Restore the collision pipeline
This commit is contained in:
@@ -174,7 +174,7 @@ impl NarrowPhase {
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/// Maintain the narrow-phase internal state by taking collider removal into account.
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pub fn handle_user_changes<Bodies, Colliders>(
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&mut self,
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islands: &mut IslandManager,
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mut islands: Option<&mut IslandManager>,
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modified_colliders: &[ColliderHandle],
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removed_colliders: &[ColliderHandle],
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colliders: &mut Colliders,
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@@ -210,7 +210,7 @@ impl NarrowPhase {
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self.remove_collider(
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intersection_graph_id,
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contact_graph_id,
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islands,
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islands.as_deref_mut(),
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colliders,
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bodies,
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&mut prox_id_remap,
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@@ -226,7 +226,7 @@ impl NarrowPhase {
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&mut self,
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intersection_graph_id: ColliderGraphIndex,
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contact_graph_id: ColliderGraphIndex,
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islands: &mut IslandManager,
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islands: Option<&mut IslandManager>,
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colliders: &mut Colliders,
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bodies: &mut Bodies,
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prox_id_remap: &mut HashMap<ColliderHandle, ColliderGraphIndex>,
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@@ -238,13 +238,15 @@ impl NarrowPhase {
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Colliders: ComponentSetOption<ColliderParent>,
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{
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// Wake up every body in contact with the deleted collider.
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for (a, b, _) in self.contact_graph.interactions_with(contact_graph_id) {
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if let Some(parent) = colliders.get(a.0).map(|c| c.handle) {
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islands.wake_up(bodies, parent, true)
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}
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if let Some(islands) = islands {
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for (a, b, _) in self.contact_graph.interactions_with(contact_graph_id) {
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if let Some(parent) = colliders.get(a.0).map(|c| c.handle) {
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islands.wake_up(bodies, parent, true)
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}
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if let Some(parent) = colliders.get(b.0).map(|c| c.handle) {
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islands.wake_up(bodies, parent, true)
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if let Some(parent) = colliders.get(b.0).map(|c| c.handle) {
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islands.wake_up(bodies, parent, true)
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}
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}
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}
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@@ -269,7 +271,7 @@ impl NarrowPhase {
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pub(crate) fn handle_modified_colliders<Bodies, Colliders>(
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&mut self,
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islands: &mut IslandManager,
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mut islands: Option<&mut IslandManager>,
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modified_colliders: &[ColliderHandle],
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colliders: &Colliders,
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bodies: &mut Bodies,
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@@ -305,19 +307,22 @@ impl NarrowPhase {
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let (co_changes, co_type): (&ColliderChanges, &ColliderType) =
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colliders.index_bundle(handle.0);
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if let Some(co_parent) = co_parent {
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islands.wake_up(bodies, co_parent.handle, true);
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}
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if let Some(islands) = islands.as_deref_mut() {
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if let Some(co_parent) = co_parent {
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islands.wake_up(bodies, co_parent.handle, true);
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}
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for inter in self
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.contact_graph
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.interactions_with(gid.contact_graph_index)
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{
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let other_handle = if *handle == inter.0 { inter.1 } else { inter.0 };
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let other_parent: Option<&ColliderParent> = colliders.get(other_handle.0);
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for inter in self
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.contact_graph
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.interactions_with(gid.contact_graph_index)
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{
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let other_handle = if *handle == inter.0 { inter.1 } else { inter.0 };
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let other_parent: Option<&ColliderParent> =
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colliders.get(other_handle.0);
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if let Some(other_parent) = other_parent {
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islands.wake_up(bodies, other_parent.handle, true);
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if let Some(other_parent) = other_parent {
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islands.wake_up(bodies, other_parent.handle, true);
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}
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}
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}
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@@ -364,7 +369,14 @@ impl NarrowPhase {
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// Remove the pair from the relevant graph.
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for pair in &pairs_to_remove {
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self.remove_pair(islands, colliders, bodies, &pair.0, events, pair.1);
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self.remove_pair(
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islands.as_deref_mut(),
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colliders,
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bodies,
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&pair.0,
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events,
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pair.1,
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);
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}
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// Add the paid removed pair to the relevant graph.
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@@ -375,7 +387,7 @@ impl NarrowPhase {
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fn remove_pair<Bodies, Colliders>(
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&mut self,
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islands: &mut IslandManager,
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islands: Option<&mut IslandManager>,
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colliders: &Colliders,
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bodies: &mut Bodies,
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pair: &ColliderPair,
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@@ -425,12 +437,14 @@ impl NarrowPhase {
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let co_parent2: Option<&ColliderParent> =
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colliders.get(pair.collider2.0);
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if let Some(co_parent1) = co_parent1 {
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islands.wake_up(bodies, co_parent1.handle, true);
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}
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if let Some(islands) = islands {
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if let Some(co_parent1) = co_parent1 {
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islands.wake_up(bodies, co_parent1.handle, true);
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}
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if let Some(co_parent2) = co_parent2 {
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islands.wake_up(bodies, co_parent2.handle, true);
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if let Some(co_parent2) = co_parent2 {
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islands.wake_up(bodies, co_parent2.handle, true);
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}
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}
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events.handle_contact_event(ContactEvent::Stopped(
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@@ -526,7 +540,7 @@ impl NarrowPhase {
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pub(crate) fn register_pairs<Bodies, Colliders>(
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&mut self,
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islands: &mut IslandManager,
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mut islands: Option<&mut IslandManager>,
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colliders: &Colliders,
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bodies: &mut Bodies,
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broad_phase_events: &[BroadPhasePairEvent],
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@@ -544,7 +558,7 @@ impl NarrowPhase {
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}
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BroadPhasePairEvent::DeletePair(pair) => {
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self.remove_pair(
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islands,
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islands.as_deref_mut(),
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colliders,
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bodies,
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pair,
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@@ -1,11 +1,15 @@
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//! Physics pipeline structures.
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use crate::data::{ComponentSet, ComponentSetMut};
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use crate::data::{ComponentSet, ComponentSetMut, ComponentSetOption};
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use crate::dynamics::{
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IslandManager, JointSet, RigidBodyActivation, RigidBodyColliders, RigidBodyDominance,
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RigidBodyIds, RigidBodyType, RigidBodyVelocity,
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RigidBodyActivation, RigidBodyChanges, RigidBodyColliders, RigidBodyDominance, RigidBodyHandle,
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RigidBodyIds, RigidBodyPosition, RigidBodySet, RigidBodyType, RigidBodyVelocity,
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};
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use crate::geometry::{
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BroadPhase, BroadPhasePairEvent, ColliderBroadPhaseData, ColliderChanges, ColliderGroups,
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ColliderHandle, ColliderMaterial, ColliderPair, ColliderParent, ColliderPosition, ColliderSet,
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ColliderShape, ColliderType, NarrowPhase,
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};
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use crate::geometry::{BroadPhase, BroadPhasePairEvent, ColliderPair, ColliderShape, NarrowPhase};
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use crate::math::Real;
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use crate::pipeline::{EventHandler, PhysicsHooks};
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@@ -18,7 +22,6 @@ use crate::pipeline::{EventHandler, PhysicsHooks};
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pub struct CollisionPipeline {
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broadphase_collider_pairs: Vec<ColliderPair>,
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broad_phase_events: Vec<BroadPhasePairEvent>,
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empty_joints: JointSet,
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}
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#[allow(dead_code)]
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@@ -33,30 +36,168 @@ impl CollisionPipeline {
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CollisionPipeline {
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broadphase_collider_pairs: Vec::new(),
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broad_phase_events: Vec::new(),
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empty_joints: JointSet::new(),
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}
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}
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fn detect_collisions<Bodies, Colliders>(
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&mut self,
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prediction_distance: Real,
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broad_phase: &mut BroadPhase,
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narrow_phase: &mut NarrowPhase,
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bodies: &mut Bodies,
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colliders: &mut Colliders,
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modified_colliders: &[ColliderHandle],
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removed_colliders: &[ColliderHandle],
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hooks: &dyn PhysicsHooks<Bodies, Colliders>,
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events: &dyn EventHandler,
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handle_user_changes: bool,
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) where
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Bodies: ComponentSetMut<RigidBodyActivation>
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+ ComponentSet<RigidBodyType>
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+ ComponentSetMut<RigidBodyIds>
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+ ComponentSet<RigidBodyDominance>,
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Colliders: ComponentSetMut<ColliderBroadPhaseData>
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+ ComponentSet<ColliderChanges>
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+ ComponentSet<ColliderPosition>
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+ ComponentSet<ColliderShape>
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+ ComponentSetOption<ColliderParent>
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+ ComponentSet<ColliderType>
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+ ComponentSet<ColliderGroups>
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+ ComponentSet<ColliderMaterial>,
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{
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// Update broad-phase.
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self.broad_phase_events.clear();
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self.broadphase_collider_pairs.clear();
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broad_phase.update(
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prediction_distance,
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colliders,
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modified_colliders,
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removed_colliders,
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&mut self.broad_phase_events,
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);
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// Update narrow-phase.
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if handle_user_changes {
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narrow_phase.handle_user_changes(
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None,
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modified_colliders,
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removed_colliders,
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colliders,
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bodies,
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events,
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);
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}
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narrow_phase.register_pairs(None, colliders, bodies, &self.broad_phase_events, events);
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narrow_phase.compute_contacts(
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prediction_distance,
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bodies,
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colliders,
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modified_colliders,
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hooks,
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events,
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);
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narrow_phase.compute_intersections(bodies, colliders, modified_colliders, hooks, events);
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}
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fn clear_modified_colliders(
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&mut self,
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colliders: &mut impl ComponentSetMut<ColliderChanges>,
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modified_colliders: &mut Vec<ColliderHandle>,
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) {
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for handle in modified_colliders.drain(..) {
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colliders.set_internal(handle.0, ColliderChanges::empty())
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}
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}
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/// Executes one step of the collision detection.
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pub fn step<Bodies, Colliders>(
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#[cfg(feature = "default-sets")]
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pub fn step(
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&mut self,
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_prediction_distance: Real,
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_broad_phase: &mut BroadPhase,
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_narrow_phase: &mut NarrowPhase,
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_islands: &mut IslandManager,
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_bodies: &mut Bodies,
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_colliders: &mut Colliders,
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_hooks: &dyn PhysicsHooks<Bodies, Colliders>,
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_events: &dyn EventHandler,
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prediction_distance: Real,
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broad_phase: &mut BroadPhase,
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narrow_phase: &mut NarrowPhase,
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bodies: &mut RigidBodySet,
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colliders: &mut ColliderSet,
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hooks: &dyn PhysicsHooks<RigidBodySet, ColliderSet>,
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events: &dyn EventHandler,
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) {
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let mut modified_bodies = bodies.take_modified();
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let mut modified_colliders = colliders.take_modified();
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let mut removed_colliders = colliders.take_removed();
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self.step_generic(
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prediction_distance,
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broad_phase,
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narrow_phase,
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bodies,
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colliders,
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&mut modified_bodies,
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&mut modified_colliders,
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&mut removed_colliders,
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hooks,
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events,
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);
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}
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/// Executes one step of the collision detection.
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pub fn step_generic<Bodies, Colliders>(
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&mut self,
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prediction_distance: Real,
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broad_phase: &mut BroadPhase,
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narrow_phase: &mut NarrowPhase,
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bodies: &mut Bodies,
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colliders: &mut Colliders,
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modified_bodies: &mut Vec<RigidBodyHandle>,
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modified_colliders: &mut Vec<ColliderHandle>,
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removed_colliders: &mut Vec<ColliderHandle>,
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hooks: &dyn PhysicsHooks<Bodies, Colliders>,
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events: &dyn EventHandler,
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) where
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Bodies: ComponentSetMut<RigidBodyIds>
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+ ComponentSetMut<RigidBodyActivation>
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+ ComponentSet<RigidBodyColliders>
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Bodies: ComponentSetMut<RigidBodyPosition>
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+ ComponentSetMut<RigidBodyVelocity>
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+ ComponentSetMut<RigidBodyIds>
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+ ComponentSetMut<RigidBodyActivation>
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+ ComponentSetMut<RigidBodyChanges>
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+ ComponentSet<RigidBodyColliders>
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+ ComponentSet<RigidBodyDominance>
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+ ComponentSet<RigidBodyType>,
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Colliders: ComponentSetMut<ColliderShape>,
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Colliders: ComponentSetMut<ColliderBroadPhaseData>
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+ ComponentSetMut<ColliderChanges>
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+ ComponentSetMut<ColliderPosition>
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+ ComponentSet<ColliderShape>
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+ ComponentSetOption<ColliderParent>
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+ ComponentSet<ColliderType>
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+ ComponentSet<ColliderGroups>
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+ ComponentSet<ColliderMaterial>,
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{
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unimplemented!()
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super::user_changes::handle_user_changes_to_colliders(
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bodies,
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colliders,
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&modified_colliders[..],
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);
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super::user_changes::handle_user_changes_to_rigid_bodies(
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None,
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bodies,
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colliders,
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&modified_bodies,
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modified_colliders,
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);
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self.detect_collisions(
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prediction_distance,
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broad_phase,
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narrow_phase,
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bodies,
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colliders,
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&modified_colliders[..],
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removed_colliders,
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hooks,
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events,
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true,
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);
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self.clear_modified_colliders(colliders, modified_colliders);
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removed_colliders.clear();
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}
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}
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@@ -126,7 +126,7 @@ impl PhysicsPipeline {
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// Update narrow-phase.
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if handle_user_changes {
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narrow_phase.handle_user_changes(
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islands,
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Some(islands),
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modified_colliders,
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removed_colliders,
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colliders,
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@@ -134,7 +134,13 @@ impl PhysicsPipeline {
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events,
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);
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}
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narrow_phase.register_pairs(islands, colliders, bodies, &self.broad_phase_events, events);
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narrow_phase.register_pairs(
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Some(islands),
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colliders,
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bodies,
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&self.broad_phase_events,
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events,
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);
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narrow_phase.compute_contacts(
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integration_parameters.prediction_distance,
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bodies,
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@@ -519,7 +525,7 @@ impl PhysicsPipeline {
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&modified_colliders[..],
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);
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super::user_changes::handle_user_changes_to_rigid_bodies(
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islands,
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Some(islands),
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bodies,
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colliders,
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&modified_bodies,
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@@ -23,6 +23,9 @@ use parry::query::{DefaultQueryDispatcher, NonlinearRigidMotion, QueryDispatcher
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use parry::shape::{FeatureId, Shape, TypedSimdCompositeShape};
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use std::sync::Arc;
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#[cfg(feature = "default-sets")]
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use crate::{dynamics::RigidBodySet, geometry::ColliderSet};
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/// A pipeline for performing queries on all the colliders of a scene.
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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#[derive(Clone)]
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@@ -147,8 +150,19 @@ impl QueryPipeline {
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&*self.query_dispatcher
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}
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#[cfg(feature = "default-sets")]
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/// Update the acceleration structure on the query pipeline.
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pub fn update<Bodies, Colliders>(
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pub fn update(
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&mut self,
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islands: &IslandManager,
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bodies: &RigidBodySet,
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colliders: &ColliderSet,
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) {
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self.update_generic(islands, bodies, colliders);
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}
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/// Update the acceleration structure on the query pipeline.
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pub fn update_generic<Bodies, Colliders>(
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&mut self,
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islands: &IslandManager,
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bodies: &Bodies,
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@@ -37,7 +37,7 @@ pub(crate) fn handle_user_changes_to_colliders<Colliders>(
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}
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pub(crate) fn handle_user_changes_to_rigid_bodies<Bodies, Colliders>(
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islands: &mut IslandManager,
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mut islands: Option<&mut IslandManager>,
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bodies: &mut Bodies,
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colliders: &mut Colliders,
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modified_bodies: &[RigidBodyHandle],
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@@ -73,65 +73,79 @@ pub(crate) fn handle_user_changes_to_rigid_bodies<Bodies, Colliders>(
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{
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// The body's status changed. We need to make sure
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// it is on the correct active set.
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if changes.contains(RigidBodyChanges::TYPE) {
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match status {
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RigidBodyType::Dynamic => {
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// Remove from the active kinematic set if it was there.
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if islands.active_kinematic_set.get(ids.active_set_id) == Some(handle) {
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islands.active_kinematic_set.swap_remove(ids.active_set_id);
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final_action =
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Some((FinalAction::UpdateActiveKinematicSetId, ids.active_set_id));
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}
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if let Some(islands) = islands.as_deref_mut() {
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if changes.contains(RigidBodyChanges::TYPE) {
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match status {
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RigidBodyType::Dynamic => {
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// Remove from the active kinematic set if it was there.
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if islands.active_kinematic_set.get(ids.active_set_id) == Some(handle) {
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islands.active_kinematic_set.swap_remove(ids.active_set_id);
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final_action = Some((
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FinalAction::UpdateActiveKinematicSetId,
|
||||
ids.active_set_id,
|
||||
));
|
||||
}
|
||||
|
||||
// Add to the active dynamic set.
|
||||
activation.wake_up(true);
|
||||
// Make sure the sleep change flag is set (even if for some
|
||||
// reasons the rigid-body was already awake) to make
|
||||
// sure the code handling sleeping change adds the body to
|
||||
// the active_dynamic_set.
|
||||
changes.set(RigidBodyChanges::SLEEP, true);
|
||||
}
|
||||
RigidBodyType::Kinematic => {
|
||||
// Remove from the active dynamic set if it was there.
|
||||
if islands.active_dynamic_set.get(ids.active_set_id) == Some(&handle) {
|
||||
islands.active_dynamic_set.swap_remove(ids.active_set_id);
|
||||
final_action =
|
||||
Some((FinalAction::UpdateActiveDynamicSetId, ids.active_set_id));
|
||||
// Add to the active dynamic set.
|
||||
activation.wake_up(true);
|
||||
// Make sure the sleep change flag is set (even if for some
|
||||
// reasons the rigid-body was already awake) to make
|
||||
// sure the code handling sleeping change adds the body to
|
||||
// the active_dynamic_set.
|
||||
changes.set(RigidBodyChanges::SLEEP, true);
|
||||
}
|
||||
RigidBodyType::Kinematic => {
|
||||
// Remove from the active dynamic set if it was there.
|
||||
if islands.active_dynamic_set.get(ids.active_set_id) == Some(&handle) {
|
||||
islands.active_dynamic_set.swap_remove(ids.active_set_id);
|
||||
final_action = Some((
|
||||
FinalAction::UpdateActiveDynamicSetId,
|
||||
ids.active_set_id,
|
||||
));
|
||||
}
|
||||
|
||||
// Add to the active kinematic set.
|
||||
if islands.active_kinematic_set.get(ids.active_set_id) != Some(&handle) {
|
||||
ids.active_set_id = islands.active_kinematic_set.len();
|
||||
islands.active_kinematic_set.push(*handle);
|
||||
// Add to the active kinematic set.
|
||||
if islands.active_kinematic_set.get(ids.active_set_id) != Some(&handle)
|
||||
{
|
||||
ids.active_set_id = islands.active_kinematic_set.len();
|
||||
islands.active_kinematic_set.push(*handle);
|
||||
}
|
||||
}
|
||||
RigidBodyType::Static => {}
|
||||
}
|
||||
RigidBodyType::Static => {}
|
||||
}
|
||||
}
|
||||
|
||||
// Update the positions of the colliders.
|
||||
if changes.contains(RigidBodyChanges::POSITION)
|
||||
|| changes.contains(RigidBodyChanges::COLLIDERS)
|
||||
{
|
||||
rb_colliders.update_positions(colliders, modified_colliders, &poss.position);
|
||||
|
||||
if status.is_kinematic()
|
||||
&& islands.active_kinematic_set.get(ids.active_set_id) != Some(handle)
|
||||
// Update the positions of the colliders.
|
||||
if changes.contains(RigidBodyChanges::POSITION)
|
||||
|| changes.contains(RigidBodyChanges::COLLIDERS)
|
||||
{
|
||||
ids.active_set_id = islands.active_kinematic_set.len();
|
||||
islands.active_kinematic_set.push(*handle);
|
||||
}
|
||||
}
|
||||
rb_colliders.update_positions(colliders, modified_colliders, &poss.position);
|
||||
|
||||
// Push the body to the active set if it is not
|
||||
// sleeping and if it is not already inside of the active set.
|
||||
if changes.contains(RigidBodyChanges::SLEEP)
|
||||
&& !activation.sleeping // May happen if the body was put to sleep manually.
|
||||
&& status.is_dynamic() // Only dynamic bodies are in the active dynamic set.
|
||||
&& islands.active_dynamic_set.get(ids.active_set_id) != Some(handle)
|
||||
{
|
||||
ids.active_set_id = islands.active_dynamic_set.len(); // This will handle the case where the activation_channel contains duplicates.
|
||||
islands.active_dynamic_set.push(*handle);
|
||||
if status.is_kinematic()
|
||||
&& islands.active_kinematic_set.get(ids.active_set_id) != Some(handle)
|
||||
{
|
||||
ids.active_set_id = islands.active_kinematic_set.len();
|
||||
islands.active_kinematic_set.push(*handle);
|
||||
}
|
||||
}
|
||||
|
||||
// Push the body to the active set if it is not
|
||||
// sleeping and if it is not already inside of the active set.
|
||||
if changes.contains(RigidBodyChanges::SLEEP)
|
||||
&& !activation.sleeping // May happen if the body was put to sleep manually.
|
||||
&& status.is_dynamic() // Only dynamic bodies are in the active dynamic set.
|
||||
&& islands.active_dynamic_set.get(ids.active_set_id) != Some(handle)
|
||||
{
|
||||
ids.active_set_id = islands.active_dynamic_set.len(); // This will handle the case where the activation_channel contains duplicates.
|
||||
islands.active_dynamic_set.push(*handle);
|
||||
}
|
||||
} else {
|
||||
// We don't use islands. So just update the colliders' positions.
|
||||
if changes.contains(RigidBodyChanges::POSITION)
|
||||
|| changes.contains(RigidBodyChanges::COLLIDERS)
|
||||
{
|
||||
rb_colliders.update_positions(colliders, modified_colliders, &poss.position);
|
||||
}
|
||||
}
|
||||
|
||||
bodies.set_internal(handle.0, RigidBodyChanges::empty());
|
||||
@@ -140,16 +154,18 @@ pub(crate) fn handle_user_changes_to_rigid_bodies<Bodies, Colliders>(
|
||||
}
|
||||
|
||||
// Adjust some ids, if needed.
|
||||
if let Some((action, id)) = final_action {
|
||||
let active_set = match action {
|
||||
FinalAction::UpdateActiveKinematicSetId => &mut islands.active_kinematic_set,
|
||||
FinalAction::UpdateActiveDynamicSetId => &mut islands.active_dynamic_set,
|
||||
};
|
||||
if let Some(islands) = islands.as_deref_mut() {
|
||||
if let Some((action, id)) = final_action {
|
||||
let active_set = match action {
|
||||
FinalAction::UpdateActiveKinematicSetId => &mut islands.active_kinematic_set,
|
||||
FinalAction::UpdateActiveDynamicSetId => &mut islands.active_dynamic_set,
|
||||
};
|
||||
|
||||
if id < active_set.len() {
|
||||
bodies.map_mut_internal(active_set[id].0, |ids2: &mut RigidBodyIds| {
|
||||
ids2.active_set_id = id;
|
||||
});
|
||||
if id < active_set.len() {
|
||||
bodies.map_mut_internal(active_set[id].0, |ids2: &mut RigidBodyIds| {
|
||||
ids2.active_set_id = id;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user