Fix some typos in the changelog

This commit is contained in:
Sébastien Crozet
2022-02-22 12:36:48 +01:00
parent a3190846b7
commit 6d5f258af1

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@@ -1,7 +1,6 @@
## v0.12.0-alpha.0 (2 Jan. 2020) ## v0.12.0-alpha.0 (2 Jan. 2022)
### Fixed ### Fixed
- Fixed `RigidBody::restrict_rotations` to properly take into account the axes to lock. - Fixed `RigidBody::restrict_rotations` to properly take into account the axes to lock.
-
### Modified ### Modified
- All the impulse-based joints have been replaced by a single generic 6-Dofs joint in 3D - All the impulse-based joints have been replaced by a single generic 6-Dofs joint in 3D
(or 3-Dofs joint in 2D) named `ImpulseJoint`. The `RevoluteJoint, PrismaticJoint, FixedJoint`, (or 3-Dofs joint in 2D) named `ImpulseJoint`. The `RevoluteJoint, PrismaticJoint, FixedJoint`,
@@ -11,7 +10,6 @@
by one position-based resolution. We are now using two velocity-based resolution: the first one by one position-based resolution. We are now using two velocity-based resolution: the first one
includes constraints regularization whereas the second one doesnt. This simplifies the resolution includes constraints regularization whereas the second one doesnt. This simplifies the resolution
code significantly while offering stiffer results. code significantly while offering stiffer results.
-
### Added ### Added
- Added multibody joints: joints based on the reduced-coordinates modeling. These joints cant - Added multibody joints: joints based on the reduced-coordinates modeling. These joints cant