opengl: Add tiling for multi-textures.

This commit is contained in:
Rod Kay
2025-09-24 12:14:44 +10:00
parent 9469acaf91
commit 4dc7e235f0
20 changed files with 274 additions and 62 deletions

View File

@@ -7,12 +7,13 @@ is
package body Mixin
is
overriding
procedure Fade_is (Self : in out textured_Item; Which : in texture_Set.texture_Id;
Now : in texture_Set.fade_Level)
is
begin
Self.texture_Details.Fades (which) := Now;
Self.texture_Details.Fades (Which) := Now;
end Fade_is;
@@ -21,16 +22,36 @@ is
function Fade (Self : in textured_Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
is
begin
return Self.texture_Details.Fades (which);
return Self.texture_Details.Fades (Which);
end Fade;
overriding
procedure Tiling_is (Self : in out textured_Item; Which : in texture_Set.texture_Id;
Now : in texture_Set.Tiling)
is
begin
Self.texture_Details.texture_Tilings (Which) := Now;
end Tiling_is;
overriding
function Tiling (Self : in textured_Item; Which : in texture_Set.texture_Id) return texture_Set.Tiling
is
begin
return Self.texture_Details.texture_Tilings (Which);
end Tiling;
procedure Texture_is (Self : in out textured_Item; Which : in texture_Set.texture_Id;
Now : in openGL.asset_Name)
is
begin
Self.texture_Details.Textures (Positive (which)) := Now;
Self.texture_Details.Textures (Positive (Which)) := Now;
end Texture_is;