Release v0.17.2
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11
CHANGELOG.md
11
CHANGELOG.md
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## v0.17.1 (22 Jan. 2022)
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## v0.17.2 (26 Feb. 2023)
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### Fix
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- Fix issue with convex polyhedron jitter due to missing contacts.
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- Fix character controller getting stuck against vertical walls.
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- Fix character controller’s snapping to ground not triggering sometimes.
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- Fix character controller’s horizontal offset being mostly ignored and some instances of vertical offset being ignored.
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## v0.17.1 (22 Jan. 2023)
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### Fix
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- Fix bug resulting in dynamic rigid-bodies acting as kinematic bodies after being disabled and then re-enabled.
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## v0.17.0 (15 Jan. 2022)
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## v0.17.0 (15 Jan. 2023)
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### Added
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- Add `RigidBody::set_enabled`, `RigidBody::is_enabled`, `RigidBodyBuilder::enabled` to enable/disable a rigid-body
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without having to delete it. Disabling a rigid-body attached to a multibody joint isn’t supported yet.
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@@ -1,6 +1,6 @@
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[package]
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name = "rapier2d-f64"
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version = "0.17.1"
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version = "0.17.2"
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authors = [ "Sébastien Crozet <developer@crozet.re>" ]
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description = "2-dimensional physics engine in Rust."
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documentation = "http://docs.rs/rapier2d"
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@@ -52,7 +52,7 @@ vec_map = { version = "0.8", optional = true }
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instant = { version = "0.1", features = [ "now" ], optional = true }
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num-traits = "0.2"
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nalgebra = "0.32"
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parry2d-f64 = "0.13"
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parry2d-f64 = "0.13.1"
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simba = "0.8"
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approx = "0.5"
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rayon = { version = "1", optional = true }
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@@ -1,6 +1,6 @@
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[package]
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name = "rapier2d"
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version = "0.17.1"
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version = "0.17.2"
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authors = [ "Sébastien Crozet <developer@crozet.re>" ]
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description = "2-dimensional physics engine in Rust."
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documentation = "http://docs.rs/rapier2d"
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@@ -52,7 +52,7 @@ vec_map = { version = "0.8", optional = true }
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instant = { version = "0.1", features = [ "now" ], optional = true }
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num-traits = "0.2"
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nalgebra = "0.32"
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parry2d = "0.13"
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parry2d = "0.13.1"
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simba = "0.8"
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approx = "0.5"
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rayon = { version = "1", optional = true }
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@@ -1,6 +1,6 @@
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[package]
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name = "rapier3d-f64"
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version = "0.17.1"
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version = "0.17.2"
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authors = [ "Sébastien Crozet <developer@crozet.re>" ]
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description = "3-dimensional physics engine in Rust."
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documentation = "http://docs.rs/rapier3d"
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@@ -52,7 +52,7 @@ vec_map = { version = "0.8", optional = true }
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instant = { version = "0.1", features = [ "now" ], optional = true }
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num-traits = "0.2"
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nalgebra = "0.32"
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parry3d-f64 = "0.13"
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parry3d-f64 = "0.13.1"
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simba = "0.8"
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approx = "0.5"
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rayon = { version = "1", optional = true }
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@@ -1,6 +1,6 @@
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[package]
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name = "rapier3d"
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version = "0.17.1"
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version = "0.17.2"
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authors = [ "Sébastien Crozet <developer@crozet.re>" ]
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description = "3-dimensional physics engine in Rust."
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documentation = "http://docs.rs/rapier3d"
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@@ -52,7 +52,7 @@ vec_map = { version = "0.8", optional = true }
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instant = { version = "0.1", features = [ "now" ], optional = true }
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num-traits = "0.2"
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nalgebra = "0.32"
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parry3d = "0.13"
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parry3d = "0.13.1"
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simba = "0.8"
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approx = "0.5"
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rayon = { version = "1", optional = true }
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