opengl: Cosmetics.
This commit is contained in:
@@ -191,8 +191,6 @@ is
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procedure enable_Textures (Self : in out Item)
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procedure enable_Textures (Self : in out Item)
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is
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is
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begin
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begin
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-- ada.Text_IO.put_Line (Self.Model'Image);
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texturing.enable (for_Model => Self.Model.all'Access,
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texturing.enable (for_Model => Self.Model.all'Access,
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Uniforms => texture_Uniforms,
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Uniforms => texture_Uniforms,
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texture_Set => Self.texture_Set);
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texture_Set => Self.texture_Set);
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@@ -8,7 +8,6 @@ with
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openGL.Model;
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openGL.Model;
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-- private
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package openGL.Geometry.texturing
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package openGL.Geometry.texturing
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--
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--
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-- Provides texturing support for geometries.
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-- Provides texturing support for geometries.
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@@ -9,95 +9,6 @@ is
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use GL;
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use GL;
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type texture_Units is array (texture_Set.texture_Id) of GLenum;
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all_texture_Units : constant texture_Units := [GL_TEXTURE0,
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GL_TEXTURE1,
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GL_TEXTURE2,
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GL_TEXTURE3,
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GL_TEXTURE4,
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GL_TEXTURE5,
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GL_TEXTURE6,
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GL_TEXTURE7,
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GL_TEXTURE8,
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GL_TEXTURE9,
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GL_TEXTURE10,
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GL_TEXTURE11,
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GL_TEXTURE12,
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GL_TEXTURE13,
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GL_TEXTURE14,
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GL_TEXTURE15];
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-- GL_TEXTURE16,
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-- GL_TEXTURE17,
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-- GL_TEXTURE18,
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-- GL_TEXTURE19,
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-- GL_TEXTURE20,
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-- GL_TEXTURE21,
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-- GL_TEXTURE22,
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-- GL_TEXTURE23,
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-- GL_TEXTURE24,
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-- GL_TEXTURE25,
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-- GL_TEXTURE26,
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-- GL_TEXTURE27,
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-- GL_TEXTURE28,
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-- GL_TEXTURE29,
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-- GL_TEXTURE30,
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-- GL_TEXTURE31];
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procedure enable (for_Model : in openGL.Model.view;
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Uniforms : in texturing.Uniforms;
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texture_Set : in openGL.texture_Set.Item)
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is
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use GL.Binding,
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GL.lean;
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use type GLint;
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begin
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for i in 1 .. openGL.texture_Set.texture_Id (for_Model.texture_Count)
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loop
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Uniforms.Textures (i).fade_Uniform.Value_is (Real (for_Model.Fade (i)));
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glUniform1i (Uniforms.Textures (i).texture_Uniform.gl_Variable,
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GLint (i) - 1);
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glActiveTexture (all_texture_Units (i));
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glBindTexture (GL_TEXTURE_2D,
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texture_Set.Textures (i).Object.Name);
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end loop;
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Uniforms.Count.Value_is (for_Model.texture_Count);
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end enable;
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procedure create (Uniforms : out texturing.Uniforms;
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for_Program : in openGL.Program.view)
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is
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begin
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for Id in texture_Set.texture_Id'Range
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loop
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declare
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use ada.Strings,
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ada.Strings.fixed;
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i : constant Positive := Positive (Id);
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texture_uniform_Name : constant String := "Textures[" & trim (Natural'Image (i - 1), Left) & "]";
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fade_uniform_Name : constant String := "Fade[" & trim (Natural'Image (i - 1), Left) & "]";
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begin
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Uniforms.Textures (Id).texture_Uniform := for_Program.uniform_Variable (named => texture_uniform_Name);
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Uniforms.Textures (Id). fade_Uniform := for_Program.uniform_Variable (named => fade_uniform_Name);
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end;
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end loop;
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Uniforms.Count := for_Program.uniform_Variable ("texture_Count");
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end create;
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-------------
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-------------
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--- Mixin ---
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--- Mixin ---
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-------------
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-------------
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@@ -1,7 +1,5 @@
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with
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with
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openGL.Variable.uniform,
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openGL.texture_Set;
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openGL.texture_Set,
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openGL.Program;
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package openGL.Model.texturing
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package openGL.Model.texturing
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@@ -9,40 +7,6 @@ package openGL.Model.texturing
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-- Provides texturing support for models.
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-- Provides texturing support for models.
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--
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--
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is
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is
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--- Uniforms
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--
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type texture_fade_Uniform_pair is
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record
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texture_Uniform : openGL.Variable.uniform.sampler2D;
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fade_Uniform : openGL.Variable.uniform.float;
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end record;
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type texture_fade_Uniform_pairs is array (openGL.texture_Set.texture_Id
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range 1 .. openGL.texture_Set.max_Textures) of texture_fade_Uniform_pair;
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type Uniforms is
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record
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Textures : texture_fade_Uniform_pairs;
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Count : openGL.Variable.uniform.int;
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end record;
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--- Operations
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--
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procedure enable (for_Model : in openGL.Model.view;
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Uniforms : in texturing.Uniforms;
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texture_Set : in openGL.texture_Set.Item);
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procedure create (Uniforms : out texturing.Uniforms;
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for_Program : in openGL.Program.view);
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-------------
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-------------
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--- Mixin ---
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--- Mixin ---
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-------------
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-------------
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@@ -1,14 +1,3 @@
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with
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openGL.Tasks,
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GL.Binding,
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GL.lean,
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ada.Strings.fixed;
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with ada.Text_IO; use ada.Text_IO;
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package body openGL.texture_Set
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package body openGL.texture_Set
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is
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is
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@@ -113,150 +102,6 @@ is
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-- function Texture (in_Set : in Item) return openGL.Texture.Object
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-- is
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-- begin
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-- return in_Set.Textures (1).Object;
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-- end Texture;
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--
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--
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--
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--
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-- procedure Texture_is (in_Set : in out Item; Now : in openGL.Texture.Object)
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-- is
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-- begin
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-- in_Set.Textures (1).Object := Now;
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-- in_Set.is_Transparent := in_Set.is_Transparent
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-- or Now .is_Transparent;
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--
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-- if in_Set.Count = 0
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-- then
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-- in_Set.Count := 1;
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-- end if;
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-- end Texture_is;
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-- procedure enable (the_Textures : in out Item;
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-- Program : in openGL.Program.view)
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-- is
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-- use GL,
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-- GL.Binding,
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-- openGL.Texture;
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--
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-- begin
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-- Tasks.check;
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--
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-- if not the_Textures.initialised
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-- then
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-- for i in 1 .. the_Textures.Count
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-- loop
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-- declare
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-- use ada.Strings,
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-- ada.Strings.fixed;
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--
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-- Id : constant texture_Id := texture_Id (i);
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-- begin
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-- null;
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--
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-- -- declare
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-- -- uniform_Name : aliased constant String :="Textures[" & Trim (Natural'Image (i - 1), Left) & "]";
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-- -- begin
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-- -- the_Textures.Textures (Id).texture_Uniform := Program.uniform_Variable (Named => uniform_Name);
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-- -- end;
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--
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-- -- declare
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-- -- uniform_Name : constant String := "Fade[" & Trim (Natural'Image (i - 1), Left) & "]";
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-- -- begin
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-- -- the_Textures.Textures (Id).fade_Uniform := Program.uniform_Variable (Named => uniform_Name);
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-- -- end;
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-- end;
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-- end loop;
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--
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-- the_Textures.Initialised := True;
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-- end if;
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--
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--
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-- for i in 1 .. the_Textures.Count
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-- loop
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-- declare
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-- use GL.lean;
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--
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-- use type GL.GLint;
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--
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-- type texture_Units is array (texture_Id) of GLenum;
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--
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-- all_texture_Units : constant texture_Units := (GL_TEXTURE0,
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-- GL_TEXTURE1,
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-- GL_TEXTURE2,
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-- GL_TEXTURE3,
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-- GL_TEXTURE4,
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-- GL_TEXTURE5,
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-- GL_TEXTURE6,
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-- GL_TEXTURE7,
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-- GL_TEXTURE8,
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-- GL_TEXTURE9,
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-- GL_TEXTURE10,
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-- GL_TEXTURE11,
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-- GL_TEXTURE12,
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-- GL_TEXTURE13,
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-- GL_TEXTURE14,
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-- GL_TEXTURE15,
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-- GL_TEXTURE16,
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-- GL_TEXTURE17,
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-- GL_TEXTURE18,
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-- GL_TEXTURE19,
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-- GL_TEXTURE20,
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-- GL_TEXTURE21,
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-- GL_TEXTURE22,
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-- GL_TEXTURE23,
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-- GL_TEXTURE24,
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-- GL_TEXTURE25,
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-- GL_TEXTURE26,
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-- GL_TEXTURE27,
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-- GL_TEXTURE28,
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-- GL_TEXTURE29,
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-- GL_TEXTURE30,
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-- GL_TEXTURE31);
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--
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-- Id : constant texture_Id := texture_Id (i);
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-- begin
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-- null;
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-- -- glUniform1i (the_Textures.Textures (Id).texture_Uniform.gl_Variable,
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-- -- GLint (i) - 1);
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-- -- glActiveTexture (all_texture_Units (Id));
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-- -- glBindTexture (GL_TEXTURE_2D,
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-- -- the_Textures.Textures (Id).Object.Name);
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-- end;
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--
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--
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-- -- declare
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-- -- use ada.Strings,
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-- -- ada.Strings.fixed;
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-- --
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-- -- uniform_Name : constant String := "Fade[" & Trim (Natural'Image (i - 1), Left) & "]";
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-- -- Uniform : constant openGL.Variable.uniform.float := Program.uniform_Variable (uniform_Name);
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-- -- Id : constant texture_Id := texture_Id (i);
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-- -- begin
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-- -- -- put_Line ("Fade:" & the_Textures.Textures (texture_Id (i)).Fade'Image);
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-- --
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-- -- -- the_Textures.Textures (Id).fade_Uniform.Value_is (Real (the_Textures.Textures (texture_Id (i)).Fade));
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-- -- -- Uniform.Value_is (Real (the_Textures.Textures (texture_Id (i)).Fade));
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-- -- null;
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-- -- end;
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-- end loop;
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--
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--
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-- -- declare
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-- -- the_texture_count_Uniform : constant openGL.Variable.uniform.int := Program.uniform_Variable ("texture_Count");
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-- -- begin
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-- -- the_texture_count_Uniform.Value_is (the_Textures.Count);
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-- -- end;
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-- end enable;
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-----------
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-----------
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--- Streams
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--- Streams
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--
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--
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@@ -1,5 +1,4 @@
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with
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with
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openGL.Program,
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openGL.Texture,
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openGL.Texture,
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ada.Calendar;
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ada.Calendar;
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@@ -127,23 +126,14 @@ is
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initialised : Boolean := False;
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initialised : Boolean := False;
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end record;
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end record;
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-- procedure enable (the_Textures : in out Item;
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-- Program : in openGL.Program.view);
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procedure Texture_is (in_Set : in out Item; Which : texture_ID := 1; Now : in openGL.Texture.Object);
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procedure Texture_is (in_Set : in out Item; Which : texture_ID := 1; Now : in openGL.Texture.Object);
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function Texture (in_Set : in Item; Which : texture_ID := 1) return openGL.Texture.Object;
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function Texture (in_Set : in Item; Which : texture_ID := 1) return openGL.Texture.Object;
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-- procedure Texture_is (in_Set : in out Item; Now : in openGL.Texture.Object);
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-- function Texture (in_Set : in Item) return openGL.Texture.Object;
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private
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private
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-----------
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-----------
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--- Streams
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--- Streams
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--
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--
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@@ -1,6 +1,7 @@
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with
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with
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ada.unchecked_Deallocation;
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ada.unchecked_Deallocation;
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package body openGL.Visual
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package body openGL.Visual
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is
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is
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Reference in New Issue
Block a user