openGL: Add preliminary multi-texturing code.
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@@ -39,8 +39,53 @@ is
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procedure Label_is (Self : in out Item'Class; Now : in String);
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function Label (Self : in Item'Class) return String;
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procedure Texture_is (Self : in out Item'Class; Now : in Texture.Object);
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function Texture (Self : in Item'Class) return Texture.Object;
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max_Textures : constant := 32;
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type texture_Id is range 1 .. max_Textures;
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-- procedure Texture_is (Self : in out Item'Class; Which : texture_ID; Now : in Texture.Object);
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-- function Texture (Self : in Item'Class; Which : texture_ID) return Texture.Object;
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--
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procedure Texture_is (Self : in out Item; Now : in openGL.Texture.Object) is null;
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function Texture (Self : in Item) return openGL.Texture.Object;
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-- *************************************************************************
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-- TODO: Move all texture code to a new 'openGL.Geometry.texturing' package.
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type fade_Level is delta 0.001 range 0.0 .. 1.0; -- '0.0' is no fading, '1.0' is fully faded (ie invisible).
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type fadeable_Texture is
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record
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Fade : fade_Level := 0.0;
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Object : openGL.Texture.Object := openGL.Texture.null_Object;
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end record;
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type fadeable_Textures is array (texture_Id range 1 .. max_Textures) of fadeable_Texture;
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type texture_Set is
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record
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Textures : fadeable_Textures;
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Count : Natural := 0;
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is_Transparent : Boolean := False; -- Any of the textures contains lucid colors.
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end record;
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procedure enable (the_Textures : in texture_Set;
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Program : in openGL.Program.view);
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procedure Texture_is (in_Set : in out texture_Set; Which : texture_ID; Now : in openGL.Texture.Object);
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function Texture (in_Set : in texture_Set; Which : texture_ID) return openGL.Texture.Object;
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procedure Texture_is (in_Set : in out texture_Set; Now : in openGL.Texture.Object);
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function Texture (in_Set : in texture_Set) return openGL.Texture.Object;
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procedure Bounds_are (Self : in out Item'Class; Now : in Bounds);
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function Bounds (self : in Item'Class) return Bounds; -- Returns the bounds in object space.
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@@ -84,11 +129,14 @@ is
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private
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use ada.Strings.unbounded;
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type Textures is array (texture_Id) of openGL.Texture.Object;
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type Item is abstract tagged limited
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record
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Label : unbounded_String;
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Texture : openGL.Texture.Object := openGL.Texture.null_Object;
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Program : openGL.Program.view;
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Vertices : Buffer.view;
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@@ -100,6 +148,7 @@ private
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end record;
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generic
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type any_Index_t is range <>;
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with function get_Site (Index : in any_Index_t) return Vector_3;
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