Restore the collision pipeline
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@@ -23,6 +23,9 @@ use parry::query::{DefaultQueryDispatcher, NonlinearRigidMotion, QueryDispatcher
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use parry::shape::{FeatureId, Shape, TypedSimdCompositeShape};
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use std::sync::Arc;
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#[cfg(feature = "default-sets")]
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use crate::{dynamics::RigidBodySet, geometry::ColliderSet};
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/// A pipeline for performing queries on all the colliders of a scene.
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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#[derive(Clone)]
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@@ -147,8 +150,19 @@ impl QueryPipeline {
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&*self.query_dispatcher
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}
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#[cfg(feature = "default-sets")]
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/// Update the acceleration structure on the query pipeline.
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pub fn update<Bodies, Colliders>(
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pub fn update(
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&mut self,
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islands: &IslandManager,
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bodies: &RigidBodySet,
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colliders: &ColliderSet,
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) {
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self.update_generic(islands, bodies, colliders);
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}
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/// Update the acceleration structure on the query pipeline.
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pub fn update_generic<Bodies, Colliders>(
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&mut self,
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islands: &IslandManager,
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bodies: &Bodies,
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