opengl.model: Use 'default_Shine' for all lit models.
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@@ -83,14 +83,14 @@ is
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the_Vertices (the_Vertices'First).Site := north_Pole;
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the_Vertices (the_Vertices'First).Normal := Normalised (north_Pole);
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the_Vertices (the_Vertices'First).Coords := (S => 0.5, T => 1.0);
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the_Vertices (the_Vertices'First).Shine := 0.5;
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the_Vertices (the_Vertices'First).Shine := default_Shine;
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the_Sites (the_Vertices'Last) := south_Pole;
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the_Vertices (the_Vertices'Last).Site := south_Pole;
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the_Vertices (the_Vertices'Last).Normal := Normalised (south_Pole);
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the_Vertices (the_Vertices'Last).Coords := (S => 0.5, T => 0.0);
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the_Vertices (the_Vertices'Last).Shine := 0.5;
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the_Vertices (the_Vertices'Last).Shine := default_Shine;
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for lat_Id in 2 .. lat_Count - 1
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loop
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@@ -107,7 +107,7 @@ is
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the_Vertices (vert_Id).Normal := Normalised (the_Site);
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the_Vertices (vert_Id).Coords := (S => a / Degrees_360,
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T => 1.0 - b / Degrees_180);
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the_Vertices (vert_Id).Shine := 0.5;
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the_Vertices (vert_Id).Shine := default_Shine;
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for long_Id in 1 .. long_Count
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loop
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@@ -125,7 +125,7 @@ is
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the_Vertices (vert_Id).Normal := Normalised (the_Site);
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the_Vertices (vert_Id).Coords := (S => a / Degrees_360,
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T => 1.0 - b / Degrees_180);
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the_Vertices (vert_Id).Shine := 0.5;
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the_Vertices (vert_Id).Shine := default_Shine;
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end loop;
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end loop;
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