Rod Kay
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5b2d58c5c8
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opengl.glyphimpl.texture: Revert to using '()' instead of '[]' for record aggregates.
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2023-05-04 23:21:08 +10:00 |
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Rod Kay
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660ca343fa
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opengl.geometry.lit_textured_x2.fragment_shader: Apply alpha value to surface_Color, when combining textures.
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2023-05-04 21:40:07 +10:00 |
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Rod Kay
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4ca946531a
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opengl.geometry: Pre-initialise texture uniforms.
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2023-05-04 21:32:03 +10:00 |
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Rod Kay
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86721ca2db
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openGL: Add preliminary multi-texturing code.
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2023-05-01 21:17:12 +10:00 |
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Rod Kay
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1a381eb2ec
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opengl.model.hexagon: Document vertex site order.
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2023-04-28 21:57:53 +10:00 |
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Rod Kay
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19a8d22d90
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opengl.demo: Add an 'openGL.Model.hexagon.lit_textured' sprite,
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2023-04-28 21:53:55 +10:00 |
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Rod Kay
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11ba34d76d
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opengl.model.hexagon.lit_textured: Enable texturing.
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2023-04-28 21:52:48 +10:00 |
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Rod Kay
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ac87a2e6ca
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Re-enable mouse selection of sprites.
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2023-04-21 17:43:18 +10:00 |
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Rod Kay
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54a53b2ac0
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Add initial prototype.
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2022-07-31 17:34:54 +10:00 |
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