;
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use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
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use rapier2d::geometry::{ColliderBuilder, ColliderSet};
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use rapier_testbed2d::Testbed;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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* World
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*/
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let joints = JointSet::new();
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/*
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* Ground
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*/
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let ground_size = 25.0;
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let rigid_body = RigidBodyBuilder::new_static().build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, 1.2).build();
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colliders.insert(collider, handle, &mut bodies);
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let rigid_body = RigidBodyBuilder::new_static()
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.rotation(std::f32::consts::FRAC_PI_2)
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.translation(ground_size, ground_size * 4.0)
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.build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size * 4.0, 1.2).build();
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colliders.insert(collider, handle, &mut bodies);
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let rigid_body = RigidBodyBuilder::new_static()
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.rotation(std::f32::consts::FRAC_PI_2)
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.translation(-ground_size, ground_size * 4.0)
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.build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size * 4.0, 1.2).build();
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colliders.insert(collider, handle, &mut bodies);
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/*
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* Create the cubes
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*/
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let num = 26;
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let rad = 0.5;
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let shift = rad * 2.0;
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let shifty = rad * 5.0;
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let centerx = shift * (num as f32) / 2.0;
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let centery = shift / 2.0;
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for i in 0..num {
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for j in 0usize..num * 5 {
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let x = i as f32 * shift - centerx;
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let y = j as f32 * shifty + centery + 3.0;
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::capsule_y(rad * 1.5, rad)
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.density(1.0)
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.build();
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colliders.insert(collider, handle, &mut bodies);
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}
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}
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/*
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, joints);
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testbed.look_at(Point2::new(0.0, 50.0), 10.0);
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}
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fn main() {
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let testbed = Testbed::from_builders(0, vec![("Balls", init_world)]);
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testbed.run()
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}
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