opengl.shaders: Allow up to 50 lights in fragment shaders.

This commit is contained in:
Rod Kay
2024-02-23 18:00:48 +11:00
parent 1937fb28c5
commit 4717490e43
7 changed files with 7 additions and 7 deletions

View File

@@ -16,7 +16,7 @@ uniform mat3 inverse_model_Rotation;
uniform vec3 camera_Site;
uniform vec3 specular_Color; // The materials specular color.
uniform int light_Count;
uniform light Lights [10];
uniform light Lights [50];
in vec3 frag_Site;

View File

@@ -17,7 +17,7 @@ uniform vec3 camera_Site;
uniform vec3 specular_Color; // The materials specular color.
uniform sampler2D Texture;
uniform int light_Count;
uniform light Lights [10];
uniform light Lights [50];
in vec3 frag_Site;

View File

@@ -46,7 +46,7 @@ uniform vec3 camera_Site;
uniform vec3 specular_Color; // The materials specular color.
//uniform sampler2D Texture;
uniform int light_Count;
uniform light Lights [10];
uniform light Lights [50];
in vec3 frag_Site;

View File

@@ -44,7 +44,7 @@ uniform vec3 camera_Site;
uniform vec3 specular_Color; // The materials specular color.
//uniform sampler2D Texture;
uniform int light_Count;
uniform light Lights [10];
uniform light Lights [50];
in vec3 frag_Site;

View File

@@ -17,7 +17,7 @@ uniform vec3 camera_Site;
uniform vec3 specular_Color; // The materials specular color.
uniform sampler2D Texture;
uniform int light_Count;
uniform light Lights [10];
uniform light Lights [50];
in vec3 frag_Site;

View File

@@ -19,7 +19,7 @@ uniform vec3 camera_Site;
uniform vec3 specular_Color; // The materials specular color.
uniform int light_Count;
uniform light Lights [10];
uniform light Lights [50];
in vec3 frag_Site;

View File

@@ -15,7 +15,7 @@ uniform vec3 camera_Site;
uniform vec3 specular_Color; // The materials specular color.
uniform int light_Count;
uniform light Lights [10];
uniform light Lights [50];
in vec3 frag_Site;