opengl.light: Add 'Strength' to lights.
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@@ -58,6 +58,22 @@ is
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end Site_is;
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function Strength (Self : in Item) return Intensity
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is
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begin
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return Self.Strength;
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end Strength;
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procedure Strength_is (Self : in out Item; Now : in Intensity)
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is
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begin
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Self.Strength := Now;
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end Strength_is;
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function Color (Self : in Item) return openGL.Color
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is
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begin
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