opengl.model.polygon.lit_textured: Use model texturing mixin.

This commit is contained in:
Rod Kay
2025-09-07 06:27:46 +10:00
parent eb12d98f65
commit b766155987
6 changed files with 243 additions and 216 deletions

View File

@@ -213,7 +213,7 @@ is
the_textured_hexagon_Model : constant Model.hexagon.lit_textured.view
:= Model.hexagon.lit_textured.new_Hexagon (Radius => 0.5,
Face => (Fades => [1 => 0.0, others => <>],
Textures => (1 => the_Texture, others => <>),
Textures => [1 => the_Texture, others => <>],
texture_Count => 1,
texture_Applies => <>,
Animation => null));
@@ -263,7 +263,7 @@ is
-- Textures => (1 => the_Texture, others => <>),
-- texture_Tiling => <>,
-- texture_Count => 1));
Face => (Texture_Details => (openGL.texture_Set.to_Details ([1 => the_Texture]))));
texture_Details => (openGL.texture_Set.to_Details ([1 => the_Texture])));
the_text_Model : constant Model.Text.lit_colored.view
:= Model.Text.lit_colored.new_Text (Text => "Once upon a midnight dreary ...",

View File

@@ -10,15 +10,29 @@ is
--- Forge
--
function new_polygon (vertex_Sites : in Vector_2_array;
Face : in Face_t) return View
-- function new_polygon (vertex_Sites : in Vector_2_array;
-- Face : in Face_t) return View
-- is
-- Self : constant View := new Item;
-- begin
-- Self.vertex_Sites (1 .. vertex_Sites'Length) := vertex_Sites;
-- Self.vertex_Count := vertex_Sites'Length;
--
-- Self.Face := Face;
--
-- return Self;
-- end new_polygon;
function new_polygon (vertex_Sites : in Vector_2_array;
texture_Details : in texture_Set.Details) return View
is
Self : constant View := new Item;
begin
Self.vertex_Sites (1 .. vertex_Sites'Length) := vertex_Sites;
Self.vertex_Count := vertex_Sites'Length;
Self.Face := Face;
Self.texture_Details_is (texture_Details);
return Self;
end new_polygon;
@@ -30,11 +44,11 @@ is
--- Attributes ---
------------------
function Face (Self : in Item) return Face_t
is
begin
return Self.Face;
end Face;
-- function texture_Details (Self : in Item) return texture_Set.Details
-- is
-- begin
-- return Self.texture_Details;
-- end texture_Details;
@@ -42,77 +56,77 @@ is
-- Texturing
--
overriding
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in texture_Set.fade_Level)
is
begin
Self.Face.texture_Details.Fades (which) := Now;
end Fade_is;
overriding
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
is
begin
return Self.Face.texture_Details.Fades (which);
end Fade;
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in openGL.asset_Name)
is
begin
Self.Face.texture_Details.Textures (Positive (which)) := Now;
end Texture_is;
overriding
function texture_Count (Self : in Item) return Natural
is
begin
return Self.Face.texture_Details.texture_Count;
end texture_Count;
overriding
function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean
is
begin
return Self.Face.texture_Details.texture_Applies (Which);
end texture_Applied;
overriding
procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in Boolean)
is
begin
Self.Face.texture_Details.texture_Applies (Which) := Now;
end texture_Applied_is;
overriding
procedure animate (Self : in out Item)
is
use type texture_Set.Animation_view;
begin
if Self.Face.texture_Details.Animation = null
then
return;
end if;
texture_Set.animate (Self.Face.texture_Details.Animation.all,
Self.Face.texture_Details.texture_Applies);
end animate;
-- overriding
-- procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
-- Now : in texture_Set.fade_Level)
-- is
-- begin
-- Self.Face.texture_Details.Fades (which) := Now;
-- end Fade_is;
--
--
--
-- overriding
-- function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
-- is
-- begin
-- return Self.Face.texture_Details.Fades (which);
-- end Fade;
--
--
--
-- procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
-- Now : in openGL.asset_Name)
-- is
-- begin
-- Self.Face.texture_Details.Textures (Positive (which)) := Now;
-- end Texture_is;
--
--
--
--
-- overriding
-- function texture_Count (Self : in Item) return Natural
-- is
-- begin
-- return Self.Face.texture_Details.texture_Count;
-- end texture_Count;
--
--
--
-- overriding
-- function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean
-- is
-- begin
-- return Self.Face.texture_Details.texture_Applies (Which);
-- end texture_Applied;
--
--
--
-- overriding
-- procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
-- Now : in Boolean)
-- is
-- begin
-- Self.Face.texture_Details.texture_Applies (Which) := Now;
-- end texture_Applied_is;
--
--
--
--
-- overriding
-- procedure animate (Self : in out Item)
-- is
-- use type texture_Set.Animation_view;
-- begin
-- if Self.Face.texture_Details.Animation = null
-- then
-- return;
-- end if;
--
-- texture_Set.animate (Self.Face.texture_Details.Animation.all,
-- Self.Face.texture_Details.texture_Applies);
-- end animate;
@@ -164,15 +178,15 @@ is
the_Geometry.Vertices_are (Vertices);
the_Geometry.add (Primitive.view (the_Primitive));
for i in 1 .. Self.Face.texture_Details.texture_Count
for i in 1 .. Self.texture_Details.texture_Count
loop
Id := texture_Id (i);
the_Geometry.Fade_is (which => Id,
now => Self.Face.texture_Details.Fades (Id));
now => Self.texture_Details.Fades (Id));
the_Geometry.Texture_is (which => Id,
now => Textures.fetch (Self.Face.texture_Details.Textures (i)));
now => Textures.fetch (Self.texture_Details.Textures (i)));
the_Geometry.is_Transparent (now => the_Geometry.Texture.is_Transparent);
end loop;
@@ -198,15 +212,15 @@ is
loop
the_Vertices (Index_t (i)) := (Site => Vector_3 (the_Sites (i) & 0.0),
Normal => Normal,
Coords => (Coords_and_Centroid.Coords (Index_t (i)).S * Self.Face.texture_Details.texture_Tiling.S,
Coords_and_Centroid.Coords (Index_t (i)).T * Self.Face.texture_Details.texture_Tiling.T),
Coords => (Coords_and_Centroid.Coords (Index_t (i)).S * Self.texture_Details.texture_Tiling.S,
Coords_and_Centroid.Coords (Index_t (i)).T * Self.texture_Details.texture_Tiling.T),
Shine => default_Shine);
end loop;
the_Vertices (the_Vertices'Last) := (Site => Vector_3 (Coords_and_Centroid.Centroid & 0.0),
Normal => Normal,
Coords => (S => 0.5 * Self.Face.texture_Details.texture_Tiling.S,
T => 0.5 * Self.Face.texture_Details.texture_Tiling.T),
Coords => (S => 0.5 * Self.texture_Details.texture_Tiling.S,
T => 0.5 * Self.texture_Details.texture_Tiling.T),
Shine => default_Shine);
face_Geometry := new_Geometry (Vertices => the_Vertices);

View File

@@ -1,6 +1,7 @@
with
openGL.texture_Set,
openGL.Texture;
openGL.Texture,
openGL.Model.texturing;
package openGL.Model.polygon.lit_textured
@@ -8,7 +9,9 @@ package openGL.Model.polygon.lit_textured
-- Models a lit and textured polygon.
--
is
type Item is new Model.item with private;
package textured_Model is new texturing.Mixin;
type Item is new textured_Model.item with private;
type View is access all Item'Class;
@@ -17,25 +20,30 @@ is
--- Face
--
type Face_t is
record
texture_Details : texture_Set.Details;
end record;
-- type Face_t is
-- record
-- texture_Details : texture_Set.Details;
-- end record;
---------
--- Forge
--
function new_Polygon (vertex_Sites : in Vector_2_array;
Face : in lit_textured.Face_t) return View;
-- function new_Polygon (vertex_Sites : in Vector_2_array;
-- Face : in lit_textured.Face_t) return View;
function new_Polygon (vertex_Sites : in Vector_2_array;
texture_Details : in texture_Set.Details) return View;
--------------
--- Attributes
--
function Face (Self : in Item) return Face_t;
-- function Face (Self : in Item) return Face_t;
-- overriding
-- function texture_Details (Self : in Item) return texture_Set.Details;
overriding
function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
@@ -45,40 +53,40 @@ is
-- Texturing
--
overriding
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
overriding
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in texture_Set.fade_Level);
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in asset_Name);
overriding
function texture_Count (Self : in Item) return Natural;
overriding
function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean;
overriding
procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in Boolean);
overriding
procedure animate (Self : in out Item);
-- overriding
-- function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
--
-- overriding
-- procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
-- Now : in texture_Set.fade_Level);
--
-- procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
-- Now : in asset_Name);
--
-- overriding
-- function texture_Count (Self : in Item) return Natural;
--
--
-- overriding
-- function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean;
--
-- overriding
-- procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
-- Now : in Boolean);
--
-- overriding
-- procedure animate (Self : in out Item);
private
type Item is new Model.polygon.item with
type Item is new textured_Model.item with
record
vertex_Sites : Vector_2_array (1 .. 8);
vertex_Count : Positive;
Face : lit_textured.Face_t;
-- Face : lit_textured.Face_t;
end record;

View File

@@ -29,23 +29,23 @@ is
GL_TEXTURE12,
GL_TEXTURE13,
GL_TEXTURE14,
GL_TEXTURE15,
GL_TEXTURE16,
GL_TEXTURE17,
GL_TEXTURE18,
GL_TEXTURE19,
GL_TEXTURE20,
GL_TEXTURE21,
GL_TEXTURE22,
GL_TEXTURE23,
GL_TEXTURE24,
GL_TEXTURE25,
GL_TEXTURE26,
GL_TEXTURE27,
GL_TEXTURE28,
GL_TEXTURE29,
GL_TEXTURE30,
GL_TEXTURE31];
GL_TEXTURE15];
-- GL_TEXTURE16,
-- GL_TEXTURE17,
-- GL_TEXTURE18,
-- GL_TEXTURE19,
-- GL_TEXTURE20,
-- GL_TEXTURE21,
-- GL_TEXTURE22,
-- GL_TEXTURE23,
-- GL_TEXTURE24,
-- GL_TEXTURE25,
-- GL_TEXTURE26,
-- GL_TEXTURE27,
-- GL_TEXTURE28,
-- GL_TEXTURE29,
-- GL_TEXTURE30,
-- GL_TEXTURE31];
@@ -106,90 +106,94 @@ is
--- Mixin ---
-------------
-- generic
package body Mixin
is
use openGL.texture_Set;
texture_Uniforms : texturing.Uniforms;
procedure create_Uniforms (for_Program : in openGL.Program.view)
is
begin
create (texture_Uniforms, for_Program);
end create_Uniforms;
overriding
procedure Fade_is (Self : in out Item; Now : in texture_Set.fade_Level;
Which : in texture_Set.texture_ID := 1)
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in texture_Set.fade_Level)
is
begin
Self.texture_Set.Textures (Which).Fade := Now;
Self.texture_Details.Fades (which) := Now;
end Fade_is;
overriding
function Fade (Self : in Item; Which : in texture_Set.texture_ID := 1) return texture_Set.fade_Level
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
is
begin
return Self.texture_Set.Textures (Which).Fade;
return Self.texture_Details.Fades (which);
end Fade;
overriding
procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object;
Which : in texture_Set.texture_ID := 1)
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in openGL.asset_Name)
is
begin
Texture_is (in_Set => Self.texture_Set,
Which => Which,
Now => Now);
Self.texture_Details.Textures (Positive (which)) := Now;
end Texture_is;
overriding
function Texture (Self : in Item; Which : texture_Set.texture_ID := 1) return openGL.Texture.Object
function texture_Count (Self : in Item) return Natural
is
begin
return openGL.texture_Set.Texture (in_Set => Self.texture_Set,
Which => Which);
end Texture;
return Self.texture_Details.texture_Count;
end texture_Count;
overriding
procedure texture_Applied_is (Self : in out Item; Now : in Boolean;
Which : in texture_Set.texture_ID := 1)
function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean
is
begin
Self.texture_Set.Textures (Which).Applied := Now;
end texture_Applied_is;
overriding
function texture_Applied (Self : in Item; Which : in texture_Set.texture_ID := 1) return Boolean
is
begin
return Self.texture_Set.Textures (Which).Applied;
return Self.texture_Details.texture_Applies (Which);
end texture_Applied;
overriding
procedure enable_Textures (Self : in out Item)
procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in Boolean)
is
begin
texturing.enable (for_Model => Self.Model.all'Access,
Uniforms => texture_Uniforms,
texture_Set => Self.texture_Set);
end enable_Textures;
Self.texture_Details.texture_Applies (Which) := Now;
end texture_Applied_is;
overriding
procedure animate (Self : in out Item)
is
use type texture_Set.Animation_view;
begin
if Self.texture_Details.Animation = null
then
return;
end if;
texture_Set.animate (Self.texture_Details.Animation.all,
Self.texture_Details.texture_Applies);
end animate;
function texture_Details (Self : in Item) return openGL.texture_Set.Details
is
begin
return Self.texture_Details;
end texture_Details;
procedure texture_Details_is (Self : in out Item; Now : in openGL.texture_Set.Details)
is
begin
Self.texture_Details := Now;
end texture_Details_is;
end Mixin;

View File

@@ -4,7 +4,7 @@ with
openGL.Program;
private
-- private
package openGL.Model.texturing
--
-- Provides texturing support for models.
@@ -54,44 +54,45 @@ is
generic
package Mixin
is
type Item is new Geometry.item with private;
procedure create_Uniforms (for_Program : in openGL.Program.view);
overriding
procedure Fade_is (Self : in out Item; Now : in texture_Set.fade_Level;
Which : in texture_Set.texture_ID := 1);
overriding
function Fade (Self : in Item; Which : in texture_Set.texture_ID := 1) return texture_Set.fade_Level;
type Item is abstract new Model.item with private;
overriding
procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object;
Which : in texture_Set.texture_ID := 1);
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
overriding
function Texture (Self : in Item; Which : in texture_Set.texture_ID := 1) return openGL.Texture.Object;
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in texture_Set.fade_Level);
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in asset_Name);
overriding
function texture_Count (Self : in Item) return Natural;
overriding
procedure texture_Applied_is (Self : in out Item; Now : in Boolean;
Which : in texture_Set.texture_ID := 1);
overriding
function texture_Applied (Self : in Item; Which : in texture_Set.texture_ID := 1) return Boolean;
function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean;
overriding
procedure enable_Textures (Self : in out Item);
procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
Now : in Boolean);
overriding
procedure animate (Self : in out Item);
function texture_Details (Self : in Item) return openGL.texture_Set.Details;
procedure texture_Details_is (Self : in out Item; Now : in openGL.texture_Set.Details);
private
type Item is new Geometry.item with
type Item is abstract new Model.item with
record
texture_Set : openGL.texture_Set.item;
texture_Details : openGL.texture_Set.Details;
end record;
end Mixin;

View File

@@ -217,13 +217,13 @@ is
the_graphics_Model := openGL.Model.polygon.lit_colored.new_Polygon (openGL.Vector_2_array (Vertices),
(Color, openGL.Opaque)).all'Access;
else
the_graphics_Model := openGL.Model.polygon.lit_textured.new_Polygon (vertex_Sites => openGL.Vector_2_array (Vertices),
Face => (texture_Details => ((Fades => [1 => 0.0, others => <>],
Textures => [1 => Texture, others => <>],
texture_Count => 1,
texture_Tiling => texture_Tiling,
texture_Applies => [others => True],
Animation => null)))).all'Access;
the_graphics_Model := openGL.Model.polygon.lit_textured.new_Polygon (vertex_Sites => openGL.Vector_2_array (Vertices),
texture_Details => (Fades => [1 => 0.0, others => <>],
Textures => [1 => Texture, others => <>],
texture_Count => 1,
texture_Tiling => texture_Tiling,
texture_Applies => [others => True],
Animation => null)).all'Access;
end if;
return gel.Sprite.Forge.new_Sprite (Name,