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247 Commits 2 Branches 0 Tags
62d84b49f626ecc32fe0ba9e7176ae6d4c65d442
Commit Graph

108 Commits

Author SHA1 Message Date
Rod Kay 5b2d58c5c8 opengl.glyphimpl.texture: Revert to using '()' instead of '[]' for record aggregates. 2023-05-04 23:21:08 +10:00
Rod Kay 660ca343fa opengl.geometry.lit_textured_x2.fragment_shader: Apply alpha value to surface_Color, when combining textures. 2023-05-04 21:40:07 +10:00
Rod Kay 4ca946531a opengl.geometry: Pre-initialise texture uniforms. 2023-05-04 21:32:03 +10:00
Rod Kay 86721ca2db openGL: Add preliminary multi-texturing code. 2023-05-01 21:17:12 +10:00
Rod Kay 1a381eb2ec opengl.model.hexagon: Document vertex site order. 2023-04-28 21:57:53 +10:00
Rod Kay 19a8d22d90 opengl.demo: Add an 'openGL.Model.hexagon.lit_textured' sprite, 2023-04-28 21:53:55 +10:00
Rod Kay 11ba34d76d opengl.model.hexagon.lit_textured: Enable texturing. 2023-04-28 21:52:48 +10:00
Rod Kay 54a53b2ac0 Add initial prototype. 2022-07-31 17:34:54 +10:00
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