165 lines
4.4 KiB
Ada
165 lines
4.4 KiB
Ada
with
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openGL.Program,
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openGL.Texture,
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ada.Calendar;
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private
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with
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ada.Streams;
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package openGL.texture_Set
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--
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-- Facilitates multi-texturing of geometries.
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--
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-- Note that Mesa currently only supports 16 texture units.
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--
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is
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---------------
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--- Texture Ids
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--
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max_Textures : constant := 16; -- 32;
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type texture_Id is range 1 .. max_Textures;
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type texture_Ids is array (Positive range <>) of texture_Id;
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--------
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--- Fade
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--
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type fade_Level is delta 0.001 range 0.0 .. 1.0 -- '0.0' is no fading, '1.0' is fully faded (ie invisible).
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with Atomic;
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type fade_Levels is array (texture_Id range <>) of fade_Level;
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type texture_Apply_array is array (texture_Set.texture_Id) of Boolean;
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type fadeable_Texture is
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record
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Fade : fade_Level := 0.0;
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Object : openGL.Texture.Object := openGL.Texture.null_Object;
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Applied : Boolean := True; -- Whether this texture is painted on or not.
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end record;
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type fadeable_Textures is array (texture_Id range 1 .. max_Textures) of fadeable_Texture;
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-------------
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--- Animation
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--
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subtype frame_Id is Positive;
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type Frame is
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record
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texture_Id : texture_Set.texture_Id;
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end record;
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type Frames is array (frame_Id range <>) of Frame;
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function to_Frames (From : in texture_Ids) return Frames;
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type Animation (frame_Count : Positive) is
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record
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frame_Duration : Duration := 0.1;
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next_frame_Time : ada.Calendar.Time := ada.Calendar.Clock;
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Current : frame_Id := 1;
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Frames : texture_Set.Frames (1 .. frame_Count);
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end record;
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type Animation_view is access all Animation;
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procedure animate (the_Animation : in out Animation;
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texture_Applies : in out texture_Apply_array);
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-----------
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--- Details
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--
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type Tiling is -- The number of times the texture should be wrapped.
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record
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S : Real;
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T : Real;
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end record;
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type Details is
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record
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Fades : fade_Levels (texture_Id) := [others => 0.0];
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Textures : asset_Names (1 .. Positive (texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the visual.
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texture_Count : Natural := 0;
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texture_Tiling : Tiling := (S => 1.0,
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T => 1.0);
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texture_Applies : texture_Apply_array := [1 => True, others => False];
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Animation : Animation_view;
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end record;
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function to_Details (texture_Assets : in asset_Names;
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Animation : in Animation_view := null) return Details;
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no_Details : constant Details;
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--------
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--- Item
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--
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type Item is
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record
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Textures : fadeable_Textures;
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Count : Natural := 0;
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is_Transparent : Boolean := False; -- Any of the textures contains lucid colors.
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initialised : Boolean := False;
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end record;
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-- procedure enable (the_Textures : in out Item;
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-- Program : in openGL.Program.view);
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procedure Texture_is (in_Set : in out Item; Which : texture_ID := 1; Now : in openGL.Texture.Object);
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function Texture (in_Set : in Item; Which : texture_ID := 1) return openGL.Texture.Object;
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-- procedure Texture_is (in_Set : in out Item; Now : in openGL.Texture.Object);
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-- function Texture (in_Set : in Item) return openGL.Texture.Object;
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private
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-----------
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--- Streams
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--
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procedure write (Stream : not null access ada.Streams.Root_Stream_type'Class;
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Item : in texture_Set.Animation_view);
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procedure read (Stream : not null access ada.Streams.Root_Stream_type'Class;
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Item : out texture_Set.Animation_view);
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for Animation_view'write use write;
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for Animation_view'read use read;
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no_Details : constant Details := (others => <>);
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end openGL.texture_Set;
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