Release v0.17.2

This commit is contained in:
Sébastien Crozet
2023-02-26 19:05:57 +01:00
parent c85a833d3a
commit 1381624579
5 changed files with 17 additions and 10 deletions

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@@ -1,9 +1,16 @@
## v0.17.1 (22 Jan. 2022)
## v0.17.2 (26 Feb. 2023)
### Fix
- Fix issue with convex polyhedron jitter due to missing contacts.
- Fix character controller getting stuck against vertical walls.
- Fix character controllers snapping to ground not triggering sometimes.
- Fix character controllers horizontal offset being mostly ignored and some instances of vertical offset being ignored.
## v0.17.1 (22 Jan. 2023)
### Fix
- Fix bug resulting in dynamic rigid-bodies acting as kinematic bodies after being disabled and then re-enabled.
## v0.17.0 (15 Jan. 2022)
## v0.17.0 (15 Jan. 2023)
### Added
- Add `RigidBody::set_enabled`, `RigidBody::is_enabled`, `RigidBodyBuilder::enabled` to enable/disable a rigid-body
without having to delete it. Disabling a rigid-body attached to a multibody joint isnt supported yet.

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@@ -1,6 +1,6 @@
[package]
name = "rapier2d-f64"
version = "0.17.1"
version = "0.17.2"
authors = [ "Sébastien Crozet <developer@crozet.re>" ]
description = "2-dimensional physics engine in Rust."
documentation = "http://docs.rs/rapier2d"
@@ -52,7 +52,7 @@ vec_map = { version = "0.8", optional = true }
instant = { version = "0.1", features = [ "now" ], optional = true }
num-traits = "0.2"
nalgebra = "0.32"
parry2d-f64 = "0.13"
parry2d-f64 = "0.13.1"
simba = "0.8"
approx = "0.5"
rayon = { version = "1", optional = true }

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@@ -1,6 +1,6 @@
[package]
name = "rapier2d"
version = "0.17.1"
version = "0.17.2"
authors = [ "Sébastien Crozet <developer@crozet.re>" ]
description = "2-dimensional physics engine in Rust."
documentation = "http://docs.rs/rapier2d"
@@ -52,7 +52,7 @@ vec_map = { version = "0.8", optional = true }
instant = { version = "0.1", features = [ "now" ], optional = true }
num-traits = "0.2"
nalgebra = "0.32"
parry2d = "0.13"
parry2d = "0.13.1"
simba = "0.8"
approx = "0.5"
rayon = { version = "1", optional = true }

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@@ -1,6 +1,6 @@
[package]
name = "rapier3d-f64"
version = "0.17.1"
version = "0.17.2"
authors = [ "Sébastien Crozet <developer@crozet.re>" ]
description = "3-dimensional physics engine in Rust."
documentation = "http://docs.rs/rapier3d"
@@ -52,7 +52,7 @@ vec_map = { version = "0.8", optional = true }
instant = { version = "0.1", features = [ "now" ], optional = true }
num-traits = "0.2"
nalgebra = "0.32"
parry3d-f64 = "0.13"
parry3d-f64 = "0.13.1"
simba = "0.8"
approx = "0.5"
rayon = { version = "1", optional = true }

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@@ -1,6 +1,6 @@
[package]
name = "rapier3d"
version = "0.17.1"
version = "0.17.2"
authors = [ "Sébastien Crozet <developer@crozet.re>" ]
description = "3-dimensional physics engine in Rust."
documentation = "http://docs.rs/rapier3d"
@@ -52,7 +52,7 @@ vec_map = { version = "0.8", optional = true }
instant = { version = "0.1", features = [ "now" ], optional = true }
num-traits = "0.2"
nalgebra = "0.32"
parry3d = "0.13"
parry3d = "0.13.1"
simba = "0.8"
approx = "0.5"
rayon = { version = "1", optional = true }