150 lines
2.5 KiB
Ada
150 lines
2.5 KiB
Ada
package body openGL.Light
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is
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function Id (Self : in Item) return light.Id_t
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is
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begin
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return Self.Id;
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end Id;
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procedure Id_is (Self : in out Item; Now : in light.Id_t)
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is
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begin
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Self.Id := Now;
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end Id_is;
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function Kind (Self : in Item) return light.Kind_t
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is
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begin
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return Self.Kind;
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end Kind;
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procedure Kind_is (Self : in out Item; Now : in light.Kind_t)
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is
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begin
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Self.Kind := Now;
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end Kind_is;
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function is_On (Self : in Item) return Boolean
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is
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begin
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return Self.On;
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end is_On;
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procedure is_On (Self : in out Item; Now : in Boolean := True)
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is
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begin
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Self.On := Now;
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end is_On;
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function Site (Self : in Item) return openGL.Site
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is
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begin
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return Self.Site;
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end Site;
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procedure Site_is (Self : in out Item; Now : in openGL.Site)
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is
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begin
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Self.Site := Now;
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end Site_is;
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function Strength (Self : in Item) return Intensity
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is
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begin
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return Self.Strength;
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end Strength;
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procedure Strength_is (Self : in out Item; Now : in Intensity)
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is
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begin
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Self.Strength := Now;
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end Strength_is;
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function Color (Self : in Item) return openGL.Color
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is
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begin
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return Self.Color;
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end Color;
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function Attenuation (Self : in Item) return Real
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is
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begin
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return Self.Attenuation;
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end Attenuation;
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function ambient_Coefficient (Self : in Item) return Real
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is
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begin
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return Self.ambient_Coefficient;
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end ambient_Coefficient;
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function cone_Angle (Self : in Item) return Degrees
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is
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begin
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return Self.cone_Angle;
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end cone_Angle;
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function cone_Direction (Self : in Item) return Vector_3
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is
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begin
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return Self.cone_Direction;
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end cone_Direction;
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procedure Color_is (Self : in out Item; Now : in openGL.Color)
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is
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begin
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Self.Color := Now;
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end Color_is;
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procedure Attenuation_is (Self : in out Item; Now : in Real)
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is
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begin
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Self.Attenuation := Now;
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end Attenuation_is;
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procedure ambient_Coefficient_is (Self : in out Item; Now : in Real)
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is
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begin
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Self.ambient_Coefficient := Now;
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end ambient_Coefficient_is;
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procedure cone_Angle_is (Self : in out Item; Now : in Degrees)
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is
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begin
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Self.cone_Angle := Now;
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end cone_Angle_is;
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procedure cone_Direction_is (Self : in out Item; Now : in Vector_3)
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is
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begin
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Self.cone_Direction := Now;
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end cone_Direction_is;
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end openGL.Light;
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