opengl.model: Use 'default_Shine' for all lit models.
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@@ -172,7 +172,7 @@ is
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for i in the_Vertices'Range
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loop
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the_Vertices (i).Normal := the_Normals (i);
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the_Vertices (i).Shine := 0.005;
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the_Vertices (i).Shine := default_Shine;
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end loop;
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deallocate (the_Normals);
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