Rod Kay
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50821bb787
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opengl: Cosmetics.
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2025-10-22 14:11:39 +11:00 |
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Rod Kay
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4dc7e235f0
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opengl: Add tiling for multi-textures.
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2025-09-24 12:14:44 +10:00 |
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Rod Kay
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f59512d51e
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opengl: Allow models with multiple textures to selectively apply/unapply individual textures.
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2024-09-23 17:05:25 +10:00 |
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Rod Kay
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6c0f5d9394
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opengl.geometry: Add subprograms to get and set the model.
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2024-04-24 12:38:29 +10:00 |
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Rod Kay
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ce41c9afef
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opengl.geometry.texturing: Use 'Mixin' generic.
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2023-05-31 11:39:01 +10:00 |
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Rod Kay
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ec4a9b357a
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opengl.geometry.texturing: Add 'Mixin' generic.
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2023-05-31 10:54:59 +10:00 |
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Rod Kay
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715e9edb80
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openGL.Geometry: Rid unused 'Textures' array type.
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2023-05-31 09:31:12 +10:00 |
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Rod Kay
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af64e4ce3e
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opengl: Rename 'openGL.texturing' to 'openGL.texture_Set'.
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2023-05-31 07:07:11 +10:00 |
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Rod Kay
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c29d50f544
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opengl.geometry: Rename 'enable_Texture' to 'enable_Textures'.
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2023-05-29 21:40:17 +10:00 |
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Rod Kay
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640c3f4790
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opengl: Rename 'openGL.Geometry.texturing' to 'openGL.texturing'.
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2023-05-16 17:17:28 +10:00 |
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Rod Kay
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1beb8e1140
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opengl: Work on multi-texturing.
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2023-05-09 18:04:18 +10:00 |
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Rod Kay
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2ac6d57a53
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opengl.geometry: Add/use texturing support.
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2023-05-05 03:13:07 +10:00 |
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Rod Kay
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b9064c43c8
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opengl.geometry: Use the 'openGL.Variable.uniform.sampler2D' type for textures.
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2023-05-05 01:06:18 +10:00 |
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Rod Kay
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4ca946531a
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opengl.geometry: Pre-initialise texture uniforms.
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2023-05-04 21:32:03 +10:00 |
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Rod Kay
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86721ca2db
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openGL: Add preliminary multi-texturing code.
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2023-05-01 21:17:12 +10:00 |
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Rod Kay
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54a53b2ac0
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Add initial prototype.
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2022-07-31 17:34:54 +10:00 |
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