Files
lace/3-mid/opengl/source/lean/geometry/opengl-geometry.ads
2023-05-01 21:17:12 +10:00

163 lines
5.3 KiB
Ada

with
openGL.Primitive,
openGL.Buffer,
openGL.Program,
openGL.Texture;
private
with
ada.Strings.unbounded;
package openGL.Geometry
--
-- Provides a base class for openGL geometry.
-- A Geometry is composed of up to 5 primitives.
-- Each primitive has its own set of GL indices and a facet kind.
-- All primitives share a common set of vertices.
-- Subclasses may be created to provide for the various possible variants of an openGL vertex.
--
is
type Item is abstract tagged limited private;
subtype Class is Item'Class;
type View is access all Item'class;
type Views is array (Index_t range <>) of View;
---------
--- Forge
--
procedure destroy (Self : in out Item);
procedure free (Self : in out View);
--------------
-- Attributes
--
procedure Label_is (Self : in out Item'Class; Now : in String);
function Label (Self : in Item'Class) return String;
max_Textures : constant := 32;
type texture_Id is range 1 .. max_Textures;
-- procedure Texture_is (Self : in out Item'Class; Which : texture_ID; Now : in Texture.Object);
-- function Texture (Self : in Item'Class; Which : texture_ID) return Texture.Object;
--
procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object) is null;
function Texture (Self : in Item) return openGL.Texture.Object;
-- *************************************************************************
-- TODO: Move all texture code to a new 'openGL.Geometry.texturing' package.
type fade_Level is delta 0.001 range 0.0 .. 1.0; -- '0.0' is no fading, '1.0' is fully faded (ie invisible).
type fadeable_Texture is
record
Fade : fade_Level := 0.0;
Object : openGL.Texture.Object := openGL.Texture.null_Object;
end record;
type fadeable_Textures is array (texture_Id range 1 .. max_Textures) of fadeable_Texture;
type texture_Set is
record
Textures : fadeable_Textures;
Count : Natural := 0;
is_Transparent : Boolean := False; -- Any of the textures contains lucid colors.
end record;
procedure enable (the_Textures : in texture_Set;
Program : in openGL.Program.view);
procedure Texture_is (in_Set : in out texture_Set; Which : texture_ID; Now : in openGL.Texture.Object);
function Texture (in_Set : in texture_Set; Which : texture_ID) return openGL.Texture.Object;
procedure Texture_is (in_Set : in out texture_Set; Now : in openGL.Texture.Object);
function Texture (in_Set : in texture_Set) return openGL.Texture.Object;
procedure Bounds_are (Self : in out Item'Class; Now : in Bounds);
function Bounds (self : in Item'Class) return Bounds; -- Returns the bounds in object space.
procedure is_Transparent (Self : in out Item; Now : in Boolean := True);
function is_Transparent (Self : in Item) return Boolean;
procedure Program_is (Self : in out Item; Now : in Program.view);
function Program (Self : in Item) return Program.view;
procedure add (Self : in out Item'Class; the_Primitive : in Primitive.view);
function Primitives (Self : in Item'Class) return Primitive.views;
procedure free_Primitives (Self : in out Item);
procedure Indices_are (Self : in out Item; Now : in Indices;
for_Facia : in Positive);
procedure Indices_are (Self : in out Item; Now : in long_Indices;
for_Facia : in Positive);
--------------
-- Operations
--
procedure render (Self : in out Item'Class);
procedure enable_Texture (Self : in Item) is null;
-----------
-- Normals
--
function Normals_of (face_Kind : in primitive.facet_Kind;
Indices : in openGL.Indices;
Sites : in openGL.Sites) return access Normals;
function Normals_of (face_Kind : in primitive.facet_Kind;
Indices : in openGL.long_Indices;
Sites : in openGL.Sites) return access Normals;
private
use ada.Strings.unbounded;
type Textures is array (texture_Id) of openGL.Texture.Object;
type Item is abstract tagged limited
record
Label : unbounded_String;
Program : openGL.Program.view;
Vertices : Buffer.view;
Primitives : Primitive.views (1 .. 5);
primitive_Count : Index_t := 0;
is_Transparent : Boolean := False; -- Geometry contains lucid colors.
Bounds : openGL.Bounds;
end record;
generic
type any_Index_t is range <>;
with function get_Site (Index : in any_Index_t) return Vector_3;
function get_Bounds (Count : in Natural) return openGL.Bounds;
generic
type any_Index_t is range <>;
with function get_Color (Index : in any_Index_t) return rgba_Color;
function get_Transparency (Count : in Natural) return Boolean;
end openGL.Geometry;