Additional PinSlotJoint 2D implementation with DOF: 1 translation + 1 rotation (#775)
* Additional groove joint 2D implementation with 1 translation + 1 rotation * Conditional import for 2d feature flag * Groove joint 2d tests in testbed examples * Renamed GrooveJoint to PinSlotJoint * cargo fmt * Cross-reference to groove joint in Godot engine
This commit is contained in:
@@ -26,6 +26,7 @@ mod joint_motor_position2;
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mod joints2;
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mod locked_rotations2;
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mod one_way_platforms2;
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mod pin_slot_joint2;
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mod platform2;
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mod polyline2;
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mod pyramid2;
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@@ -66,6 +67,7 @@ pub fn main() {
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("One-way platforms", one_way_platforms2::init_world),
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("Platform", platform2::init_world),
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("Polyline", polyline2::init_world),
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("Pin Slot Joint", pin_slot_joint2::init_world),
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("Pyramid", pyramid2::init_world),
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("Restitution", restitution2::init_world),
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("Rope Joints", rope_joints2::init_world),
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86
examples2d/pin_slot_joint2.rs
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86
examples2d/pin_slot_joint2.rs
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@@ -0,0 +1,86 @@
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use rapier2d::prelude::*;
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use rapier_testbed2d::Testbed;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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* World
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*/
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let mut impulse_joints = ImpulseJointSet::new();
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let multibody_joints = MultibodyJointSet::new();
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/*
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* Ground
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*/
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let ground_size = 3.0;
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let ground_height = 0.1;
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let rigid_body_floor = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height]);
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let floor_handle = bodies.insert(rigid_body_floor);
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let floor_collider = ColliderBuilder::cuboid(ground_size, ground_height);
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colliders.insert_with_parent(floor_collider, floor_handle, &mut bodies);
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/*
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* Character we will control manually.
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*/
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let rigid_body_character =
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RigidBodyBuilder::kinematic_position_based().translation(vector![0.0, 0.3]);
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let character_handle = bodies.insert(rigid_body_character);
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let character_collider = ColliderBuilder::cuboid(0.15, 0.3);
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colliders.insert_with_parent(character_collider, character_handle, &mut bodies);
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/*
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* Tethered cube.
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*/
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let rad = 0.4;
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let rigid_body_cube =
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RigidBodyBuilder::new(RigidBodyType::Dynamic).translation(vector![1.0, 1.0]);
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let cube_handle = bodies.insert(rigid_body_cube);
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let cube_collider = ColliderBuilder::cuboid(rad, rad);
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colliders.insert_with_parent(cube_collider, cube_handle, &mut bodies);
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/*
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* Rotation axis indicator ball.
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*/
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let rigid_body_ball =
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RigidBodyBuilder::new(RigidBodyType::Dynamic).translation(vector![1.0, 1.0]);
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let ball_handle = bodies.insert(rigid_body_ball);
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let ball_collider = ColliderBuilder::ball(0.1);
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colliders.insert_with_parent(ball_collider, ball_handle, &mut bodies);
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/*
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* Fixed joint between rotation axis indicator and cube.
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*/
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let fixed_joint = FixedJointBuilder::new()
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.local_anchor1(point![0.0, 0.0])
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.local_anchor2(point![0.0, -0.4])
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.build();
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impulse_joints.insert(cube_handle, ball_handle, fixed_joint, true);
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/*
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* Pin slot joint between cube and ground.
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*/
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let axis: nalgebra::Unit<
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nalgebra::Matrix<
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f32,
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nalgebra::Const<2>,
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nalgebra::Const<1>,
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nalgebra::ArrayStorage<f32, 2, 1>,
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>,
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> = UnitVector::new_normalize(vector![1.0, 1.0]);
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let pin_slot_joint = PinSlotJointBuilder::new(axis)
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.local_anchor1(point![2.0, 2.0])
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.local_anchor2(point![0.0, 0.4])
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.limits([-1.0, f32::INFINITY]) // Set the limits for the pin slot joint
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.build();
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impulse_joints.insert(character_handle, cube_handle, pin_slot_joint, true);
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/*
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.set_character_body(character_handle);
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testbed.look_at(point![0.0, 1.0], 100.0);
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}
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@@ -67,6 +67,8 @@ bitflags::bitflags! {
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const LOCKED_REVOLUTE_AXES = Self::LIN_X.bits() | Self::LIN_Y.bits();
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/// The set of degrees of freedom locked by a prismatic joint.
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const LOCKED_PRISMATIC_AXES = Self::LIN_Y.bits() | Self::ANG_X.bits();
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/// The set of degrees of freedom locked by a pin slot joint.
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const LOCKED_PIN_SLOT_AXES = Self::LIN_Y.bits();
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/// The set of degrees of freedom locked by a fixed joint.
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const LOCKED_FIXED_AXES = Self::LIN_X.bits() | Self::LIN_Y.bits() | Self::ANG_X.bits();
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/// The set of degrees of freedom left free by a revolute joint.
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@@ -3,6 +3,7 @@ pub use self::generic_joint::*;
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pub use self::impulse_joint::*;
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pub use self::motor_model::MotorModel;
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pub use self::multibody_joint::*;
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pub use self::pin_slot_joint::*;
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pub use self::prismatic_joint::*;
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pub use self::revolute_joint::*;
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pub use self::rope_joint::*;
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@@ -16,6 +17,7 @@ mod generic_joint;
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mod impulse_joint;
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mod motor_model;
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mod multibody_joint;
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mod pin_slot_joint;
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mod prismatic_joint;
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mod revolute_joint;
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mod rope_joint;
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276
src/dynamics/joint/pin_slot_joint.rs
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276
src/dynamics/joint/pin_slot_joint.rs
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@@ -0,0 +1,276 @@
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#[cfg(feature = "dim2")]
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use crate::dynamics::joint::{GenericJointBuilder, JointAxesMask};
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use crate::dynamics::joint::GenericJoint;
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use crate::dynamics::{JointAxis, MotorModel};
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use crate::math::{Point, Real, UnitVector};
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use super::{JointLimits, JointMotor};
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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#[derive(Copy, Clone, Debug, PartialEq)]
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#[repr(transparent)]
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/// A pin slot joint, locks all relative motion between two bodies except for translation along the joint’s principal axis and relative rotations.
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/// This joint is also known as a [groove joint in Godot](https://docs.godotengine.org/en/stable/classes/class_groovejoint2d.html).
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pub struct PinSlotJoint {
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/// The underlying joint data.
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pub data: GenericJoint,
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}
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impl PinSlotJoint {
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/// Creates a new pin slot joint allowing only relative translations along the specified axis and relative rotations.
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///
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/// This axis is expressed in the local-space of both rigid-bodies.
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#[cfg(feature = "dim2")]
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pub fn new(axis: UnitVector<Real>) -> Self {
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let data = GenericJointBuilder::new(JointAxesMask::LOCKED_PIN_SLOT_AXES)
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.local_axis1(axis)
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.local_axis2(axis)
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.build();
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Self { data }
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}
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/// The underlying generic joint.
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pub fn data(&self) -> &GenericJoint {
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&self.data
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}
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/// Are contacts between the attached rigid-bodies enabled?
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pub fn contacts_enabled(&self) -> bool {
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self.data.contacts_enabled
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}
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/// Sets whether contacts between the attached rigid-bodies are enabled.
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pub fn set_contacts_enabled(&mut self, enabled: bool) -> &mut Self {
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self.data.set_contacts_enabled(enabled);
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self
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}
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/// The joint’s anchor, expressed in the local-space of the first rigid-body.
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#[must_use]
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pub fn local_anchor1(&self) -> Point<Real> {
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self.data.local_anchor1()
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}
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/// Sets the joint’s anchor, expressed in the local-space of the first rigid-body.
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pub fn set_local_anchor1(&mut self, anchor1: Point<Real>) -> &mut Self {
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self.data.set_local_anchor1(anchor1);
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self
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}
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/// The joint’s anchor, expressed in the local-space of the second rigid-body.
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#[must_use]
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pub fn local_anchor2(&self) -> Point<Real> {
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self.data.local_anchor2()
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}
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/// Sets the joint’s anchor, expressed in the local-space of the second rigid-body.
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pub fn set_local_anchor2(&mut self, anchor2: Point<Real>) -> &mut Self {
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self.data.set_local_anchor2(anchor2);
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self
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}
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/// The principal axis of the joint, expressed in the local-space of the first rigid-body.
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#[must_use]
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pub fn local_axis1(&self) -> UnitVector<Real> {
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self.data.local_axis1()
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}
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/// Sets the principal axis of the joint, expressed in the local-space of the first rigid-body.
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pub fn set_local_axis1(&mut self, axis1: UnitVector<Real>) -> &mut Self {
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self.data.set_local_axis1(axis1);
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self
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}
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/// The principal axis of the joint, expressed in the local-space of the second rigid-body.
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#[must_use]
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pub fn local_axis2(&self) -> UnitVector<Real> {
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self.data.local_axis2()
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}
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/// Sets the principal axis of the joint, expressed in the local-space of the second rigid-body.
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pub fn set_local_axis2(&mut self, axis2: UnitVector<Real>) -> &mut Self {
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self.data.set_local_axis2(axis2);
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self
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}
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/// The motor affecting the joint’s translational degree of freedom.
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#[must_use]
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pub fn motor(&self) -> Option<&JointMotor> {
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self.data.motor(JointAxis::LinX)
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}
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/// Set the spring-like model used by the motor to reach the desired target velocity and position.
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pub fn set_motor_model(&mut self, model: MotorModel) -> &mut Self {
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self.data.set_motor_model(JointAxis::LinX, model);
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self
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}
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/// Sets the target velocity this motor needs to reach.
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pub fn set_motor_velocity(&mut self, target_vel: Real, factor: Real) -> &mut Self {
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self.data
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.set_motor_velocity(JointAxis::LinX, target_vel, factor);
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self
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}
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/// Sets the target angle this motor needs to reach.
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pub fn set_motor_position(
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&mut self,
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target_pos: Real,
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stiffness: Real,
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damping: Real,
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) -> &mut Self {
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self.data
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.set_motor_position(JointAxis::LinX, target_pos, stiffness, damping);
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self
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}
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/// Configure both the target angle and target velocity of the motor.
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pub fn set_motor(
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&mut self,
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target_pos: Real,
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target_vel: Real,
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stiffness: Real,
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damping: Real,
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) -> &mut Self {
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self.data
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.set_motor(JointAxis::LinX, target_pos, target_vel, stiffness, damping);
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self
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}
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/// Sets the maximum force the motor can deliver.
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pub fn set_motor_max_force(&mut self, max_force: Real) -> &mut Self {
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self.data.set_motor_max_force(JointAxis::LinX, max_force);
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self
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}
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/// The limit distance attached bodies can translate along the joint’s principal axis.
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#[must_use]
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pub fn limits(&self) -> Option<&JointLimits<Real>> {
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self.data.limits(JointAxis::LinX)
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}
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/// Sets the `[min,max]` limit distances attached bodies can translate along the joint’s principal axis.
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pub fn set_limits(&mut self, limits: [Real; 2]) -> &mut Self {
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self.data.set_limits(JointAxis::LinX, limits);
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self
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}
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}
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impl From<PinSlotJoint> for GenericJoint {
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fn from(val: PinSlotJoint) -> GenericJoint {
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val.data
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}
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}
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/// Create pin slot joints using the builder pattern.
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///
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/// A pin slot joint locks all relative motion except for translations along the joint’s principal axis and relative rotations.
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub struct PinSlotJointBuilder(pub PinSlotJoint);
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impl PinSlotJointBuilder {
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/// Creates a new builder for pin slot joints.
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///
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/// This axis is expressed in the local-space of both rigid-bodies.
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#[cfg(feature = "dim2")]
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pub fn new(axis: UnitVector<Real>) -> Self {
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Self(PinSlotJoint::new(axis))
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}
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/// Sets whether contacts between the attached rigid-bodies are enabled.
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#[must_use]
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pub fn contacts_enabled(mut self, enabled: bool) -> Self {
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self.0.set_contacts_enabled(enabled);
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self
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}
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/// Sets the joint’s anchor, expressed in the local-space of the first rigid-body.
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#[must_use]
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pub fn local_anchor1(mut self, anchor1: Point<Real>) -> Self {
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self.0.set_local_anchor1(anchor1);
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self
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}
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/// Sets the joint’s anchor, expressed in the local-space of the second rigid-body.
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#[must_use]
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pub fn local_anchor2(mut self, anchor2: Point<Real>) -> Self {
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self.0.set_local_anchor2(anchor2);
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self
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}
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/// Sets the principal axis of the joint, expressed in the local-space of the first rigid-body.
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#[must_use]
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pub fn local_axis1(mut self, axis1: UnitVector<Real>) -> Self {
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self.0.set_local_axis1(axis1);
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self
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}
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/// Sets the principal axis of the joint, expressed in the local-space of the second rigid-body.
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#[must_use]
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pub fn local_axis2(mut self, axis2: UnitVector<Real>) -> Self {
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self.0.set_local_axis2(axis2);
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self
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}
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/// Set the spring-like model used by the motor to reach the desired target velocity and position.
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#[must_use]
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pub fn motor_model(mut self, model: MotorModel) -> Self {
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self.0.set_motor_model(model);
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self
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}
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/// Sets the target velocity this motor needs to reach.
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#[must_use]
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pub fn motor_velocity(mut self, target_vel: Real, factor: Real) -> Self {
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self.0.set_motor_velocity(target_vel, factor);
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self
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}
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/// Sets the target angle this motor needs to reach.
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#[must_use]
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pub fn motor_position(mut self, target_pos: Real, stiffness: Real, damping: Real) -> Self {
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self.0.set_motor_position(target_pos, stiffness, damping);
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self
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}
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/// Configure both the target angle and target velocity of the motor.
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#[must_use]
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pub fn set_motor(
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mut self,
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target_pos: Real,
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target_vel: Real,
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stiffness: Real,
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damping: Real,
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) -> Self {
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self.0.set_motor(target_pos, target_vel, stiffness, damping);
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self
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}
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/// Sets the maximum force the motor can deliver.
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#[must_use]
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pub fn motor_max_force(mut self, max_force: Real) -> Self {
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self.0.set_motor_max_force(max_force);
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self
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}
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/// Sets the `[min,max]` limit distances attached bodies can translate along the joint’s principal axis.
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#[must_use]
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pub fn limits(mut self, limits: [Real; 2]) -> Self {
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self.0.set_limits(limits);
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self
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}
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/// Builds the pin slot joint.
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#[must_use]
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pub fn build(self) -> PinSlotJoint {
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self.0
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}
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}
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impl From<PinSlotJointBuilder> for GenericJoint {
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fn from(val: PinSlotJointBuilder) -> GenericJoint {
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val.0.into()
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}
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}
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