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45 Commits 2 Branches 0 Tags
84283a72ea7d7ab72462d012f3b6f701c2d931ad
Commit Graph

13 Commits

Author SHA1 Message Date
Rod Kay
2ac6d57a53 opengl.geometry: Add/use texturing support. 2023-05-05 03:13:07 +10:00
Rod Kay
b9064c43c8 opengl.geometry: Use the 'openGL.Variable.uniform.sampler2D' type for textures. 2023-05-05 01:06:18 +10:00
Rod Kay
6a8da0bd4b opengl.variable.uniform: Add a 'gl_Variable' function. 2023-05-05 01:04:58 +10:00
Rod Kay
9655567e96 opengl.variable: Add a 'null_Variable' constant. 2023-05-05 01:04:06 +10:00
Rod Kay
1f6d5924c9 opengl.variable.uniform: Add a 'sampler2D' uniform variable. 2023-05-05 01:02:52 +10:00
Rod Kay
5b2d58c5c8 opengl.glyphimpl.texture: Revert to using '()' instead of '[]' for record aggregates. 2023-05-04 23:21:08 +10:00
Rod Kay
660ca343fa opengl.geometry.lit_textured_x2.fragment_shader: Apply alpha value to surface_Color, when combining textures. 2023-05-04 21:40:07 +10:00
Rod Kay
4ca946531a opengl.geometry: Pre-initialise texture uniforms. 2023-05-04 21:32:03 +10:00
Rod Kay
86721ca2db openGL: Add preliminary multi-texturing code. 2023-05-01 21:17:12 +10:00
Rod Kay
1a381eb2ec opengl.model.hexagon: Document vertex site order. 2023-04-28 21:57:53 +10:00
Rod Kay
19a8d22d90 opengl.demo: Add an 'openGL.Model.hexagon.lit_textured' sprite, 2023-04-28 21:53:55 +10:00
Rod Kay
11ba34d76d opengl.model.hexagon.lit_textured: Enable texturing. 2023-04-28 21:52:48 +10:00
Rod Kay
54a53b2ac0 Add initial prototype. 2022-07-31 17:34:54 +10:00
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