Files
lace/3-mid/physics/implement/bullet/source/c/bullet-space.h
2022-07-31 17:34:54 +10:00

47 lines
1.0 KiB
C

#ifndef C_BULLET_SPACE_H
#define C_BULLET_SPACE_H
#include "bullet.h"
#include "bullet-object.h"
#include "bullet-joint.h"
extern "C"
{
struct Space;
struct Space* b3d_new_Space ();
void b3d_free_Space (Space* Self);
void b3d_Space_add_Object (Space* Self, Object* the_Object);
void b3d_Space_rid_Object (Space* Self, Object* the_Object);
void b3d_Space_add_Joint (Space* Self, Joint* the_Joint);
void b3d_Space_Gravity_is (Space* Self, Vector_3* Now);
void b3d_Space_evolve (Space* Self, float By);
// Ray Casting
//
struct ray_Collision
{
const Object* near_Object;
Real hit_Fraction;
Vector_3 Normal_world;
Vector_3 Site_world;
};
ray_Collision b3d_Space_cast_Ray (Space* Self, Vector_3* From,
Vector_3* To);
} // extern "C"
#endif