opengl.model.polygon.lit_textured: Use model texturing mixin.
This commit is contained in:
@@ -213,7 +213,7 @@ is
|
|||||||
the_textured_hexagon_Model : constant Model.hexagon.lit_textured.view
|
the_textured_hexagon_Model : constant Model.hexagon.lit_textured.view
|
||||||
:= Model.hexagon.lit_textured.new_Hexagon (Radius => 0.5,
|
:= Model.hexagon.lit_textured.new_Hexagon (Radius => 0.5,
|
||||||
Face => (Fades => [1 => 0.0, others => <>],
|
Face => (Fades => [1 => 0.0, others => <>],
|
||||||
Textures => (1 => the_Texture, others => <>),
|
Textures => [1 => the_Texture, others => <>],
|
||||||
texture_Count => 1,
|
texture_Count => 1,
|
||||||
texture_Applies => <>,
|
texture_Applies => <>,
|
||||||
Animation => null));
|
Animation => null));
|
||||||
@@ -263,7 +263,7 @@ is
|
|||||||
-- Textures => (1 => the_Texture, others => <>),
|
-- Textures => (1 => the_Texture, others => <>),
|
||||||
-- texture_Tiling => <>,
|
-- texture_Tiling => <>,
|
||||||
-- texture_Count => 1));
|
-- texture_Count => 1));
|
||||||
Face => (Texture_Details => (openGL.texture_Set.to_Details ([1 => the_Texture]))));
|
texture_Details => (openGL.texture_Set.to_Details ([1 => the_Texture])));
|
||||||
|
|
||||||
the_text_Model : constant Model.Text.lit_colored.view
|
the_text_Model : constant Model.Text.lit_colored.view
|
||||||
:= Model.Text.lit_colored.new_Text (Text => "Once upon a midnight dreary ...",
|
:= Model.Text.lit_colored.new_Text (Text => "Once upon a midnight dreary ...",
|
||||||
|
|||||||
@@ -10,15 +10,29 @@ is
|
|||||||
--- Forge
|
--- Forge
|
||||||
--
|
--
|
||||||
|
|
||||||
function new_polygon (vertex_Sites : in Vector_2_array;
|
-- function new_polygon (vertex_Sites : in Vector_2_array;
|
||||||
Face : in Face_t) return View
|
-- Face : in Face_t) return View
|
||||||
|
-- is
|
||||||
|
-- Self : constant View := new Item;
|
||||||
|
-- begin
|
||||||
|
-- Self.vertex_Sites (1 .. vertex_Sites'Length) := vertex_Sites;
|
||||||
|
-- Self.vertex_Count := vertex_Sites'Length;
|
||||||
|
--
|
||||||
|
-- Self.Face := Face;
|
||||||
|
--
|
||||||
|
-- return Self;
|
||||||
|
-- end new_polygon;
|
||||||
|
|
||||||
|
|
||||||
|
function new_polygon (vertex_Sites : in Vector_2_array;
|
||||||
|
texture_Details : in texture_Set.Details) return View
|
||||||
is
|
is
|
||||||
Self : constant View := new Item;
|
Self : constant View := new Item;
|
||||||
begin
|
begin
|
||||||
Self.vertex_Sites (1 .. vertex_Sites'Length) := vertex_Sites;
|
Self.vertex_Sites (1 .. vertex_Sites'Length) := vertex_Sites;
|
||||||
Self.vertex_Count := vertex_Sites'Length;
|
Self.vertex_Count := vertex_Sites'Length;
|
||||||
|
|
||||||
Self.Face := Face;
|
Self.texture_Details_is (texture_Details);
|
||||||
|
|
||||||
return Self;
|
return Self;
|
||||||
end new_polygon;
|
end new_polygon;
|
||||||
@@ -30,11 +44,11 @@ is
|
|||||||
--- Attributes ---
|
--- Attributes ---
|
||||||
------------------
|
------------------
|
||||||
|
|
||||||
function Face (Self : in Item) return Face_t
|
-- function texture_Details (Self : in Item) return texture_Set.Details
|
||||||
is
|
-- is
|
||||||
begin
|
-- begin
|
||||||
return Self.Face;
|
-- return Self.texture_Details;
|
||||||
end Face;
|
-- end texture_Details;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -42,77 +56,77 @@ is
|
|||||||
-- Texturing
|
-- Texturing
|
||||||
--
|
--
|
||||||
|
|
||||||
overriding
|
-- overriding
|
||||||
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
-- procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||||
Now : in texture_Set.fade_Level)
|
-- Now : in texture_Set.fade_Level)
|
||||||
is
|
-- is
|
||||||
begin
|
-- begin
|
||||||
Self.Face.texture_Details.Fades (which) := Now;
|
-- Self.Face.texture_Details.Fades (which) := Now;
|
||||||
end Fade_is;
|
-- end Fade_is;
|
||||||
|
--
|
||||||
|
--
|
||||||
|
--
|
||||||
overriding
|
-- overriding
|
||||||
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
|
-- function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
|
||||||
is
|
-- is
|
||||||
begin
|
-- begin
|
||||||
return Self.Face.texture_Details.Fades (which);
|
-- return Self.Face.texture_Details.Fades (which);
|
||||||
end Fade;
|
-- end Fade;
|
||||||
|
--
|
||||||
|
--
|
||||||
|
--
|
||||||
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
-- procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||||
Now : in openGL.asset_Name)
|
-- Now : in openGL.asset_Name)
|
||||||
is
|
-- is
|
||||||
begin
|
-- begin
|
||||||
Self.Face.texture_Details.Textures (Positive (which)) := Now;
|
-- Self.Face.texture_Details.Textures (Positive (which)) := Now;
|
||||||
end Texture_is;
|
-- end Texture_is;
|
||||||
|
--
|
||||||
|
--
|
||||||
|
--
|
||||||
|
--
|
||||||
overriding
|
-- overriding
|
||||||
function texture_Count (Self : in Item) return Natural
|
-- function texture_Count (Self : in Item) return Natural
|
||||||
is
|
-- is
|
||||||
begin
|
-- begin
|
||||||
return Self.Face.texture_Details.texture_Count;
|
-- return Self.Face.texture_Details.texture_Count;
|
||||||
end texture_Count;
|
-- end texture_Count;
|
||||||
|
--
|
||||||
|
--
|
||||||
|
--
|
||||||
overriding
|
-- overriding
|
||||||
function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean
|
-- function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean
|
||||||
is
|
-- is
|
||||||
begin
|
-- begin
|
||||||
return Self.Face.texture_Details.texture_Applies (Which);
|
-- return Self.Face.texture_Details.texture_Applies (Which);
|
||||||
end texture_Applied;
|
-- end texture_Applied;
|
||||||
|
--
|
||||||
|
--
|
||||||
|
--
|
||||||
overriding
|
-- overriding
|
||||||
procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
-- procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||||
Now : in Boolean)
|
-- Now : in Boolean)
|
||||||
is
|
-- is
|
||||||
begin
|
-- begin
|
||||||
Self.Face.texture_Details.texture_Applies (Which) := Now;
|
-- Self.Face.texture_Details.texture_Applies (Which) := Now;
|
||||||
end texture_Applied_is;
|
-- end texture_Applied_is;
|
||||||
|
--
|
||||||
|
--
|
||||||
|
--
|
||||||
|
--
|
||||||
overriding
|
-- overriding
|
||||||
procedure animate (Self : in out Item)
|
-- procedure animate (Self : in out Item)
|
||||||
is
|
-- is
|
||||||
use type texture_Set.Animation_view;
|
-- use type texture_Set.Animation_view;
|
||||||
begin
|
-- begin
|
||||||
if Self.Face.texture_Details.Animation = null
|
-- if Self.Face.texture_Details.Animation = null
|
||||||
then
|
-- then
|
||||||
return;
|
-- return;
|
||||||
end if;
|
-- end if;
|
||||||
|
--
|
||||||
texture_Set.animate (Self.Face.texture_Details.Animation.all,
|
-- texture_Set.animate (Self.Face.texture_Details.Animation.all,
|
||||||
Self.Face.texture_Details.texture_Applies);
|
-- Self.Face.texture_Details.texture_Applies);
|
||||||
end animate;
|
-- end animate;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -164,15 +178,15 @@ is
|
|||||||
the_Geometry.Vertices_are (Vertices);
|
the_Geometry.Vertices_are (Vertices);
|
||||||
the_Geometry.add (Primitive.view (the_Primitive));
|
the_Geometry.add (Primitive.view (the_Primitive));
|
||||||
|
|
||||||
for i in 1 .. Self.Face.texture_Details.texture_Count
|
for i in 1 .. Self.texture_Details.texture_Count
|
||||||
loop
|
loop
|
||||||
Id := texture_Id (i);
|
Id := texture_Id (i);
|
||||||
|
|
||||||
the_Geometry.Fade_is (which => Id,
|
the_Geometry.Fade_is (which => Id,
|
||||||
now => Self.Face.texture_Details.Fades (Id));
|
now => Self.texture_Details.Fades (Id));
|
||||||
|
|
||||||
the_Geometry.Texture_is (which => Id,
|
the_Geometry.Texture_is (which => Id,
|
||||||
now => Textures.fetch (Self.Face.texture_Details.Textures (i)));
|
now => Textures.fetch (Self.texture_Details.Textures (i)));
|
||||||
the_Geometry.is_Transparent (now => the_Geometry.Texture.is_Transparent);
|
the_Geometry.is_Transparent (now => the_Geometry.Texture.is_Transparent);
|
||||||
end loop;
|
end loop;
|
||||||
|
|
||||||
@@ -198,15 +212,15 @@ is
|
|||||||
loop
|
loop
|
||||||
the_Vertices (Index_t (i)) := (Site => Vector_3 (the_Sites (i) & 0.0),
|
the_Vertices (Index_t (i)) := (Site => Vector_3 (the_Sites (i) & 0.0),
|
||||||
Normal => Normal,
|
Normal => Normal,
|
||||||
Coords => (Coords_and_Centroid.Coords (Index_t (i)).S * Self.Face.texture_Details.texture_Tiling.S,
|
Coords => (Coords_and_Centroid.Coords (Index_t (i)).S * Self.texture_Details.texture_Tiling.S,
|
||||||
Coords_and_Centroid.Coords (Index_t (i)).T * Self.Face.texture_Details.texture_Tiling.T),
|
Coords_and_Centroid.Coords (Index_t (i)).T * Self.texture_Details.texture_Tiling.T),
|
||||||
Shine => default_Shine);
|
Shine => default_Shine);
|
||||||
end loop;
|
end loop;
|
||||||
|
|
||||||
the_Vertices (the_Vertices'Last) := (Site => Vector_3 (Coords_and_Centroid.Centroid & 0.0),
|
the_Vertices (the_Vertices'Last) := (Site => Vector_3 (Coords_and_Centroid.Centroid & 0.0),
|
||||||
Normal => Normal,
|
Normal => Normal,
|
||||||
Coords => (S => 0.5 * Self.Face.texture_Details.texture_Tiling.S,
|
Coords => (S => 0.5 * Self.texture_Details.texture_Tiling.S,
|
||||||
T => 0.5 * Self.Face.texture_Details.texture_Tiling.T),
|
T => 0.5 * Self.texture_Details.texture_Tiling.T),
|
||||||
Shine => default_Shine);
|
Shine => default_Shine);
|
||||||
|
|
||||||
face_Geometry := new_Geometry (Vertices => the_Vertices);
|
face_Geometry := new_Geometry (Vertices => the_Vertices);
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
with
|
with
|
||||||
openGL.texture_Set,
|
openGL.texture_Set,
|
||||||
openGL.Texture;
|
openGL.Texture,
|
||||||
|
openGL.Model.texturing;
|
||||||
|
|
||||||
|
|
||||||
package openGL.Model.polygon.lit_textured
|
package openGL.Model.polygon.lit_textured
|
||||||
@@ -8,7 +9,9 @@ package openGL.Model.polygon.lit_textured
|
|||||||
-- Models a lit and textured polygon.
|
-- Models a lit and textured polygon.
|
||||||
--
|
--
|
||||||
is
|
is
|
||||||
type Item is new Model.item with private;
|
package textured_Model is new texturing.Mixin;
|
||||||
|
|
||||||
|
type Item is new textured_Model.item with private;
|
||||||
type View is access all Item'Class;
|
type View is access all Item'Class;
|
||||||
|
|
||||||
|
|
||||||
@@ -17,25 +20,30 @@ is
|
|||||||
--- Face
|
--- Face
|
||||||
--
|
--
|
||||||
|
|
||||||
type Face_t is
|
-- type Face_t is
|
||||||
record
|
-- record
|
||||||
texture_Details : texture_Set.Details;
|
-- texture_Details : texture_Set.Details;
|
||||||
end record;
|
-- end record;
|
||||||
|
|
||||||
|
|
||||||
---------
|
---------
|
||||||
--- Forge
|
--- Forge
|
||||||
--
|
--
|
||||||
|
|
||||||
function new_Polygon (vertex_Sites : in Vector_2_array;
|
-- function new_Polygon (vertex_Sites : in Vector_2_array;
|
||||||
Face : in lit_textured.Face_t) return View;
|
-- Face : in lit_textured.Face_t) return View;
|
||||||
|
|
||||||
|
function new_Polygon (vertex_Sites : in Vector_2_array;
|
||||||
|
texture_Details : in texture_Set.Details) return View;
|
||||||
|
|
||||||
|
|
||||||
--------------
|
--------------
|
||||||
--- Attributes
|
--- Attributes
|
||||||
--
|
--
|
||||||
|
|
||||||
function Face (Self : in Item) return Face_t;
|
-- function Face (Self : in Item) return Face_t;
|
||||||
|
-- overriding
|
||||||
|
-- function texture_Details (Self : in Item) return texture_Set.Details;
|
||||||
|
|
||||||
overriding
|
overriding
|
||||||
function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
|
function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
|
||||||
@@ -45,40 +53,40 @@ is
|
|||||||
-- Texturing
|
-- Texturing
|
||||||
--
|
--
|
||||||
|
|
||||||
overriding
|
-- overriding
|
||||||
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
|
-- function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
|
||||||
|
--
|
||||||
overriding
|
-- overriding
|
||||||
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
-- procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||||
Now : in texture_Set.fade_Level);
|
-- Now : in texture_Set.fade_Level);
|
||||||
|
--
|
||||||
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
-- procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||||
Now : in asset_Name);
|
-- Now : in asset_Name);
|
||||||
|
--
|
||||||
overriding
|
-- overriding
|
||||||
function texture_Count (Self : in Item) return Natural;
|
-- function texture_Count (Self : in Item) return Natural;
|
||||||
|
--
|
||||||
|
--
|
||||||
overriding
|
-- overriding
|
||||||
function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean;
|
-- function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean;
|
||||||
|
--
|
||||||
overriding
|
-- overriding
|
||||||
procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
-- procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||||
Now : in Boolean);
|
-- Now : in Boolean);
|
||||||
|
--
|
||||||
overriding
|
-- overriding
|
||||||
procedure animate (Self : in out Item);
|
-- procedure animate (Self : in out Item);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private
|
private
|
||||||
|
|
||||||
type Item is new Model.polygon.item with
|
type Item is new textured_Model.item with
|
||||||
record
|
record
|
||||||
vertex_Sites : Vector_2_array (1 .. 8);
|
vertex_Sites : Vector_2_array (1 .. 8);
|
||||||
vertex_Count : Positive;
|
vertex_Count : Positive;
|
||||||
|
|
||||||
Face : lit_textured.Face_t;
|
-- Face : lit_textured.Face_t;
|
||||||
end record;
|
end record;
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -29,23 +29,23 @@ is
|
|||||||
GL_TEXTURE12,
|
GL_TEXTURE12,
|
||||||
GL_TEXTURE13,
|
GL_TEXTURE13,
|
||||||
GL_TEXTURE14,
|
GL_TEXTURE14,
|
||||||
GL_TEXTURE15,
|
GL_TEXTURE15];
|
||||||
GL_TEXTURE16,
|
-- GL_TEXTURE16,
|
||||||
GL_TEXTURE17,
|
-- GL_TEXTURE17,
|
||||||
GL_TEXTURE18,
|
-- GL_TEXTURE18,
|
||||||
GL_TEXTURE19,
|
-- GL_TEXTURE19,
|
||||||
GL_TEXTURE20,
|
-- GL_TEXTURE20,
|
||||||
GL_TEXTURE21,
|
-- GL_TEXTURE21,
|
||||||
GL_TEXTURE22,
|
-- GL_TEXTURE22,
|
||||||
GL_TEXTURE23,
|
-- GL_TEXTURE23,
|
||||||
GL_TEXTURE24,
|
-- GL_TEXTURE24,
|
||||||
GL_TEXTURE25,
|
-- GL_TEXTURE25,
|
||||||
GL_TEXTURE26,
|
-- GL_TEXTURE26,
|
||||||
GL_TEXTURE27,
|
-- GL_TEXTURE27,
|
||||||
GL_TEXTURE28,
|
-- GL_TEXTURE28,
|
||||||
GL_TEXTURE29,
|
-- GL_TEXTURE29,
|
||||||
GL_TEXTURE30,
|
-- GL_TEXTURE30,
|
||||||
GL_TEXTURE31];
|
-- GL_TEXTURE31];
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -106,90 +106,94 @@ is
|
|||||||
--- Mixin ---
|
--- Mixin ---
|
||||||
-------------
|
-------------
|
||||||
|
|
||||||
-- generic
|
|
||||||
package body Mixin
|
package body Mixin
|
||||||
is
|
is
|
||||||
use openGL.texture_Set;
|
|
||||||
|
|
||||||
|
|
||||||
texture_Uniforms : texturing.Uniforms;
|
|
||||||
|
|
||||||
procedure create_Uniforms (for_Program : in openGL.Program.view)
|
|
||||||
is
|
|
||||||
begin
|
|
||||||
create (texture_Uniforms, for_Program);
|
|
||||||
end create_Uniforms;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
overriding
|
overriding
|
||||||
procedure Fade_is (Self : in out Item; Now : in texture_Set.fade_Level;
|
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||||
Which : in texture_Set.texture_ID := 1)
|
Now : in texture_Set.fade_Level)
|
||||||
is
|
is
|
||||||
begin
|
begin
|
||||||
Self.texture_Set.Textures (Which).Fade := Now;
|
Self.texture_Details.Fades (which) := Now;
|
||||||
end Fade_is;
|
end Fade_is;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
overriding
|
overriding
|
||||||
function Fade (Self : in Item; Which : in texture_Set.texture_ID := 1) return texture_Set.fade_Level
|
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
|
||||||
is
|
is
|
||||||
begin
|
begin
|
||||||
return Self.texture_Set.Textures (Which).Fade;
|
return Self.texture_Details.Fades (which);
|
||||||
end Fade;
|
end Fade;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
overriding
|
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||||
procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object;
|
Now : in openGL.asset_Name)
|
||||||
Which : in texture_Set.texture_ID := 1)
|
|
||||||
is
|
is
|
||||||
begin
|
begin
|
||||||
Texture_is (in_Set => Self.texture_Set,
|
Self.texture_Details.Textures (Positive (which)) := Now;
|
||||||
Which => Which,
|
|
||||||
Now => Now);
|
|
||||||
end Texture_is;
|
end Texture_is;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
overriding
|
overriding
|
||||||
function Texture (Self : in Item; Which : texture_Set.texture_ID := 1) return openGL.Texture.Object
|
function texture_Count (Self : in Item) return Natural
|
||||||
is
|
is
|
||||||
begin
|
begin
|
||||||
return openGL.texture_Set.Texture (in_Set => Self.texture_Set,
|
return Self.texture_Details.texture_Count;
|
||||||
Which => Which);
|
end texture_Count;
|
||||||
end Texture;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
overriding
|
overriding
|
||||||
procedure texture_Applied_is (Self : in out Item; Now : in Boolean;
|
function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean
|
||||||
Which : in texture_Set.texture_ID := 1)
|
|
||||||
is
|
is
|
||||||
begin
|
begin
|
||||||
Self.texture_Set.Textures (Which).Applied := Now;
|
return Self.texture_Details.texture_Applies (Which);
|
||||||
end texture_Applied_is;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
overriding
|
|
||||||
function texture_Applied (Self : in Item; Which : in texture_Set.texture_ID := 1) return Boolean
|
|
||||||
is
|
|
||||||
begin
|
|
||||||
return Self.texture_Set.Textures (Which).Applied;
|
|
||||||
end texture_Applied;
|
end texture_Applied;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
overriding
|
overriding
|
||||||
procedure enable_Textures (Self : in out Item)
|
procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||||
|
Now : in Boolean)
|
||||||
is
|
is
|
||||||
begin
|
begin
|
||||||
texturing.enable (for_Model => Self.Model.all'Access,
|
Self.texture_Details.texture_Applies (Which) := Now;
|
||||||
Uniforms => texture_Uniforms,
|
end texture_Applied_is;
|
||||||
texture_Set => Self.texture_Set);
|
|
||||||
end enable_Textures;
|
|
||||||
|
|
||||||
|
|
||||||
|
overriding
|
||||||
|
procedure animate (Self : in out Item)
|
||||||
|
is
|
||||||
|
use type texture_Set.Animation_view;
|
||||||
|
begin
|
||||||
|
if Self.texture_Details.Animation = null
|
||||||
|
then
|
||||||
|
return;
|
||||||
|
end if;
|
||||||
|
|
||||||
|
texture_Set.animate (Self.texture_Details.Animation.all,
|
||||||
|
Self.texture_Details.texture_Applies);
|
||||||
|
end animate;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
function texture_Details (Self : in Item) return openGL.texture_Set.Details
|
||||||
|
is
|
||||||
|
begin
|
||||||
|
return Self.texture_Details;
|
||||||
|
end texture_Details;
|
||||||
|
|
||||||
|
|
||||||
|
procedure texture_Details_is (Self : in out Item; Now : in openGL.texture_Set.Details)
|
||||||
|
is
|
||||||
|
begin
|
||||||
|
Self.texture_Details := Now;
|
||||||
|
end texture_Details_is;
|
||||||
|
|
||||||
|
|
||||||
end Mixin;
|
end Mixin;
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ with
|
|||||||
openGL.Program;
|
openGL.Program;
|
||||||
|
|
||||||
|
|
||||||
private
|
-- private
|
||||||
package openGL.Model.texturing
|
package openGL.Model.texturing
|
||||||
--
|
--
|
||||||
-- Provides texturing support for models.
|
-- Provides texturing support for models.
|
||||||
@@ -54,44 +54,45 @@ is
|
|||||||
generic
|
generic
|
||||||
package Mixin
|
package Mixin
|
||||||
is
|
is
|
||||||
type Item is new Geometry.item with private;
|
type Item is abstract new Model.item with private;
|
||||||
|
|
||||||
|
|
||||||
procedure create_Uniforms (for_Program : in openGL.Program.view);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
overriding
|
|
||||||
procedure Fade_is (Self : in out Item; Now : in texture_Set.fade_Level;
|
|
||||||
Which : in texture_Set.texture_ID := 1);
|
|
||||||
overriding
|
|
||||||
function Fade (Self : in Item; Which : in texture_Set.texture_ID := 1) return texture_Set.fade_Level;
|
|
||||||
|
|
||||||
|
|
||||||
overriding
|
overriding
|
||||||
procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object;
|
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
|
||||||
Which : in texture_Set.texture_ID := 1);
|
|
||||||
overriding
|
overriding
|
||||||
function Texture (Self : in Item; Which : in texture_Set.texture_ID := 1) return openGL.Texture.Object;
|
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||||
|
Now : in texture_Set.fade_Level);
|
||||||
|
|
||||||
|
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||||
|
Now : in asset_Name);
|
||||||
|
|
||||||
|
overriding
|
||||||
|
function texture_Count (Self : in Item) return Natural;
|
||||||
|
|
||||||
|
|
||||||
overriding
|
overriding
|
||||||
procedure texture_Applied_is (Self : in out Item; Now : in Boolean;
|
function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean;
|
||||||
Which : in texture_Set.texture_ID := 1);
|
|
||||||
overriding
|
|
||||||
function texture_Applied (Self : in Item; Which : in texture_Set.texture_ID := 1) return Boolean;
|
|
||||||
|
|
||||||
|
|
||||||
overriding
|
overriding
|
||||||
procedure enable_Textures (Self : in out Item);
|
procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||||
|
Now : in Boolean);
|
||||||
|
|
||||||
|
overriding
|
||||||
|
procedure animate (Self : in out Item);
|
||||||
|
|
||||||
|
|
||||||
|
function texture_Details (Self : in Item) return openGL.texture_Set.Details;
|
||||||
|
|
||||||
|
procedure texture_Details_is (Self : in out Item; Now : in openGL.texture_Set.Details);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private
|
private
|
||||||
|
|
||||||
type Item is new Geometry.item with
|
type Item is abstract new Model.item with
|
||||||
record
|
record
|
||||||
texture_Set : openGL.texture_Set.item;
|
texture_Details : openGL.texture_Set.Details;
|
||||||
end record;
|
end record;
|
||||||
|
|
||||||
end Mixin;
|
end Mixin;
|
||||||
|
|||||||
@@ -217,13 +217,13 @@ is
|
|||||||
the_graphics_Model := openGL.Model.polygon.lit_colored.new_Polygon (openGL.Vector_2_array (Vertices),
|
the_graphics_Model := openGL.Model.polygon.lit_colored.new_Polygon (openGL.Vector_2_array (Vertices),
|
||||||
(Color, openGL.Opaque)).all'Access;
|
(Color, openGL.Opaque)).all'Access;
|
||||||
else
|
else
|
||||||
the_graphics_Model := openGL.Model.polygon.lit_textured.new_Polygon (vertex_Sites => openGL.Vector_2_array (Vertices),
|
the_graphics_Model := openGL.Model.polygon.lit_textured.new_Polygon (vertex_Sites => openGL.Vector_2_array (Vertices),
|
||||||
Face => (texture_Details => ((Fades => [1 => 0.0, others => <>],
|
texture_Details => (Fades => [1 => 0.0, others => <>],
|
||||||
Textures => [1 => Texture, others => <>],
|
Textures => [1 => Texture, others => <>],
|
||||||
texture_Count => 1,
|
texture_Count => 1,
|
||||||
texture_Tiling => texture_Tiling,
|
texture_Tiling => texture_Tiling,
|
||||||
texture_Applies => [others => True],
|
texture_Applies => [others => True],
|
||||||
Animation => null)))).all'Access;
|
Animation => null)).all'Access;
|
||||||
end if;
|
end if;
|
||||||
|
|
||||||
return gel.Sprite.Forge.new_Sprite (Name,
|
return gel.Sprite.Forge.new_Sprite (Name,
|
||||||
|
|||||||
Reference in New Issue
Block a user