Logo
Explore Help
Sign In
nichkara/lace
1
0
Fork 0
You've already forked lace
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
160 Commits 2 Branches 0 Tags
6e2edae1fbcfa72f64e03a8d4eae4bd9ffa6d0b4
Commit Graph

10 Commits

Author SHA1 Message Date
Rod Kay
6e2edae1fb opengl.shaders: Rid 'lit_colored_skinned.frag' shader. 2024-02-23 23:01:16 +11:00
Rod Kay
68c1ff4764 opengl.shaders: Use unified lighting and texturing 'snippets' for fragment shaders. 2024-02-23 22:36:18 +11:00
Rod Kay
4717490e43 opengl.shaders: Allow up to 50 lights in fragment shaders. 2024-02-23 18:04:46 +11:00
Rod Kay
1beb8e1140 opengl: Work on multi-texturing. 2023-05-09 18:04:18 +10:00
Rod Kay
0cbd97b7a1 opengl.assets.shader: Add 'version.header' and 'texturing.frag' shader snippets. 2023-05-08 11:35:41 +10:00
Rod Kay
8d7f78b74f opengl.geometry: Add multi-texture support to more geometries. 2023-05-07 11:39:57 +10:00
Rod Kay
5daf101be3 opengl.shader: Allow shaders to be built from snippets. 2023-05-07 06:46:45 +10:00
Rod Kay
660ca343fa opengl.geometry.lit_textured_x2.fragment_shader: Apply alpha value to surface_Color, when combining textures. 2023-05-04 21:40:07 +10:00
Rod Kay
86721ca2db openGL: Add preliminary multi-texturing code. 2023-05-01 21:17:12 +10:00
Rod Kay
54a53b2ac0 Add initial prototype. 2022-07-31 17:34:54 +10:00
Powered by Gitea Version: 1.25.4 Page: 49ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API