Fix some typos in the changelog
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@@ -1,7 +1,6 @@
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## v0.12.0-alpha.0 (2 Jan. 2020)
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## v0.12.0-alpha.0 (2 Jan. 2022)
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### Fixed
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### Fixed
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- Fixed `RigidBody::restrict_rotations` to properly take into account the axes to lock.
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- Fixed `RigidBody::restrict_rotations` to properly take into account the axes to lock.
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-
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### Modified
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### Modified
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- All the impulse-based joints have been replaced by a single generic 6-Dofs joint in 3D
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- All the impulse-based joints have been replaced by a single generic 6-Dofs joint in 3D
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(or 3-Dofs joint in 2D) named `ImpulseJoint`. The `RevoluteJoint, PrismaticJoint, FixedJoint`,
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(or 3-Dofs joint in 2D) named `ImpulseJoint`. The `RevoluteJoint, PrismaticJoint, FixedJoint`,
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@@ -11,7 +10,6 @@
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by one position-based resolution. We are now using two velocity-based resolution: the first one
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by one position-based resolution. We are now using two velocity-based resolution: the first one
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includes constraints regularization whereas the second one doesn’t. This simplifies the resolution
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includes constraints regularization whereas the second one doesn’t. This simplifies the resolution
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code significantly while offering stiffer results.
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code significantly while offering stiffer results.
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-
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### Added
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### Added
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- Added multibody joints: joints based on the reduced-coordinates modeling. These joints can’t
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- Added multibody joints: joints based on the reduced-coordinates modeling. These joints can’t
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