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lace/3-mid/opengl/source/lean/opengl-texture_set.ads
2025-09-20 12:02:50 +10:00

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4.0 KiB
Ada

with
openGL.Texture,
ada.Calendar;
private
with
ada.Streams;
package openGL.texture_Set
--
-- Facilitates multi-texturing of geometries.
--
-- Note that Mesa currently only supports 16 texture units.
--
is
---------------
--- Texture Ids
--
max_Textures : constant := 16; -- 32;
type texture_Id is range 1 .. max_Textures;
type texture_Ids is array (Positive range <>) of texture_Id;
--------
--- Fade
--
type fade_Level is delta 0.001 range 0.0 .. 1.0 -- '0.0' is no fading, '1.0' is fully faded (ie invisible).
with Atomic;
type fade_Levels is array (texture_Id range <>) of fade_Level;
type texture_Apply_array is array (texture_Set.texture_Id) of Boolean;
type fadeable_Texture is
record
Fade : fade_Level := 0.0;
Object : openGL.Texture.Object := openGL.Texture.null_Object;
Applied : Boolean := True; -- Whether this texture is painted on or not.
end record;
type fadeable_Textures is array (texture_Id range 1 .. max_Textures) of fadeable_Texture;
-------------
--- Animation
--
subtype frame_Id is Positive;
type Frame is
record
texture_Id : texture_Set.texture_Id;
end record;
type Frames is array (frame_Id range <>) of Frame;
function to_Frames (From : in texture_Ids) return Frames;
type Animation (frame_Count : Positive) is
record
frame_Duration : Duration := 0.1;
next_frame_Time : ada.Calendar.Time := ada.Calendar.Clock;
Current : frame_Id := 1;
Frames : texture_Set.Frames (1 .. frame_Count);
end record;
type Animation_view is access all Animation;
procedure animate (the_Animation : in out Animation;
texture_Applies : in out texture_Apply_array);
-----------
--- Details
--
type Tiling is -- The number of times the texture should be wrapped.
record
S : Real;
T : Real;
end record;
type Details is
record
Fades : fade_Levels (texture_Id) := [others => 0.0];
Textures : asset_Names (1 .. Positive (texture_Id'Last)) := [others => null_Asset]; -- The textures to be applied to the visual.
texture_Count : Natural := 0;
texture_Tiling : Tiling := (S => 1.0,
T => 1.0);
texture_Applies : texture_Apply_array := [1 => True, others => False];
Animation : Animation_view;
end record;
function to_Details (texture_Assets : in asset_Names;
Animation : in Animation_view := null) return Details;
no_Details : constant Details;
--------
--- Item
--
type Item is
record
Textures : fadeable_Textures;
Count : Natural := 0;
is_Transparent : Boolean := False; -- Any of the textures contains lucid colors.
initialised : Boolean := False;
end record;
procedure Texture_is (in_Set : in out Item; Which : texture_ID := 1; Now : in openGL.Texture.Object);
function Texture (in_Set : in Item; Which : texture_ID := 1) return openGL.Texture.Object;
private
-----------
--- Streams
--
procedure write (Stream : not null access ada.Streams.Root_Stream_type'Class;
Item : in texture_Set.Animation_view);
procedure read (Stream : not null access ada.Streams.Root_Stream_type'Class;
Item : out texture_Set.Animation_view);
for Animation_view'write use write;
for Animation_view'read use read;
no_Details : constant Details := (others => <>);
end openGL.texture_Set;