Files
lace/3-mid/physics/implement/bullet/source/c/bullet-joint.h
2022-07-31 17:34:54 +10:00

88 lines
3.6 KiB
C

#ifndef C_BULLET_JOINT_H
#define C_BULLET_JOINT_H
#include "bullet.h"
#include "bullet-object.h"
extern "C"
{
struct Joint;
Joint* b3d_new_hinge_Joint (Object* Object_A,
Object* Object_B,
Matrix_4x4* Frame_A,
Matrix_4x4* Frame_B);
Joint* b3d_new_space_hinge_Joint (Object* Object_A,
Matrix_4x4* Frame_A);
Joint* b3d_new_DoF6_Joint (Object* Object_A,
Object* Object_B,
Matrix_4x4* Frame_A,
Matrix_4x4* Frame_B);
Joint* b3d_new_cone_twist_Joint (Object* Object_A,
Object* Object_B,
Matrix_4x4* Frame_A,
Matrix_4x4* Frame_B);
Joint* b3d_new_slider_Joint (Object* Object_A,
Object* Object_B,
Matrix_4x4* Frame_A,
Matrix_4x4* Frame_B);
Joint* b3d_new_ball_Joint (Object* Object_A,
Object* Object_B,
Vector_3* Pivot_in_A,
Vector_3* Pivot_in_B);
/////////////
// Attributes
//
void* b3d_Joint_user_Data (Joint* Self);
void b3d_Joint_user_Data_is (Joint* Self, void* Now);
Object* b3d_Joint_Object_A (Joint* Self);
Object* b3d_Joint_Object_B (Joint* Self);
Matrix_4x4 b3d_Joint_Frame_A (Joint* Self);
Matrix_4x4 b3d_Joint_Frame_B (Joint* Self);
void b3d_Joint_Frame_A_is (Joint* Self, Matrix_4x4* Now);
void b3d_Joint_Frame_B_is (Joint* Self, Matrix_4x4* Now);
bool b3d_Joint_is_Limited (Joint* Self, int DoF);
bool b3d_Joint_Extent (Joint* Self, int DoF);
void b3d_Joint_Velocity_is (Joint* Self, int DoF,
Real Now);
// Hinge Joint
//
void b3d_Joint_hinge_Limits_are (Joint* Self, Real Lower,
Real Upper,
Real Softeness,
Real bias_Factor,
Real relaxation_Factor);
// 6 Degrees of Freedom Joint (6DoF)
//
void b3d_Joint_6DoF_lower_Limit_is (Joint* Self, int DoF,
Real Now);
void b3d_Joint_6DoF_upper_Limit_is (Joint* Self, int DoF,
Real Now);
Real b3d_Joint_6DoF_lower_Limit (Joint* Self, int DoF);
Real b3d_Joint_6DoF_upper_Limit (Joint* Self, int DoF);
} // extern "C"
#endif