Release v0.30.1 (#886)

This commit is contained in:
Sébastien Crozet
2025-10-17 22:11:31 +02:00
committed by GitHub
parent c1be3e8578
commit 36f91a6a07
5 changed files with 10 additions and 9 deletions

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@@ -1,10 +1,11 @@
## Unreleased
## v0.30.1 (17 Oct. 2025)
- Kinematic rigid-bodies will no longer fall asleep if they have a nonzero velocity, even if that velocity is very
small. The rationale is that, since that velocity is chosen by the user, they really want the platform to move even
if the speed is low.
- Fix bug where kinematic bodies would ignore the `wake_up` flag passed to `set_linear_velocity` and
`set_angular_velocity`.
- Add serde derives to `PdController`, `PidController` and `DynamicRaycastVehicle` controllers.
## v0.30.0 (03 Oct. 2025)

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@@ -1,6 +1,6 @@
[package]
name = "rapier2d-f64"
version = "0.30.0"
version = "0.30.1"
authors = ["Sébastien Crozet <sebcrozet@dimforge.com>"]
description = "2-dimensional physics engine in Rust."
documentation = "https://docs.rs/rapier2d"
@@ -69,7 +69,7 @@ vec_map = { version = "0.8", optional = true }
web-time = { version = "1.1", optional = true }
num-traits = "0.2"
nalgebra = "0.34"
parry2d-f64 = "0.25.0"
parry2d-f64 = "0.25.1"
simba = "0.9.1"
approx = "0.5"
rayon = { version = "1", optional = true }

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@@ -1,6 +1,6 @@
[package]
name = "rapier2d"
version = "0.30.0"
version = "0.30.1"
authors = ["Sébastien Crozet <sebcrozet@dimforge.com>"]
description = "2-dimensional physics engine in Rust."
documentation = "https://docs.rs/rapier2d"
@@ -70,7 +70,7 @@ vec_map = { version = "0.8", optional = true }
web-time = { version = "1.1", optional = true }
num-traits = "0.2"
nalgebra = "0.34"
parry2d = "0.25.0"
parry2d = "0.25.1"
simba = "0.9.1"
approx = "0.5"
rayon = { version = "1", optional = true }

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@@ -1,6 +1,6 @@
[package]
name = "rapier3d-f64"
version = "0.30.0"
version = "0.30.1"
authors = ["Sébastien Crozet <sebcrozet@dimforge.com>"]
description = "3-dimensional physics engine in Rust."
documentation = "https://docs.rs/rapier3d"
@@ -72,7 +72,7 @@ vec_map = { version = "0.8", optional = true }
web-time = { version = "1.1", optional = true }
num-traits = "0.2"
nalgebra = "0.34"
parry3d-f64 = "0.25.0"
parry3d-f64 = "0.25.1"
simba = "0.9.1"
approx = "0.5"
rayon = { version = "1", optional = true }

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@@ -1,6 +1,6 @@
[package]
name = "rapier3d"
version = "0.30.0"
version = "0.30.1"
authors = ["Sébastien Crozet <sebcrozet@dimforge.com>"]
description = "3-dimensional physics engine in Rust."
documentation = "https://docs.rs/rapier3d"
@@ -74,7 +74,7 @@ vec_map = { version = "0.8", optional = true }
web-time = { version = "1.1", optional = true }
num-traits = "0.2"
nalgebra = "0.34"
parry3d = "0.25.0"
parry3d = "0.25.1"
simba = "0.9.1"
approx = "0.5"
rayon = { version = "1", optional = true }