Logo
Explore Help
Sign In
nichkara/lace
1
0
Fork 0
You've already forked lace
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
180 Commits 2 Branches 0 Tags
b9d9930a930f3d0287c0b810429562d3373a5834
Commit Graph

13 Commits

Author SHA1 Message Date
Rod Kay
6c0f5d9394 opengl.geometry: Add subprograms to get and set the model. 2024-04-24 12:38:29 +10:00
Rod Kay
ce41c9afef opengl.geometry.texturing: Use 'Mixin' generic. 2023-05-31 11:39:01 +10:00
Rod Kay
ec4a9b357a opengl.geometry.texturing: Add 'Mixin' generic. 2023-05-31 10:54:59 +10:00
Rod Kay
715e9edb80 openGL.Geometry: Rid unused 'Textures' array type. 2023-05-31 09:31:12 +10:00
Rod Kay
af64e4ce3e opengl: Rename 'openGL.texturing' to 'openGL.texture_Set'. 2023-05-31 07:07:11 +10:00
Rod Kay
c29d50f544 opengl.geometry: Rename 'enable_Texture' to 'enable_Textures'. 2023-05-29 21:40:17 +10:00
Rod Kay
640c3f4790 opengl: Rename 'openGL.Geometry.texturing' to 'openGL.texturing'. 2023-05-16 17:17:28 +10:00
Rod Kay
1beb8e1140 opengl: Work on multi-texturing. 2023-05-09 18:04:18 +10:00
Rod Kay
2ac6d57a53 opengl.geometry: Add/use texturing support. 2023-05-05 03:13:07 +10:00
Rod Kay
b9064c43c8 opengl.geometry: Use the 'openGL.Variable.uniform.sampler2D' type for textures. 2023-05-05 01:06:18 +10:00
Rod Kay
4ca946531a opengl.geometry: Pre-initialise texture uniforms. 2023-05-04 21:32:03 +10:00
Rod Kay
86721ca2db openGL: Add preliminary multi-texturing code. 2023-05-01 21:17:12 +10:00
Rod Kay
54a53b2ac0 Add initial prototype. 2022-07-31 17:34:54 +10:00
Powered by Gitea Version: 1.25.4 Page: 83ms Template: 13ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API