Rod Kay
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b9d9930a93
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opengl.context: Add extra debugging message.
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2024-04-24 12:41:30 +10:00 |
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Rod Kay
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081fcd860e
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opengl.model.texturing: Rid 'limited with' of 'openGL.Model'.
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2024-04-24 12:40:42 +10:00 |
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Rod Kay
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6c0f5d9394
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opengl.geometry: Add subprograms to get and set the model.
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2024-04-24 12:38:29 +10:00 |
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Rod Kay
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66b60b5f8e
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opengl.renderer.lean: Add an 'add' procedure to allow manually managing light id's.
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2024-03-10 14:25:05 +11:00 |
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Rod Kay
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ccfaff517b
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opengl.light: Add a forge.
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2024-03-10 14:23:13 +11:00 |
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Rod Kay
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9ef4cc7026
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opengl.palette: Add 'moonlight' color.
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2024-03-03 20:27:03 +11:00 |
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Rod Kay
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92e2d91d09
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opengl.light: Change light defaults.
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2024-02-28 22:25:32 +11:00 |
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Rod Kay
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0b655ea2be
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opengl.light: Add 'Strength' to lights.
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2024-02-28 21:11:59 +11:00 |
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Rod Kay
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d807a87cc1
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opengl.program.lit: Cosmetics.
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2024-02-28 19:52:06 +11:00 |
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Rod Kay
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e27c348247
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opengl: Add 'no_Shine' constant.
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2024-02-28 19:40:32 +11:00 |
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Rod Kay
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6e2edae1fb
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opengl.shaders: Rid 'lit_colored_skinned.frag' shader.
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2024-02-23 23:01:16 +11:00 |
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Rod Kay
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68c1ff4764
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opengl.shaders: Use unified lighting and texturing 'snippets' for fragment shaders.
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2024-02-23 22:36:18 +11:00 |
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Rod Kay
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d1f702aab5
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opengl.model: Use 'default_Shine' for all lit models.
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2024-02-23 18:35:07 +11:00 |
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Rod Kay
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1937fb28c5
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opengl-texture: Check for errors when setting wrap parameters.
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2024-02-13 17:10:36 +11:00 |
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Rod Kay
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88dc115bad
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opengl.geometry.lit_colored_textured: Add TODO for shine.
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2024-02-13 17:07:52 +11:00 |
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Rod Kay
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02411c1995
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opengl.geometry.lit_textured: Cosmetics.
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2024-02-13 17:07:01 +11:00 |
|
Rod Kay
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f9c00d89a9
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opengl.demo: Add texture tiling for polygons.
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2024-02-13 17:05:53 +11:00 |
|
Rod Kay
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009f0e1167
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opengl.geometry: Fix 'Shine' attribute bug.
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2024-02-12 21:02:08 +11:00 |
|
Rod Kay
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c7f58797f3
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opengl.texture: Add simple tiling.
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2024-02-03 21:38:58 +11:00 |
|
Rod Kay
|
a0316025cf
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opengl.texture: Make 'GL_REPEAT' the default wrap mode.
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2024-02-03 21:17:28 +11:00 |
|
Rod Kay
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180625eb89
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opengl.texture.coordinates: Cosmetics.
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2024-02-03 20:20:17 +11:00 |
|
Rod Kay
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7e1a4c47f6
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opengl.model.circle: Add a 'colored' model.
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2024-01-09 17:05:08 +11:00 |
|
Rod Kay
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f4baa64e8f
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opengl.remote_model: Set default 'Shine' to '1.0'.
|
2024-01-09 16:57:56 +11:00 |
|
Rod Kay
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50766e1772
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opengl.camera: Cosmetics.
|
2023-12-31 21:13:42 +11:00 |
|
Rod Kay
|
b7f584ca7f
|
Tidy.
|
2023-12-08 17:14:00 +11:00 |
|
Rod Kay
|
dbe487c074
|
lace.events: Optimise.
|
2023-12-08 14:42:45 +11:00 |
|
Rod Kay
|
f12686d233
|
opengl.model: Add a lit and textured circle model.
|
2023-11-23 23:09:29 +11:00 |
|
Rod Kay
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fa02760f9c
|
opengl.texture.coordinates: Add 'centroid' as part of the result in simple function to compute texture coordinates from a set of vertices.
|
2023-11-14 22:22:43 +11:00 |
|
Rod Kay
|
eadf53f890
|
opengl.model.polygon: Add a lit and textured model.
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2023-11-14 19:50:14 +11:00 |
|
Rod Kay
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a4a75d528e
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opengl.texture.coordinates: Add simple function to compute texture coordinates from a set of vertices.
|
2023-11-14 19:48:45 +11:00 |
|
Rod Kay
|
c9ecff7d86
|
opengl: Cosmetics.
|
2023-11-10 19:24:40 +11:00 |
|
Rod Kay
|
e7e0f6fc09
|
opengl.renderer.lean: Set 'no_context_Clearer' as the default context clearer.
|
2023-11-10 19:03:00 +11:00 |
|
Rod Kay
|
3bb82e5a39
|
opengl: Cosmetics.
|
2023-11-10 18:38:10 +11:00 |
|
Rod Kay
|
2f6670a24c
|
gel.demo: Use 'gel_sdl'.
|
2023-11-03 18:02:54 +11:00 |
|
Rod Kay
|
0b4d19522b
|
gel.window: Add support for a Gtk window.
|
2023-11-03 15:21:29 +11:00 |
|
Rod Kay
|
8ea8928fd0
|
opengl.model.sphere.lit_colored_textured: Update texturing and add color.
|
2023-10-21 14:21:26 +11:00 |
|
Rod Kay
|
833584970a
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opengl.model.sphere.lit_colored_textured: Update texturing.
|
2023-10-21 13:41:32 +11:00 |
|
Rod Kay
|
4861f54232
|
opengl.model: Add basic texturing subprograms.
|
2023-05-31 15:22:25 +10:00 |
|
Rod Kay
|
ce41c9afef
|
opengl.geometry.texturing: Use 'Mixin' generic.
|
2023-05-31 11:39:01 +10:00 |
|
Rod Kay
|
ec4a9b357a
|
opengl.geometry.texturing: Add 'Mixin' generic.
|
2023-05-31 10:54:59 +10:00 |
|
Rod Kay
|
715e9edb80
|
openGL.Geometry: Rid unused 'Textures' array type.
|
2023-05-31 09:31:12 +10:00 |
|
Rod Kay
|
6850241aa9
|
openGL.Geometry.texturing: Factor out texturing code from 'openGL.Geometry.lit_textured'.
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2023-05-31 08:05:58 +10:00 |
|
Rod Kay
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f1d7b2c645
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opengl: Rename 'openGL.texture_Set.texture_Set' to 'openGL.texture_Set.Item'.
|
2023-05-31 07:08:51 +10:00 |
|
Rod Kay
|
af64e4ce3e
|
opengl: Rename 'openGL.texturing' to 'openGL.texture_Set'.
|
2023-05-31 07:07:11 +10:00 |
|
Rod Kay
|
a362e5aeff
|
opengl.geometry: Rid obsolete prototype code.
|
2023-05-29 21:41:00 +10:00 |
|
Rod Kay
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c29d50f544
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opengl.geometry: Rename 'enable_Texture' to 'enable_Textures'.
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2023-05-29 21:40:17 +10:00 |
|
Rod Kay
|
3783591ed1
|
opengl.geometry.lit_textured: Rename 'Textures' record component to 'texture_Set'.
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2023-05-29 21:26:17 +10:00 |
|
Rod Kay
|
640c3f4790
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opengl: Rename 'openGL.Geometry.texturing' to 'openGL.texturing'.
|
2023-05-16 17:17:28 +10:00 |
|
Rod Kay
|
65ac65b204
|
opengl.geometry.texturing: Make 'fade_Level' atomic.
|
2023-05-16 15:30:55 +10:00 |
|
Rod Kay
|
139cb01643
|
opengl: Work on multi-texturing.
|
2023-05-16 15:21:51 +10:00 |
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