Rod Kay
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45da868f0c
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opengl.shaders.lighting: Add 'TODO' for attenuation bug in lighting shader.
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2024-02-25 18:48:12 +11:00 |
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Rod Kay
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d328369d24
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opengl.shaders.lighting: Work around problem with specular highlighting.
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2024-02-25 18:35:44 +11:00 |
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Rod Kay
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6e2edae1fb
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opengl.shaders: Rid 'lit_colored_skinned.frag' shader.
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2024-02-23 23:01:16 +11:00 |
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Rod Kay
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68c1ff4764
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opengl.shaders: Use unified lighting and texturing 'snippets' for fragment shaders.
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2024-02-23 22:36:18 +11:00 |
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Rod Kay
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4717490e43
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opengl.shaders: Allow up to 50 lights in fragment shaders.
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2024-02-23 18:04:46 +11:00 |
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Rod Kay
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1beb8e1140
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opengl: Work on multi-texturing.
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2023-05-09 18:04:18 +10:00 |
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Rod Kay
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0cbd97b7a1
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opengl.assets.shader: Add 'version.header' and 'texturing.frag' shader snippets.
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2023-05-08 11:35:41 +10:00 |
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Rod Kay
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8d7f78b74f
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opengl.geometry: Add multi-texture support to more geometries.
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2023-05-07 11:39:57 +10:00 |
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Rod Kay
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5daf101be3
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opengl.shader: Allow shaders to be built from snippets.
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2023-05-07 06:46:45 +10:00 |
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Rod Kay
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660ca343fa
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opengl.geometry.lit_textured_x2.fragment_shader: Apply alpha value to surface_Color, when combining textures.
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2023-05-04 21:40:07 +10:00 |
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Rod Kay
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86721ca2db
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openGL: Add preliminary multi-texturing code.
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2023-05-01 21:17:12 +10:00 |
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Rod Kay
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54a53b2ac0
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Add initial prototype.
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2022-07-31 17:34:54 +10:00 |
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