Files
rapier/examples2d/s2d_pyramid.rs
Sébastien Crozet 0b7c3b34ec feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)
* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy

* chore: update changelog

* Fix warnings and tests

* Release v0.32.0
2026-01-09 17:26:36 +01:00

50 lines
1.6 KiB
Rust

use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*
* World
*/
let mut bodies = RigidBodySet::new();
let mut colliders = ColliderSet::new();
let impulse_joints = ImpulseJointSet::new();
let multibody_joints = MultibodyJointSet::new();
/*
* Ground
*/
let rigid_body = RigidBodyBuilder::fixed().translation(Vector::new(0.0, -1.0));
let ground_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(100.0, 1.0).friction(0.6);
colliders.insert_with_parent(collider, ground_handle, &mut bodies);
/*
* Create the cubes
*/
const BASE_COUNT_SETTING: &str = "# of basis cubes";
let settings = testbed.example_settings_mut();
let base_count = settings.get_or_set_u32(BASE_COUNT_SETTING, 100, 2..=200);
let h = 0.5;
let shift = 1.0 * h;
for i in 0..base_count {
let y = (2.0 * i as f32 + 1.0) * shift;
for j in i..base_count {
let x = (i as f32 + 1.0) * shift + 2.0 * (j as f32 - i as f32) * shift
- h * base_count as f32;
let rigid_body = RigidBodyBuilder::dynamic().translation(Vector::new(x, y));
let ground_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(h, h).friction(0.6);
colliders.insert_with_parent(collider, ground_handle, &mut bodies);
}
}
/*
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.look_at(Vec2::new(0.0, 2.5), 20.0);
}