opengl.shader: Comment out debug code.
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@@ -74,7 +74,7 @@ is
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is
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use GL.Pointers,
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C.Strings;
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use ada.Text_IO;
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-- use ada.Text_IO;
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use type interfaces.C.char_array;
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@@ -86,11 +86,11 @@ is
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Tasks.check;
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new_Line (20);
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for i in the_Source'Range
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loop
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put (Character (the_Source (i)));
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end loop;
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-- new_Line (20);
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-- for i in the_Source'Range
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-- loop
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-- put (Character (the_Source (i)));
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-- end loop;
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Self.Kind := Kind;
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