Some minor cleanup and joint constraint refactoring.

This commit is contained in:
Crozet Sébastien
2021-02-22 13:58:43 +01:00
parent 052a5a5fc0
commit 4c9138fd2b
4 changed files with 170 additions and 83 deletions

View File

@@ -183,10 +183,7 @@ impl BallVelocityConstraint {
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda1 = mj_lambdas[self.mj_lambda1 as usize];
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
fn solve_dofs(&mut self, mj_lambda1: &mut DeltaVel<Real>, mj_lambda2: &mut DeltaVel<Real>) {
let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let vel1 = mj_lambda1.linear + ang_vel1.gcross(self.r1);
@@ -201,10 +198,9 @@ impl BallVelocityConstraint {
mj_lambda2.linear -= self.im2 * impulse;
mj_lambda2.angular -= self.ii2_sqrt.transform_vector(self.r2.gcross(impulse));
}
/*
* Motor part.
*/
fn solve_motors(&mut self, mj_lambda1: &mut DeltaVel<Real>, mj_lambda2: &mut DeltaVel<Real>) {
if let Some(motor_inv_lhs) = &self.motor_inv_lhs {
let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
@@ -224,6 +220,14 @@ impl BallVelocityConstraint {
mj_lambda1.angular += self.ii1_sqrt.transform_vector(effective_impulse);
mj_lambda2.angular -= self.ii2_sqrt.transform_vector(effective_impulse);
}
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda1 = mj_lambdas[self.mj_lambda1 as usize];
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
self.solve_dofs(&mut mj_lambda1, &mut mj_lambda2);
self.solve_motors(&mut mj_lambda1, &mut mj_lambda2);
mj_lambdas[self.mj_lambda1 as usize] = mj_lambda1;
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
@@ -232,7 +236,8 @@ impl BallVelocityConstraint {
pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) {
let joint = &mut joints_all[self.joint_id].weight;
if let JointParams::BallJoint(ball) = &mut joint.params {
ball.impulse = self.impulse
ball.impulse = self.impulse;
ball.motor_impulse = self.motor_impulse;
}
}
}
@@ -393,9 +398,7 @@ impl BallVelocityGroundConstraint {
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
fn solve_dofs(&mut self, mj_lambda2: &mut DeltaVel<Real>) {
let angvel = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let vel2 = mj_lambda2.linear + angvel.gcross(self.r2);
let dvel = vel2 + self.rhs;
@@ -405,10 +408,9 @@ impl BallVelocityGroundConstraint {
mj_lambda2.linear -= self.im2 * impulse;
mj_lambda2.angular -= self.ii2_sqrt.transform_vector(self.r2.gcross(impulse));
}
/*
* Motor part.
*/
fn solve_motors(&mut self, mj_lambda2: &mut DeltaVel<Real>) {
if let Some(motor_inv_lhs) = &self.motor_inv_lhs {
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
@@ -425,6 +427,13 @@ impl BallVelocityGroundConstraint {
mj_lambda2.angular -= self.ii2_sqrt.transform_vector(effective_impulse);
}
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
self.solve_dofs(&mut mj_lambda2);
self.solve_motors(&mut mj_lambda2);
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
@@ -433,7 +442,8 @@ impl BallVelocityGroundConstraint {
pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) {
let joint = &mut joints_all[self.joint_id].weight;
if let JointParams::BallJoint(ball) = &mut joint.params {
ball.impulse = self.impulse
ball.impulse = self.impulse;
ball.motor_impulse = self.motor_impulse;
}
}
}

View File

@@ -308,27 +308,11 @@ impl WPrismaticVelocityConstraint {
}
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda1 = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].linear; SIMD_WIDTH],
),
angular: AngVector::from(
array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].angular; SIMD_WIDTH],
),
};
let mut mj_lambda2 = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
),
angular: AngVector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH],
),
};
/*
* Joint consraint.
*/
fn solve_dofs(
&mut self,
mj_lambda1: &mut DeltaVel<SimdReal>,
mj_lambda2: &mut DeltaVel<SimdReal>,
) {
let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let lin_vel1 = mj_lambda1.linear + ang_vel1.gcross(self.r1);
@@ -357,10 +341,13 @@ impl WPrismaticVelocityConstraint {
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
}
/*
* Joint limits.
*/
fn solve_limits(
&mut self,
mj_lambda1: &mut DeltaVel<SimdReal>,
mj_lambda2: &mut DeltaVel<SimdReal>,
) {
if let Some((limits_forcedir1, limits_forcedir2)) = self.limits_forcedirs {
let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
@@ -381,6 +368,28 @@ impl WPrismaticVelocityConstraint {
mj_lambda2.linear += lin_impulse2 * self.im2;
mj_lambda2.angular += self.ii2_sqrt.transform_vector(self.r2.gcross(lin_impulse2));
}
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda1 = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].linear; SIMD_WIDTH],
),
angular: AngVector::from(
array![|ii| mj_lambdas[self.mj_lambda1[ii] as usize].angular; SIMD_WIDTH],
),
};
let mut mj_lambda2 = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
),
angular: AngVector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH],
),
};
self.solve_dofs(&mut mj_lambda1, &mut mj_lambda2);
self.solve_limits(&mut mj_lambda1, &mut mj_lambda2);
for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda1[ii] as usize].linear = mj_lambda1.linear.extract(ii);
@@ -503,19 +512,6 @@ impl WPrismaticVelocityGroundConstraint {
let axis1 = position1 * local_axis1;
let axis2 = position2 * local_axis2;
// #[cfg(feature = "dim2")]
// let r21 = Rotation::rotation_between_axis(&axis1, &axis2)
// .to_rotation_matrix()
// .into_inner();
// #[cfg(feature = "dim3")]
// let r21 = Rotation::rotation_between_axis(&axis1, &axis2)
// .unwrap_or_else(Rotation::identity)
// .to_rotation_matrix()
// .into_inner();
// let basis2 = r21 * basis1;
// NOTE: we use basis2 := basis1 for now is that allows
// simplifications of the computation without introducing
// much instabilities.
let ii2 = ii2_sqrt.squared();
let r1 = anchor1 - world_com1;
let r2 = anchor2 - world_com2;
@@ -642,19 +638,7 @@ impl WPrismaticVelocityGroundConstraint {
}
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda2 = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
),
angular: AngVector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH],
),
};
/*
* Joint consraint.
*/
fn solve_dofs(&mut self, mj_lambda2: &mut DeltaVel<SimdReal>) {
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let lin_vel2 = mj_lambda2.linear + ang_vel2.gcross(self.r2);
let lin_dvel = self.basis1.tr_mul(&lin_vel2);
@@ -676,10 +660,9 @@ impl WPrismaticVelocityGroundConstraint {
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
}
/*
* Joint limits.
*/
fn solve_limits(&mut self, mj_lambda2: &mut DeltaVel<SimdReal>) {
if let Some(limits_forcedir2) = self.limits_forcedir2 {
// FIXME: the transformation by ii2_sqrt could be avoided by
// reusing some computations above.
@@ -693,6 +676,20 @@ impl WPrismaticVelocityGroundConstraint {
mj_lambda2.linear += limits_forcedir2 * (self.im2 * dimpulse);
}
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda2 = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
),
angular: AngVector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH],
),
};
self.solve_dofs(&mut mj_lambda2);
self.solve_limits(&mut mj_lambda2);
for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii);
@@ -700,7 +697,6 @@ impl WPrismaticVelocityGroundConstraint {
}
}
// FIXME: duplicated code with the non-ground constraint.
pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) {
for ii in 0..SIMD_WIDTH {
let joint = &mut joints_all[self.joint_id[ii]].weight;

View File

@@ -209,10 +209,7 @@ impl RevoluteVelocityConstraint {
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda1 = mj_lambdas[self.mj_lambda1 as usize];
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
fn solve_dofs(&mut self, mj_lambda1: &mut DeltaVel<Real>, mj_lambda2: &mut DeltaVel<Real>) {
let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
@@ -237,10 +234,9 @@ impl RevoluteVelocityConstraint {
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(ang_impulse2 + self.r2.gcross(lin_impulse2));
}
/*
* Motor.
*/
fn solve_motors(&mut self, mj_lambda1: &mut DeltaVel<Real>, mj_lambda2: &mut DeltaVel<Real>) {
if self.motor_inv_lhs != 0.0 {
let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
@@ -258,6 +254,14 @@ impl RevoluteVelocityConstraint {
mj_lambda1.angular += self.ii1_sqrt.transform_vector(self.motor_axis1 * impulse);
mj_lambda2.angular -= self.ii2_sqrt.transform_vector(self.motor_axis2 * impulse);
}
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda1 = mj_lambdas[self.mj_lambda1 as usize];
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
self.solve_dofs(&mut mj_lambda1, &mut mj_lambda2);
self.solve_motors(&mut mj_lambda1, &mut mj_lambda2);
mj_lambdas[self.mj_lambda1 as usize] = mj_lambda1;
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
@@ -452,9 +456,7 @@ impl RevoluteVelocityGroundConstraint {
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
fn solve_dofs(&mut self, mj_lambda2: &mut DeltaVel<Real>) {
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let lin_dvel = mj_lambda2.linear + ang_vel2.gcross(self.r2);
@@ -470,10 +472,8 @@ impl RevoluteVelocityGroundConstraint {
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
/*
* Motor.
*/
}
fn solve_motors(&mut self, mj_lambda2: &mut DeltaVel<Real>) {
if self.motor_inv_lhs != 0.0 {
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let ang_dvel = ang_vel2.dot(&self.motor_axis2);
@@ -489,6 +489,13 @@ impl RevoluteVelocityGroundConstraint {
mj_lambda2.angular -= self.ii2_sqrt.transform_vector(self.motor_axis2 * impulse);
}
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
self.solve_dofs(&mut mj_lambda2);
self.solve_motors(&mut mj_lambda2);
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}