Merge pull request #51 from dimforge/restitution

Add restitution.
This commit is contained in:
Sébastien Crozet
2020-11-03 11:44:11 +01:00
committed by GitHub
10 changed files with 152 additions and 12 deletions

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@@ -17,6 +17,7 @@ mod heightfield2;
mod joints2;
mod platform2;
mod pyramid2;
mod restitution2;
mod sensor2;
fn demo_name_from_command_line() -> Option<String> {
@@ -58,6 +59,7 @@ pub fn main() {
("Joints", joints2::init_world),
("Platform", platform2::init_world),
("Pyramid", pyramid2::init_world),
("Restitution", restitution2::init_world),
("Sensor", sensor2::init_world),
("(Debug) box ball", debug_box_ball2::init_world),
];

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@@ -0,0 +1,56 @@
use na::Point2;
use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
use rapier2d::geometry::{ColliderBuilder, ColliderSet};
use rapier_testbed2d::Testbed;
pub fn init_world(testbed: &mut Testbed) {
/*
* World
*/
let mut bodies = RigidBodySet::new();
let mut colliders = ColliderSet::new();
let joints = JointSet::new();
/*
* Ground
*/
let ground_size = 20.;
let ground_height = 1.0;
let rigid_body = RigidBodyBuilder::new_static()
.translation(0.0, -ground_height)
.build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height)
.restitution(1.0)
.build();
colliders.insert(collider, handle, &mut bodies);
let num = 10;
let rad = 0.5;
for j in 0..2 {
for i in 0..=num {
let x = (i as f32) - num as f32 / 2.0;
let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(x * 2.0, 10.0 * (j as f32 + 1.0))
.build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::ball(rad)
.restitution((i as f32) / (num as f32))
.build();
colliders.insert(collider, handle, &mut bodies);
}
}
/*
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, joints);
testbed.look_at(Point2::new(0.0, 1.0), 25.0);
}
fn main() {
let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
testbed.run()
}

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@@ -23,6 +23,7 @@ mod joints3;
mod keva3;
mod platform3;
mod primitives3;
mod restitution3;
mod sensor3;
mod stacks3;
mod trimesh3;
@@ -72,6 +73,7 @@ pub fn main() {
("Heightfield", heightfield3::init_world),
("Joints", joints3::init_world),
("Platform", platform3::init_world),
("Restitution", restitution3::init_world),
("Stacks", stacks3::init_world),
("Sensor", sensor3::init_world),
("Trimesh", trimesh3::init_world),

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@@ -0,0 +1,56 @@
use na::Point3;
use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
use rapier3d::geometry::{ColliderBuilder, ColliderSet};
use rapier_testbed3d::Testbed;
pub fn init_world(testbed: &mut Testbed) {
/*
* World
*/
let mut bodies = RigidBodySet::new();
let mut colliders = ColliderSet::new();
let joints = JointSet::new();
/*
* Ground
*/
let ground_size = 20.;
let ground_height = 1.0;
let rigid_body = RigidBodyBuilder::new_static()
.translation(0.0, -ground_height, 0.0)
.build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, 2.0)
.restitution(1.0)
.build();
colliders.insert(collider, handle, &mut bodies);
let num = 10;
let rad = 0.5;
for j in 0..2 {
for i in 0..=num {
let x = (i as f32) - num as f32 / 2.0;
let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(x * 2.0, 10.0 * (j as f32 + 1.0), 0.0)
.build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::ball(rad)
.restitution((i as f32) / (num as f32))
.build();
colliders.insert(collider, handle, &mut bodies);
}
}
/*
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, joints);
testbed.look_at(Point3::new(0.0, 3.0, 30.0), Point3::new(0.0, 3.0, 0.0));
}
fn main() {
let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
testbed.run()
}

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@@ -238,8 +238,13 @@ impl VelocityConstraint {
+ gcross1.gdot(gcross1)
+ gcross2.gdot(gcross2));
let rhs = (vel1 - vel2).dot(&force_dir1)
+ manifold_point.dist.max(0.0) * params.inv_dt();
let mut rhs = (vel1 - vel2).dot(&force_dir1);
if rhs <= -params.restitution_velocity_threshold {
rhs += manifold.restitution * rhs
}
rhs += manifold_point.dist.max(0.0) * params.inv_dt();
let impulse = manifold_points[k].impulse * warmstart_coeff;

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@@ -104,6 +104,10 @@ impl WVelocityConstraint {
let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
let friction = SimdFloat::from(array![|ii| manifolds[ii].friction; SIMD_WIDTH]);
let restitution = SimdFloat::from(array![|ii| manifolds[ii].restitution; SIMD_WIDTH]);
let restitution_velocity_threshold =
SimdFloat::splat(params.restitution_velocity_threshold);
let warmstart_multiplier =
SimdFloat::from(array![|ii| manifolds[ii].warmstart_multiplier; SIMD_WIDTH]);
let warmstart_coeff = warmstart_multiplier * SimdFloat::splat(params.warmstart_coeff);
@@ -151,8 +155,11 @@ impl WVelocityConstraint {
let r = SimdFloat::splat(1.0)
/ (im1 + im2 + gcross1.gdot(gcross1) + gcross2.gdot(gcross2));
let rhs =
(vel1 - vel2).dot(&force_dir1) + dist.simd_max(SimdFloat::zero()) * inv_dt;
let mut rhs = (vel1 - vel2).dot(&force_dir1);
let use_restitution = rhs.simd_le(-restitution_velocity_threshold);
let rhs_with_restitution = rhs + rhs * restitution;
rhs = rhs_with_restitution.select(use_restitution, rhs);
rhs += dist.simd_max(SimdFloat::zero()) * inv_dt;
constraint.elements[k].normal_part = WVelocityConstraintElementPart {
gcross1,

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@@ -169,9 +169,15 @@ impl VelocityGroundConstraint {
.transform_vector(dp2.gcross(-force_dir1));
let r = 1.0 / (rb2.mass_properties.inv_mass + gcross2.gdot(gcross2));
let rhs = -vel2.dot(&force_dir1)
+ vel1.dot(&force_dir1)
+ manifold_point.dist.max(0.0) * params.inv_dt();
let mut rhs = (vel1 - vel2).dot(&force_dir1);
if rhs <= -params.restitution_velocity_threshold {
rhs += manifold.restitution * rhs
}
rhs += manifold_point.dist.max(0.0) * params.inv_dt();
let impulse = manifold_points[k].impulse * warmstart_coeff;
constraint.elements[k].normal_part = VelocityGroundConstraintElementPart {

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@@ -110,6 +110,10 @@ impl WVelocityGroundConstraint {
let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
let friction = SimdFloat::from(array![|ii| manifolds[ii].friction; SIMD_WIDTH]);
let restitution = SimdFloat::from(array![|ii| manifolds[ii].restitution; SIMD_WIDTH]);
let restitution_velocity_threshold =
SimdFloat::splat(params.restitution_velocity_threshold);
let warmstart_multiplier =
SimdFloat::from(array![|ii| manifolds[ii].warmstart_multiplier; SIMD_WIDTH]);
let warmstart_coeff = warmstart_multiplier * SimdFloat::splat(params.warmstart_coeff);
@@ -154,9 +158,11 @@ impl WVelocityGroundConstraint {
let gcross2 = ii2.transform_vector(dp2.gcross(-force_dir1));
let r = SimdFloat::splat(1.0) / (im2 + gcross2.gdot(gcross2));
let rhs = -vel2.dot(&force_dir1)
+ vel1.dot(&force_dir1)
+ dist.simd_max(SimdFloat::zero()) * inv_dt;
let mut rhs = (vel1 - vel2).dot(&force_dir1);
let use_restitution = rhs.simd_le(-restitution_velocity_threshold);
let rhs_with_restitution = rhs + rhs * restitution;
rhs = rhs_with_restitution.select(use_restitution, rhs);
rhs += dist.simd_max(SimdFloat::zero()) * inv_dt;
constraint.elements[k].normal_part = WVelocityGroundConstraintElementPart {
gcross2,

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@@ -161,7 +161,7 @@ impl Box2dWorld {
let center = na_vec_to_b2_vec(collider.position_wrt_parent().translation.vector);
let mut fixture_def = b2::FixtureDef::new();
fixture_def.restitution = 0.0;
fixture_def.restitution = collider.restitution;
fixture_def.friction = collider.friction;
fixture_def.density = collider.density();
fixture_def.is_sensor = collider.is_sensor();

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@@ -45,7 +45,7 @@ impl NPhysicsWorld {
let force_generators = DefaultForceGeneratorSet::new();
for (rapier_handle, rb) in bodies.iter() {
// let material = physics.create_material(rb.collider.friction, rb.collider.friction, 0.0);
// let material = physics.create_material(rb.collider.friction, rb.collider.friction, 0.0);
let nphysics_rb = RigidBodyDesc::new().position(rb.position).build();
let nphysics_rb_handle = nphysics_bodies.insert(nphysics_rb);