124 lines
3.0 KiB
Ada
124 lines
3.0 KiB
Ada
package body openGL.Model.texturing
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is
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-------------
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--- Mixin ---
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-------------
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package body Mixin
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is
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overriding
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procedure Fade_is (Self : in out textured_Item; Which : in texture_Set.texture_Id;
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Now : in texture_Set.fade_Level)
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is
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begin
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Self.texture_Details.Fades (Which) := Now;
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end Fade_is;
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overriding
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function Fade (Self : in textured_Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level
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is
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begin
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return Self.texture_Details.Fades (Which);
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end Fade;
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overriding
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procedure Tiling_is (Self : in out textured_Item; Which : in texture_Set.texture_Id;
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Now : in texture_Set.Tiling)
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is
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begin
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Self.texture_Details.texture_Tilings (Which) := Now;
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end Tiling_is;
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overriding
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function Tiling (Self : in textured_Item; Which : in texture_Set.texture_Id) return texture_Set.Tiling
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is
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begin
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return Self.texture_Details.texture_Tilings (Which);
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end Tiling;
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procedure Texture_is (Self : in out textured_Item; Which : in texture_Set.texture_Id;
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Now : in openGL.asset_Name)
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is
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begin
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Self.texture_Details.Textures (Positive (Which)) := Now;
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end Texture_is;
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overriding
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function texture_Count (Self : in textured_Item) return Natural
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is
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begin
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return Self.texture_Details.texture_Count;
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end texture_Count;
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overriding
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function texture_Applied (Self : in textured_Item; Which : in texture_Set.texture_Id) return Boolean
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is
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begin
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return Self.texture_Details.texture_Applies (Which);
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end texture_Applied;
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overriding
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procedure texture_Applied_is (Self : in out textured_Item; Which : in texture_Set.texture_Id;
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Now : in Boolean)
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is
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begin
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Self.texture_Details.texture_Applies (Which) := Now;
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end texture_Applied_is;
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overriding
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procedure animate (Self : in out textured_Item)
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is
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use type texture_Set.Animation_view;
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begin
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if Self.texture_Details.Animation = null
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then
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return;
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end if;
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texture_Set.animate (Self.texture_Details.Animation.all,
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Self.texture_Details.texture_Applies);
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end animate;
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function texture_Details (Self : in textured_Item) return openGL.texture_Set.Details
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is
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begin
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return Self.texture_Details;
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end texture_Details;
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procedure texture_Details_is (Self : in out textured_Item; Now : in openGL.texture_Set.Details)
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is
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begin
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Self.texture_Details := Now;
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end texture_Details_is;
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end Mixin;
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end openGL.Model.texturing;
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