feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)
* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy * chore: update changelog * Fix warnings and tests * Release v0.32.0
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@@ -13,7 +13,7 @@ pub fn init_world(testbed: &mut Testbed) {
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/*
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* Ground
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*/
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let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -1.0]);
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let rigid_body = RigidBodyBuilder::fixed().translation(Vector::new(0.0, -1.0));
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let ground_handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(100.0, 1.0).friction(0.6);
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colliders.insert_with_parent(collider, ground_handle, &mut bodies);
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@@ -34,7 +34,7 @@ pub fn init_world(testbed: &mut Testbed) {
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for j in i..base_count {
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let x = (i as f32 + 1.0) * shift + 2.0 * (j as f32 - i as f32) * shift
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- h * base_count as f32;
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let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]);
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let rigid_body = RigidBodyBuilder::dynamic().translation(Vector::new(x, y));
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let ground_handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(h, h).friction(0.6);
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colliders.insert_with_parent(collider, ground_handle, &mut bodies);
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@@ -45,5 +45,5 @@ pub fn init_world(testbed: &mut Testbed) {
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(point![0.0, 2.5], 20.0);
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testbed.look_at(Vec2::new(0.0, 2.5), 20.0);
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}
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