opengl.model.polygon.lit_textured: Use model texturing mixin.
This commit is contained in:
@@ -213,7 +213,7 @@ is
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the_textured_hexagon_Model : constant Model.hexagon.lit_textured.view
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:= Model.hexagon.lit_textured.new_Hexagon (Radius => 0.5,
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Face => (Fades => [1 => 0.0, others => <>],
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Textures => (1 => the_Texture, others => <>),
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Textures => [1 => the_Texture, others => <>],
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texture_Count => 1,
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texture_Applies => <>,
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Animation => null));
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@@ -263,7 +263,7 @@ is
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-- Textures => (1 => the_Texture, others => <>),
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-- texture_Tiling => <>,
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-- texture_Count => 1));
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Face => (Texture_Details => (openGL.texture_Set.to_Details ([1 => the_Texture]))));
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texture_Details => (openGL.texture_Set.to_Details ([1 => the_Texture])));
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the_text_Model : constant Model.Text.lit_colored.view
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:= Model.Text.lit_colored.new_Text (Text => "Once upon a midnight dreary ...",
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@@ -10,15 +10,29 @@ is
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--- Forge
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--
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function new_polygon (vertex_Sites : in Vector_2_array;
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Face : in Face_t) return View
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-- function new_polygon (vertex_Sites : in Vector_2_array;
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-- Face : in Face_t) return View
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-- is
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-- Self : constant View := new Item;
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-- begin
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-- Self.vertex_Sites (1 .. vertex_Sites'Length) := vertex_Sites;
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-- Self.vertex_Count := vertex_Sites'Length;
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--
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-- Self.Face := Face;
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--
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-- return Self;
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-- end new_polygon;
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function new_polygon (vertex_Sites : in Vector_2_array;
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texture_Details : in texture_Set.Details) return View
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is
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Self : constant View := new Item;
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begin
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Self.vertex_Sites (1 .. vertex_Sites'Length) := vertex_Sites;
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Self.vertex_Count := vertex_Sites'Length;
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Self.Face := Face;
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Self.texture_Details_is (texture_Details);
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return Self;
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end new_polygon;
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@@ -30,11 +44,11 @@ is
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--- Attributes ---
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------------------
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function Face (Self : in Item) return Face_t
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is
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begin
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return Self.Face;
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end Face;
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-- function texture_Details (Self : in Item) return texture_Set.Details
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-- is
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-- begin
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-- return Self.texture_Details;
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-- end texture_Details;
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@@ -42,77 +56,77 @@ is
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-- Texturing
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--
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overriding
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procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in texture_Set.fade_Level)
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is
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begin
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Self.Face.texture_Details.Fades (which) := Now;
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end Fade_is;
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overriding
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function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
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is
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begin
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return Self.Face.texture_Details.Fades (which);
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end Fade;
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procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in openGL.asset_Name)
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is
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begin
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Self.Face.texture_Details.Textures (Positive (which)) := Now;
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end Texture_is;
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overriding
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function texture_Count (Self : in Item) return Natural
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is
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begin
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return Self.Face.texture_Details.texture_Count;
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end texture_Count;
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overriding
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function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean
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is
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begin
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return Self.Face.texture_Details.texture_Applies (Which);
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end texture_Applied;
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overriding
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procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in Boolean)
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is
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begin
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Self.Face.texture_Details.texture_Applies (Which) := Now;
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end texture_Applied_is;
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overriding
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procedure animate (Self : in out Item)
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is
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use type texture_Set.Animation_view;
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begin
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if Self.Face.texture_Details.Animation = null
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then
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return;
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end if;
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texture_Set.animate (Self.Face.texture_Details.Animation.all,
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Self.Face.texture_Details.texture_Applies);
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end animate;
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-- overriding
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-- procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
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-- Now : in texture_Set.fade_Level)
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-- is
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-- begin
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-- Self.Face.texture_Details.Fades (which) := Now;
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-- end Fade_is;
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--
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--
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--
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-- overriding
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-- function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
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-- is
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-- begin
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-- return Self.Face.texture_Details.Fades (which);
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-- end Fade;
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--
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--
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--
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-- procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
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-- Now : in openGL.asset_Name)
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-- is
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-- begin
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-- Self.Face.texture_Details.Textures (Positive (which)) := Now;
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-- end Texture_is;
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--
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--
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--
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--
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-- overriding
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-- function texture_Count (Self : in Item) return Natural
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-- is
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-- begin
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-- return Self.Face.texture_Details.texture_Count;
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-- end texture_Count;
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--
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--
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--
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-- overriding
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-- function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean
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-- is
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-- begin
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-- return Self.Face.texture_Details.texture_Applies (Which);
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-- end texture_Applied;
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--
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--
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--
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-- overriding
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-- procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
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-- Now : in Boolean)
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-- is
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-- begin
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-- Self.Face.texture_Details.texture_Applies (Which) := Now;
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-- end texture_Applied_is;
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--
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--
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--
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--
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-- overriding
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-- procedure animate (Self : in out Item)
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-- is
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-- use type texture_Set.Animation_view;
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-- begin
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-- if Self.Face.texture_Details.Animation = null
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-- then
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-- return;
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-- end if;
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--
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-- texture_Set.animate (Self.Face.texture_Details.Animation.all,
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-- Self.Face.texture_Details.texture_Applies);
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-- end animate;
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@@ -164,15 +178,15 @@ is
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the_Geometry.Vertices_are (Vertices);
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the_Geometry.add (Primitive.view (the_Primitive));
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for i in 1 .. Self.Face.texture_Details.texture_Count
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for i in 1 .. Self.texture_Details.texture_Count
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loop
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Id := texture_Id (i);
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the_Geometry.Fade_is (which => Id,
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now => Self.Face.texture_Details.Fades (Id));
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now => Self.texture_Details.Fades (Id));
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the_Geometry.Texture_is (which => Id,
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now => Textures.fetch (Self.Face.texture_Details.Textures (i)));
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now => Textures.fetch (Self.texture_Details.Textures (i)));
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the_Geometry.is_Transparent (now => the_Geometry.Texture.is_Transparent);
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end loop;
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@@ -198,15 +212,15 @@ is
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loop
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the_Vertices (Index_t (i)) := (Site => Vector_3 (the_Sites (i) & 0.0),
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Normal => Normal,
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Coords => (Coords_and_Centroid.Coords (Index_t (i)).S * Self.Face.texture_Details.texture_Tiling.S,
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Coords_and_Centroid.Coords (Index_t (i)).T * Self.Face.texture_Details.texture_Tiling.T),
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Coords => (Coords_and_Centroid.Coords (Index_t (i)).S * Self.texture_Details.texture_Tiling.S,
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Coords_and_Centroid.Coords (Index_t (i)).T * Self.texture_Details.texture_Tiling.T),
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Shine => default_Shine);
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end loop;
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the_Vertices (the_Vertices'Last) := (Site => Vector_3 (Coords_and_Centroid.Centroid & 0.0),
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Normal => Normal,
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Coords => (S => 0.5 * Self.Face.texture_Details.texture_Tiling.S,
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T => 0.5 * Self.Face.texture_Details.texture_Tiling.T),
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Coords => (S => 0.5 * Self.texture_Details.texture_Tiling.S,
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T => 0.5 * Self.texture_Details.texture_Tiling.T),
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Shine => default_Shine);
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face_Geometry := new_Geometry (Vertices => the_Vertices);
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@@ -1,6 +1,7 @@
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with
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openGL.texture_Set,
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openGL.Texture;
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openGL.Texture,
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openGL.Model.texturing;
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package openGL.Model.polygon.lit_textured
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@@ -8,7 +9,9 @@ package openGL.Model.polygon.lit_textured
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-- Models a lit and textured polygon.
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--
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is
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type Item is new Model.item with private;
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package textured_Model is new texturing.Mixin;
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type Item is new textured_Model.item with private;
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type View is access all Item'Class;
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@@ -17,25 +20,30 @@ is
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--- Face
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--
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type Face_t is
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record
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texture_Details : texture_Set.Details;
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end record;
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-- type Face_t is
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-- record
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-- texture_Details : texture_Set.Details;
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-- end record;
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---------
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--- Forge
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--
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function new_Polygon (vertex_Sites : in Vector_2_array;
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Face : in lit_textured.Face_t) return View;
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-- function new_Polygon (vertex_Sites : in Vector_2_array;
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-- Face : in lit_textured.Face_t) return View;
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function new_Polygon (vertex_Sites : in Vector_2_array;
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texture_Details : in texture_Set.Details) return View;
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--------------
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--- Attributes
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--
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function Face (Self : in Item) return Face_t;
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-- function Face (Self : in Item) return Face_t;
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-- overriding
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-- function texture_Details (Self : in Item) return texture_Set.Details;
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overriding
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function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
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@@ -45,40 +53,40 @@ is
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-- Texturing
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--
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overriding
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function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
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overriding
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procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in texture_Set.fade_Level);
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procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in asset_Name);
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overriding
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function texture_Count (Self : in Item) return Natural;
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overriding
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function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean;
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overriding
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procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in Boolean);
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overriding
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procedure animate (Self : in out Item);
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-- overriding
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-- function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
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--
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-- overriding
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-- procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
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-- Now : in texture_Set.fade_Level);
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--
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-- procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
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-- Now : in asset_Name);
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--
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-- overriding
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-- function texture_Count (Self : in Item) return Natural;
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--
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--
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-- overriding
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-- function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean;
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--
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-- overriding
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-- procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
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-- Now : in Boolean);
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--
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-- overriding
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-- procedure animate (Self : in out Item);
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private
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type Item is new Model.polygon.item with
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type Item is new textured_Model.item with
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record
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vertex_Sites : Vector_2_array (1 .. 8);
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vertex_Count : Positive;
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Face : lit_textured.Face_t;
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-- Face : lit_textured.Face_t;
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end record;
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@@ -29,23 +29,23 @@ is
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GL_TEXTURE12,
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GL_TEXTURE13,
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GL_TEXTURE14,
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GL_TEXTURE15,
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GL_TEXTURE16,
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GL_TEXTURE17,
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GL_TEXTURE18,
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GL_TEXTURE19,
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GL_TEXTURE20,
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GL_TEXTURE21,
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GL_TEXTURE22,
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GL_TEXTURE23,
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GL_TEXTURE24,
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GL_TEXTURE25,
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GL_TEXTURE26,
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GL_TEXTURE27,
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GL_TEXTURE28,
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GL_TEXTURE29,
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GL_TEXTURE30,
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GL_TEXTURE31];
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GL_TEXTURE15];
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-- GL_TEXTURE16,
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-- GL_TEXTURE17,
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-- GL_TEXTURE18,
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-- GL_TEXTURE19,
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-- GL_TEXTURE20,
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-- GL_TEXTURE21,
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-- GL_TEXTURE22,
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-- GL_TEXTURE23,
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-- GL_TEXTURE24,
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-- GL_TEXTURE25,
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-- GL_TEXTURE26,
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-- GL_TEXTURE27,
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-- GL_TEXTURE28,
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-- GL_TEXTURE29,
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-- GL_TEXTURE30,
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-- GL_TEXTURE31];
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@@ -106,90 +106,94 @@ is
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--- Mixin ---
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-------------
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-- generic
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package body Mixin
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is
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use openGL.texture_Set;
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texture_Uniforms : texturing.Uniforms;
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procedure create_Uniforms (for_Program : in openGL.Program.view)
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is
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begin
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create (texture_Uniforms, for_Program);
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end create_Uniforms;
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overriding
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procedure Fade_is (Self : in out Item; Now : in texture_Set.fade_Level;
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Which : in texture_Set.texture_ID := 1)
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procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in texture_Set.fade_Level)
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is
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begin
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Self.texture_Set.Textures (Which).Fade := Now;
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Self.texture_Details.Fades (which) := Now;
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end Fade_is;
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overriding
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function Fade (Self : in Item; Which : in texture_Set.texture_ID := 1) return texture_Set.fade_Level
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function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
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is
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begin
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return Self.texture_Set.Textures (Which).Fade;
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return Self.texture_Details.Fades (which);
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end Fade;
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overriding
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procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object;
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Which : in texture_Set.texture_ID := 1)
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procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in openGL.asset_Name)
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is
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begin
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Texture_is (in_Set => Self.texture_Set,
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Which => Which,
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Now => Now);
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Self.texture_Details.Textures (Positive (which)) := Now;
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end Texture_is;
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overriding
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function Texture (Self : in Item; Which : texture_Set.texture_ID := 1) return openGL.Texture.Object
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function texture_Count (Self : in Item) return Natural
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is
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begin
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return openGL.texture_Set.Texture (in_Set => Self.texture_Set,
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Which => Which);
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end Texture;
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return Self.texture_Details.texture_Count;
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end texture_Count;
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overriding
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procedure texture_Applied_is (Self : in out Item; Now : in Boolean;
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Which : in texture_Set.texture_ID := 1)
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function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean
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is
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begin
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Self.texture_Set.Textures (Which).Applied := Now;
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end texture_Applied_is;
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overriding
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function texture_Applied (Self : in Item; Which : in texture_Set.texture_ID := 1) return Boolean
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is
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begin
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return Self.texture_Set.Textures (Which).Applied;
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return Self.texture_Details.texture_Applies (Which);
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end texture_Applied;
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overriding
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procedure enable_Textures (Self : in out Item)
|
||||
procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in Boolean)
|
||||
is
|
||||
begin
|
||||
texturing.enable (for_Model => Self.Model.all'Access,
|
||||
Uniforms => texture_Uniforms,
|
||||
texture_Set => Self.texture_Set);
|
||||
end enable_Textures;
|
||||
Self.texture_Details.texture_Applies (Which) := Now;
|
||||
end texture_Applied_is;
|
||||
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
procedure animate (Self : in out Item)
|
||||
is
|
||||
use type texture_Set.Animation_view;
|
||||
begin
|
||||
if Self.texture_Details.Animation = null
|
||||
then
|
||||
return;
|
||||
end if;
|
||||
|
||||
texture_Set.animate (Self.texture_Details.Animation.all,
|
||||
Self.texture_Details.texture_Applies);
|
||||
end animate;
|
||||
|
||||
|
||||
|
||||
function texture_Details (Self : in Item) return openGL.texture_Set.Details
|
||||
is
|
||||
begin
|
||||
return Self.texture_Details;
|
||||
end texture_Details;
|
||||
|
||||
|
||||
procedure texture_Details_is (Self : in out Item; Now : in openGL.texture_Set.Details)
|
||||
is
|
||||
begin
|
||||
Self.texture_Details := Now;
|
||||
end texture_Details_is;
|
||||
|
||||
|
||||
end Mixin;
|
||||
|
||||
@@ -4,7 +4,7 @@ with
|
||||
openGL.Program;
|
||||
|
||||
|
||||
private
|
||||
-- private
|
||||
package openGL.Model.texturing
|
||||
--
|
||||
-- Provides texturing support for models.
|
||||
@@ -54,44 +54,45 @@ is
|
||||
generic
|
||||
package Mixin
|
||||
is
|
||||
type Item is new Geometry.item with private;
|
||||
|
||||
|
||||
procedure create_Uniforms (for_Program : in openGL.Program.view);
|
||||
|
||||
|
||||
|
||||
overriding
|
||||
procedure Fade_is (Self : in out Item; Now : in texture_Set.fade_Level;
|
||||
Which : in texture_Set.texture_ID := 1);
|
||||
overriding
|
||||
function Fade (Self : in Item; Which : in texture_Set.texture_ID := 1) return texture_Set.fade_Level;
|
||||
type Item is abstract new Model.item with private;
|
||||
|
||||
|
||||
overriding
|
||||
procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object;
|
||||
Which : in texture_Set.texture_ID := 1);
|
||||
function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
|
||||
|
||||
overriding
|
||||
function Texture (Self : in Item; Which : in texture_Set.texture_ID := 1) return openGL.Texture.Object;
|
||||
procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in texture_Set.fade_Level);
|
||||
|
||||
procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in asset_Name);
|
||||
|
||||
overriding
|
||||
function texture_Count (Self : in Item) return Natural;
|
||||
|
||||
|
||||
overriding
|
||||
procedure texture_Applied_is (Self : in out Item; Now : in Boolean;
|
||||
Which : in texture_Set.texture_ID := 1);
|
||||
overriding
|
||||
function texture_Applied (Self : in Item; Which : in texture_Set.texture_ID := 1) return Boolean;
|
||||
|
||||
function texture_Applied (Self : in Item; Which : in texture_Set.texture_Id) return Boolean;
|
||||
|
||||
overriding
|
||||
procedure enable_Textures (Self : in out Item);
|
||||
procedure texture_Applied_is (Self : in out Item; Which : in texture_Set.texture_Id;
|
||||
Now : in Boolean);
|
||||
|
||||
overriding
|
||||
procedure animate (Self : in out Item);
|
||||
|
||||
|
||||
function texture_Details (Self : in Item) return openGL.texture_Set.Details;
|
||||
|
||||
procedure texture_Details_is (Self : in out Item; Now : in openGL.texture_Set.Details);
|
||||
|
||||
|
||||
|
||||
private
|
||||
|
||||
type Item is new Geometry.item with
|
||||
type Item is abstract new Model.item with
|
||||
record
|
||||
texture_Set : openGL.texture_Set.item;
|
||||
texture_Details : openGL.texture_Set.Details;
|
||||
end record;
|
||||
|
||||
end Mixin;
|
||||
|
||||
@@ -217,13 +217,13 @@ is
|
||||
the_graphics_Model := openGL.Model.polygon.lit_colored.new_Polygon (openGL.Vector_2_array (Vertices),
|
||||
(Color, openGL.Opaque)).all'Access;
|
||||
else
|
||||
the_graphics_Model := openGL.Model.polygon.lit_textured.new_Polygon (vertex_Sites => openGL.Vector_2_array (Vertices),
|
||||
Face => (texture_Details => ((Fades => [1 => 0.0, others => <>],
|
||||
Textures => [1 => Texture, others => <>],
|
||||
texture_Count => 1,
|
||||
texture_Tiling => texture_Tiling,
|
||||
texture_Applies => [others => True],
|
||||
Animation => null)))).all'Access;
|
||||
the_graphics_Model := openGL.Model.polygon.lit_textured.new_Polygon (vertex_Sites => openGL.Vector_2_array (Vertices),
|
||||
texture_Details => (Fades => [1 => 0.0, others => <>],
|
||||
Textures => [1 => Texture, others => <>],
|
||||
texture_Count => 1,
|
||||
texture_Tiling => texture_Tiling,
|
||||
texture_Applies => [others => True],
|
||||
Animation => null)).all'Access;
|
||||
end if;
|
||||
|
||||
return gel.Sprite.Forge.new_Sprite (Name,
|
||||
|
||||
Reference in New Issue
Block a user