feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)

* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy

* chore: update changelog

* Fix warnings and tests

* Release v0.32.0
This commit is contained in:
Sébastien Crozet
2026-01-09 17:26:36 +01:00
committed by GitHub
parent 48de83817e
commit 0b7c3b34ec
265 changed files with 8501 additions and 8575 deletions

View File

@@ -13,7 +13,7 @@ pub fn init_world(testbed: &mut Testbed) {
/*
* Ground
*/
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -1.0]);
let rigid_body = RigidBodyBuilder::fixed().translation(Vector::new(0.0, -1.0));
let ground_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(100.0, 1.0).friction(0.6);
colliders.insert_with_parent(collider, ground_handle, &mut bodies);
@@ -34,7 +34,7 @@ pub fn init_world(testbed: &mut Testbed) {
for j in i..base_count {
let x = (i as f32 + 1.0) * shift + 2.0 * (j as f32 - i as f32) * shift
- h * base_count as f32;
let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]);
let rigid_body = RigidBodyBuilder::dynamic().translation(Vector::new(x, y));
let ground_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(h, h).friction(0.6);
colliders.insert_with_parent(collider, ground_handle, &mut bodies);
@@ -45,5 +45,5 @@ pub fn init_world(testbed: &mut Testbed) {
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.look_at(point![0.0, 2.5], 20.0);
testbed.look_at(Vec2::new(0.0, 2.5), 20.0);
}