Rod Kay
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77512c2247
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gel.forge.new_circle_sprite: Add color.
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2023-10-21 14:27:30 +11:00 |
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Rod Kay
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8ea8928fd0
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opengl.model.sphere.lit_colored_textured: Update texturing and add color.
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2023-10-21 14:21:26 +11:00 |
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Rod Kay
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833584970a
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opengl.model.sphere.lit_colored_textured: Update texturing.
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2023-10-21 13:41:32 +11:00 |
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Rod Kay
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94f6fb3a3c
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gel.demo.pong: Set light position.
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2023-10-21 12:35:43 +11:00 |
|
Rod Kay
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4fa47e7396
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gel.sprite: Fix apply force.
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2023-10-21 12:35:10 +11:00 |
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Rod Kay
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0b6e063d29
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gel.forge: Cosmetics.
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2023-10-21 12:31:40 +11:00 |
|
Rod Kay
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85a269be38
|
lace.text: Fix several bugs.
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2023-10-17 15:49:12 +11:00 |
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Rod Kay
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bbf195bbe5
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lace.environ.paths: Rid incorrect 'check's of destination paths.
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2023-10-17 15:47:40 +11:00 |
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Rod Kay
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6a4f1c148c
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lace: Add 'wide_Text'.
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2023-07-13 22:05:36 +10:00 |
|
Rod Kay
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4861f54232
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opengl.model: Add basic texturing subprograms.
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2023-05-31 15:22:25 +10:00 |
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Rod Kay
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ce41c9afef
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opengl.geometry.texturing: Use 'Mixin' generic.
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2023-05-31 11:39:01 +10:00 |
|
Rod Kay
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ec4a9b357a
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opengl.geometry.texturing: Add 'Mixin' generic.
|
2023-05-31 10:54:59 +10:00 |
|
Rod Kay
|
bb6df0ba31
|
Update git ignore rules.
|
2023-05-31 10:01:47 +10:00 |
|
Rod Kay
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715e9edb80
|
openGL.Geometry: Rid unused 'Textures' array type.
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2023-05-31 09:31:12 +10:00 |
|
Rod Kay
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6850241aa9
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openGL.Geometry.texturing: Factor out texturing code from 'openGL.Geometry.lit_textured'.
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2023-05-31 08:05:58 +10:00 |
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Rod Kay
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f1d7b2c645
|
opengl: Rename 'openGL.texture_Set.texture_Set' to 'openGL.texture_Set.Item'.
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2023-05-31 07:08:51 +10:00 |
|
Rod Kay
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af64e4ce3e
|
opengl: Rename 'openGL.texturing' to 'openGL.texture_Set'.
|
2023-05-31 07:07:11 +10:00 |
|
Rod Kay
|
a362e5aeff
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opengl.geometry: Rid obsolete prototype code.
|
2023-05-29 21:41:00 +10:00 |
|
Rod Kay
|
c29d50f544
|
opengl.geometry: Rename 'enable_Texture' to 'enable_Textures'.
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2023-05-29 21:40:17 +10:00 |
|
Rod Kay
|
3783591ed1
|
opengl.geometry.lit_textured: Rename 'Textures' record component to 'texture_Set'.
|
2023-05-29 21:26:17 +10:00 |
|
Rod Kay
|
640c3f4790
|
opengl: Rename 'openGL.Geometry.texturing' to 'openGL.texturing'.
|
2023-05-16 17:17:28 +10:00 |
|
Rod Kay
|
65ac65b204
|
opengl.geometry.texturing: Make 'fade_Level' atomic.
|
2023-05-16 15:30:55 +10:00 |
|
Rod Kay
|
139cb01643
|
opengl: Work on multi-texturing.
|
2023-05-16 15:21:51 +10:00 |
|
Rod Kay
|
1beb8e1140
|
opengl: Work on multi-texturing.
|
2023-05-09 18:04:18 +10:00 |
|
Rod Kay
|
d3e4119172
|
opengl.model.box: Add a lit, colored and single textured box.
|
2023-05-08 11:40:37 +10:00 |
|
Rod Kay
|
0cbd97b7a1
|
opengl.assets.shader: Add 'version.header' and 'texturing.frag' shader snippets.
|
2023-05-08 11:35:41 +10:00 |
|
Rod Kay
|
e1bec3b089
|
opengl.shader: Comment out debug code.
|
2023-05-07 12:22:03 +10:00 |
|
Rod Kay
|
f7b88262be
|
opengl.demo: Set a default light.
|
2023-05-07 12:20:47 +10:00 |
|
Rod Kay
|
14dc31a6f6
|
opengl.renderer.lean: Set a 'max_Geometries' constant.
|
2023-05-07 12:19:38 +10:00 |
|
Rod Kay
|
8d7f78b74f
|
opengl.geometry: Add multi-texture support to more geometries.
|
2023-05-07 11:39:57 +10:00 |
|
Rod Kay
|
263f7e8095
|
opengl.geometry.lit_textured_x2: Tidy.
|
2023-05-07 08:27:59 +10:00 |
|
Rod Kay
|
5daf101be3
|
opengl.shader: Allow shaders to be built from snippets.
|
2023-05-07 06:46:45 +10:00 |
|
Rod Kay
|
8570d1709e
|
opengl: Add 'asset_Names' array type.
|
2023-05-07 06:45:56 +10:00 |
|
Rod Kay
|
6bd8001f2e
|
opengl.glyphimpl.texture: Revert to using '()' instead of '[]' for record aggregates.
|
2023-05-05 03:50:47 +10:00 |
|
Rod Kay
|
ba8a471557
|
opengl.geometry: Change mode of the 'Self' parameter in 'enable_Texture' to 'in out'.
|
2023-05-05 03:50:30 +10:00 |
|
Rod Kay
|
84283a72ea
|
Update git ignore rules.
|
2023-05-05 03:14:12 +10:00 |
|
Rod Kay
|
2ac6d57a53
|
opengl.geometry: Add/use texturing support.
|
2023-05-05 03:13:07 +10:00 |
|
Rod Kay
|
b9064c43c8
|
opengl.geometry: Use the 'openGL.Variable.uniform.sampler2D' type for textures.
|
2023-05-05 01:06:18 +10:00 |
|
Rod Kay
|
6a8da0bd4b
|
opengl.variable.uniform: Add a 'gl_Variable' function.
|
2023-05-05 01:04:58 +10:00 |
|
Rod Kay
|
9655567e96
|
opengl.variable: Add a 'null_Variable' constant.
|
2023-05-05 01:04:06 +10:00 |
|
Rod Kay
|
1f6d5924c9
|
opengl.variable.uniform: Add a 'sampler2D' uniform variable.
|
2023-05-05 01:02:52 +10:00 |
|
Rod Kay
|
5b2d58c5c8
|
opengl.glyphimpl.texture: Revert to using '()' instead of '[]' for record aggregates.
|
2023-05-04 23:21:08 +10:00 |
|
Rod Kay
|
660ca343fa
|
opengl.geometry.lit_textured_x2.fragment_shader: Apply alpha value to surface_Color, when combining textures.
|
2023-05-04 21:40:07 +10:00 |
|
Rod Kay
|
4ca946531a
|
opengl.geometry: Pre-initialise texture uniforms.
|
2023-05-04 21:32:03 +10:00 |
|
Rod Kay
|
eb17c310f1
|
lace: Add a simple stack generic.
|
2023-05-01 21:18:04 +10:00 |
|
Rod Kay
|
2a3231830e
|
lace: Add fast pools.
|
2023-05-01 21:17:41 +10:00 |
|
Rod Kay
|
86721ca2db
|
openGL: Add preliminary multi-texturing code.
|
2023-05-01 21:17:12 +10:00 |
|
Rod Kay
|
2209ac7ca8
|
gel.applet: Make evolving the physics world optional in 'freshen'.
|
2023-04-28 21:58:49 +10:00 |
|
Rod Kay
|
1a381eb2ec
|
opengl.model.hexagon: Document vertex site order.
|
2023-04-28 21:57:53 +10:00 |
|
Rod Kay
|
c6fdf17ae2
|
gel.Sprite: Rid ".all'Access" conversion from an access variable.
|
2023-04-28 21:56:21 +10:00 |
|