Rod Kay
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f9c00d89a9
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opengl.demo: Add texture tiling for polygons.
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2024-02-13 17:05:53 +11:00 |
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Rod Kay
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009f0e1167
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opengl.geometry: Fix 'Shine' attribute bug.
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2024-02-12 21:02:08 +11:00 |
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Rod Kay
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c7f58797f3
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opengl.texture: Add simple tiling.
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2024-02-03 21:38:58 +11:00 |
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Rod Kay
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a0316025cf
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opengl.texture: Make 'GL_REPEAT' the default wrap mode.
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2024-02-03 21:17:28 +11:00 |
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Rod Kay
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180625eb89
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opengl.texture.coordinates: Cosmetics.
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2024-02-03 20:20:17 +11:00 |
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Rod Kay
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7e1a4c47f6
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opengl.model.circle: Add a 'colored' model.
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2024-01-09 17:05:08 +11:00 |
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Rod Kay
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f4baa64e8f
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opengl.remote_model: Set default 'Shine' to '1.0'.
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2024-01-09 16:57:56 +11:00 |
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Rod Kay
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50766e1772
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opengl.camera: Cosmetics.
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2023-12-31 21:13:42 +11:00 |
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Rod Kay
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b7f584ca7f
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Tidy.
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2023-12-08 17:14:00 +11:00 |
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Rod Kay
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dbe487c074
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lace.events: Optimise.
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2023-12-08 14:42:45 +11:00 |
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Rod Kay
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f12686d233
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opengl.model: Add a lit and textured circle model.
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2023-11-23 23:09:29 +11:00 |
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Rod Kay
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fa02760f9c
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opengl.texture.coordinates: Add 'centroid' as part of the result in simple function to compute texture coordinates from a set of vertices.
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2023-11-14 22:22:43 +11:00 |
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Rod Kay
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eadf53f890
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opengl.model.polygon: Add a lit and textured model.
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2023-11-14 19:50:14 +11:00 |
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Rod Kay
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a4a75d528e
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opengl.texture.coordinates: Add simple function to compute texture coordinates from a set of vertices.
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2023-11-14 19:48:45 +11:00 |
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Rod Kay
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c9ecff7d86
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opengl: Cosmetics.
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2023-11-10 19:24:40 +11:00 |
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Rod Kay
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e7e0f6fc09
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opengl.renderer.lean: Set 'no_context_Clearer' as the default context clearer.
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2023-11-10 19:03:00 +11:00 |
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Rod Kay
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3bb82e5a39
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opengl: Cosmetics.
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2023-11-10 18:38:10 +11:00 |
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Rod Kay
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2f6670a24c
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gel.demo: Use 'gel_sdl'.
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2023-11-03 18:02:54 +11:00 |
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Rod Kay
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0b4d19522b
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gel.window: Add support for a Gtk window.
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2023-11-03 15:21:29 +11:00 |
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Rod Kay
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8ea8928fd0
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opengl.model.sphere.lit_colored_textured: Update texturing and add color.
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2023-10-21 14:21:26 +11:00 |
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Rod Kay
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833584970a
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opengl.model.sphere.lit_colored_textured: Update texturing.
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2023-10-21 13:41:32 +11:00 |
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Rod Kay
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4861f54232
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opengl.model: Add basic texturing subprograms.
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2023-05-31 15:22:25 +10:00 |
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Rod Kay
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ce41c9afef
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opengl.geometry.texturing: Use 'Mixin' generic.
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2023-05-31 11:39:01 +10:00 |
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Rod Kay
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ec4a9b357a
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opengl.geometry.texturing: Add 'Mixin' generic.
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2023-05-31 10:54:59 +10:00 |
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Rod Kay
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715e9edb80
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openGL.Geometry: Rid unused 'Textures' array type.
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2023-05-31 09:31:12 +10:00 |
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Rod Kay
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6850241aa9
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openGL.Geometry.texturing: Factor out texturing code from 'openGL.Geometry.lit_textured'.
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2023-05-31 08:05:58 +10:00 |
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Rod Kay
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f1d7b2c645
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opengl: Rename 'openGL.texture_Set.texture_Set' to 'openGL.texture_Set.Item'.
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2023-05-31 07:08:51 +10:00 |
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Rod Kay
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af64e4ce3e
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opengl: Rename 'openGL.texturing' to 'openGL.texture_Set'.
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2023-05-31 07:07:11 +10:00 |
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Rod Kay
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a362e5aeff
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opengl.geometry: Rid obsolete prototype code.
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2023-05-29 21:41:00 +10:00 |
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Rod Kay
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c29d50f544
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opengl.geometry: Rename 'enable_Texture' to 'enable_Textures'.
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2023-05-29 21:40:17 +10:00 |
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Rod Kay
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3783591ed1
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opengl.geometry.lit_textured: Rename 'Textures' record component to 'texture_Set'.
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2023-05-29 21:26:17 +10:00 |
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Rod Kay
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640c3f4790
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opengl: Rename 'openGL.Geometry.texturing' to 'openGL.texturing'.
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2023-05-16 17:17:28 +10:00 |
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Rod Kay
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65ac65b204
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opengl.geometry.texturing: Make 'fade_Level' atomic.
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2023-05-16 15:30:55 +10:00 |
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Rod Kay
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139cb01643
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opengl: Work on multi-texturing.
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2023-05-16 15:21:51 +10:00 |
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Rod Kay
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1beb8e1140
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opengl: Work on multi-texturing.
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2023-05-09 18:04:18 +10:00 |
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Rod Kay
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d3e4119172
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opengl.model.box: Add a lit, colored and single textured box.
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2023-05-08 11:40:37 +10:00 |
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Rod Kay
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e1bec3b089
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opengl.shader: Comment out debug code.
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2023-05-07 12:22:03 +10:00 |
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Rod Kay
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f7b88262be
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opengl.demo: Set a default light.
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2023-05-07 12:20:47 +10:00 |
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Rod Kay
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14dc31a6f6
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opengl.renderer.lean: Set a 'max_Geometries' constant.
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2023-05-07 12:19:38 +10:00 |
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Rod Kay
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8d7f78b74f
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opengl.geometry: Add multi-texture support to more geometries.
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2023-05-07 11:39:57 +10:00 |
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Rod Kay
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263f7e8095
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opengl.geometry.lit_textured_x2: Tidy.
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2023-05-07 08:27:59 +10:00 |
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Rod Kay
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5daf101be3
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opengl.shader: Allow shaders to be built from snippets.
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2023-05-07 06:46:45 +10:00 |
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Rod Kay
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8570d1709e
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opengl: Add 'asset_Names' array type.
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2023-05-07 06:45:56 +10:00 |
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Rod Kay
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6bd8001f2e
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opengl.glyphimpl.texture: Revert to using '()' instead of '[]' for record aggregates.
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2023-05-05 03:50:47 +10:00 |
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Rod Kay
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ba8a471557
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opengl.geometry: Change mode of the 'Self' parameter in 'enable_Texture' to 'in out'.
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2023-05-05 03:50:30 +10:00 |
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Rod Kay
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2ac6d57a53
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opengl.geometry: Add/use texturing support.
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2023-05-05 03:13:07 +10:00 |
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Rod Kay
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b9064c43c8
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opengl.geometry: Use the 'openGL.Variable.uniform.sampler2D' type for textures.
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2023-05-05 01:06:18 +10:00 |
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Rod Kay
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6a8da0bd4b
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opengl.variable.uniform: Add a 'gl_Variable' function.
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2023-05-05 01:04:58 +10:00 |
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Rod Kay
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9655567e96
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opengl.variable: Add a 'null_Variable' constant.
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2023-05-05 01:04:06 +10:00 |
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Rod Kay
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1f6d5924c9
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opengl.variable.uniform: Add a 'sampler2D' uniform variable.
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2023-05-05 01:02:52 +10:00 |
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