opengl.model: Use 'default_Shine' for all lit models.

This commit is contained in:
Rod Kay
2024-02-23 18:35:07 +11:00
parent 4717490e43
commit d1f702aab5
3 changed files with 11 additions and 11 deletions

View File

@@ -172,7 +172,7 @@ is
for i in the_Vertices'Range
loop
the_Vertices (i).Normal := the_Normals (i);
the_Vertices (i).Shine := 0.005;
the_Vertices (i).Shine := default_Shine;
end loop;
deallocate (the_Normals);